Could new Miro biz model work for games?
Cory at BoingBoing points us to Miro's new initiative to fund their next project.

The question is, would this work for funding a game project? How about a sequel or a mod for a popular title? Hmm....
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Cory at BoingBoing points us to Miro's new initiative to fund their next project.

Posted
9:54 AM
1 comments
Labels:
BusinessModels,
Funding,
Miro
A couple years back I'd pointed out that Casey Muratori had posted an interesting tech-talk video on his website, along the lines of a GDC programming lecture without the $1000 entry fee :-)
Posted
8:40 AM
0
comments
Labels:
CaseyMuratori,
GameDevelopment,
Lecture,
Programming
The new series of Scrabble ads from Mattel are awesome. They are aiming to reinvigorate the brand, and are certainly enough to get a heads up from people that might not otherwise get it.
Posted
11:38 AM
0
comments
Labels:
Advertising,
BoardGames,
Scrabble
Alice has a post up describing what she's been up to at Channel 4 in the UK. Well worth reading, but here's the short version cut and pasted:
I work for Channel 4, commissioning educational stuff for teenagers (snip)
Most of what I commission is games, for the simple fact that teenagers love games. If that's what they love, then let's put the good stuff in there, goes the reasoning (snip)
Our mission: to get educational stuff to UK teens aged 14-19, stuff that'll help them get from puberty to adulthood, and to get on in life (snip)
Public service gaming is fantastic. There should be more of it. There will be more of it! (snip)
Posted
9:15 AM
0
comments
Labels:
AliceTaylor,
BBC,
BusinessModels,
Channel4,
GamesIndustry,
PublicService,
PublicServiceGames
Jason's new consulting venture is open for business. I can think of any number of people that could benefit from his expertise, but for starters, if you are a regional government looking to design a program to attract game industry businesses, or if you are a studio looking for the most incentive-rich location in which to set up shop, you'd do well to invest a little money in getting some help from Perimeter Partners.
Posted
10:12 AM
0
comments
Labels:
Consulting,
JasonDellaRocca,
PerimeterPartners
I made an impulse buy a while back, picking up Richard Branson's latest, Business Stripped Bare. I'd really enjoyed his first book, Losing My Virginity, and so thought I'd give the latest a shot.
Posted
11:51 PM
0
comments
Labels:
BookReview,
BusinessStrippedBare,
RichardBranson
Posted
3:47 PM
0
comments
Labels:
Braid,
IndieGames,
UserGeneratedContent
For those that haven't been pointed to this, and who might be considering doing an XLBA title, the folks at Introversion are really giving a decent peek inside the process, including the background on email threads from their initial contact with XBLA bizdev (back in 2006) through to the most recent bug reports and the like. The playtest & usability reports for example, are a really good insight into some of the services MS can provide when working with XBLA devs. Would be nice to see someone comment on whether Sony & Nintendo are comparable.
Posted
12:01 AM
0
comments
Labels:
Darwinia,
IndieGames,
Introversion,
XBLA
Joining the ranks of the Portal song and You Have To Burn The Rope...
Posted
10:25 PM
0
comments
Labels:
PlantsVsZombies,
Popcap,
Portal,
YouHaveToBurnTheRope
I've played a bunch of stuff recently that I haven't posted on. Here goes:
[update: Forgot to add two titles]
Posted
10:09 AM
1 comments
Labels:
GameReviews,
GuitarHeroAerosmith,
HalfLife2,
iPhone,
MirrorsEdge,
ShawnWhiteSnowboarding,
Sway,
TombRaider,
Wii,
WiiPlay,
WiiSports,
Xbox360
"I hope you're enjoying our Godfather II press kit, including the
novelty brass knuckles. To help you take proper care to dispose of the item,
we're sending you a pre-paid shipping package"
Braid has finally shipped on PC. Jon's shipping on a number of distribution services, so you get your pick. It's up on Steam (Valve), Impulse (Stardock), GreenHouse (Penny Arcade dudes), and GamersGate.
Posted
9:43 AM
0
comments
Labels:
Braid,
DigitalDistribution,
PCGames
I posted a while back about Bob's Game, the one-man project from Bob Pelloni who was staging a sort of shut-in/coding-binge to try and force Nintendo's hand into looking at the title.
Kotaku posted a response from Nintendo where they politely but firmly said 'we looked at it, we don't like it.' or something to that effect.
Guess Bob should have had a plan B.
Posted
9:34 AM
0
comments
Labels:
BobsGame,
IndieGames,
Nintendo,
ViralMarketing
Sorry for the lack of posting recently. Busy week at work and I haven't had time.
In other news, I turned 40 yesterday. Ugh. I'm old.
My darling wife arranged for us to go hot air ballooning (have wanted to go for some time) but Oregon weather predictability being what it is, we couldn't go and had to take a raincheck. Oh well.
She also got me a Wii, so I'll be catching up on a bunch of games on the to-play list (Boom Blox, Galaxies, World of Goo, etc) over the coming weeks.
Posted
9:29 AM
1 comments
Labels:
Personal,
Wii
Good presentation on valuation fundamentals & trends in the video game space, from Mitch Lasky at Benchmark Capital.
Posted
11:10 PM
2
comments
Posted
10:17 AM
0
comments
Labels:
BusinessModels,
CasualConnect,
CasualGames,
Lecture,
MarketResearch
I have a ton of stuff to blog about this year's GDC, but a couple quick ones while I have a few moments.
Posted
9:37 AM
0
comments
Labels:
GDC2009,
Miegakure,
MusaicBox,
OnLive,
TopSecretDanceOff
I'm off to GDC this morning. This is my 16th one. I feel old. Still, I'm excited!
Posted
9:00 AM
1 comments
Labels:
GDC,
GDC2009,
Intel,
Larrabee,
MikeAbrash,
TomForsyth
Raph had a pointer to a pretty intriguing new game & company called Akoha.
Posted
8:52 AM
1 comments
Labels:
Akoha,
CardGames,
iPhone,
LocationAware,
SeriousGames,
SocialGames
Several people pointed me to this awesome post about the recent release of a 125-page transcript of the original 1978 story conference between Spielberg, Lucas and Lawrence Kasdan, in which they brainstormed what would turn out to be Raiders of the Lost Ark.
8) Consider their approach to budget.
Keeping the film cheap was a way of testing the idea of Indiana Smith. Lucas said, “Part of it is the energy of making it reasonably low budget. It’s also a test of the idea. If it’s good, then we’ll be okay.”
Posted
5:58 PM
1 comments
Labels:
Creativity,
GeorgeLucas,
LawrenceKasdan,
Movies,
StevenSpielberg
A friend of mine had been working on a title that was all hush-hush until this past week's release. It's a Watchmen license, called Watchmen: Justice is Coming, and is an iPhone game. What's more, it's an MMO, and for the time being, is just 99 cents.
Posted
1:56 PM
0
comments
Labels:
iPhoneGames,
MMO,
Watchmen,
Watchmen:JusticeIsComing
Posted
5:17 PM
1 comments
Labels:
FlashGames,
Geography,
GlobetrotterXL
[cross-posted from Gamasutra blog]
I missed the DICE conference this year, but like much of the blogosphere I got a second-hand accounting of the more interesting talks at sites such as Gamasutra & GamesIndustry.biz.
Among the talks getting some coverage was that of Paul Raines, Gamestop's CEO, in which he defended their controversial (within the industry anyway) practice of selling used games. Among those reacting to the talk was a good reaction from Dave Perry on VentureBeat.
This isn't a new debate, of course. (e.g. Here's a thread from back in 2005, when Epic's Mark Rein was on a tear about it). Two things seem to have changed about the debate this time around.
First, the industry seems to have decided that it's in bad taste (or just politics?) to argue against the consumer's right to re-sell their games. Thank goodness we're not the music industry :-). Perry and others are instead arguing against GameStop's practices of promoting the used title over new, while at the same time pulling all the usual retail practices of charging publishers at every turn to promote the very products they are steering consumers away from the new versions of.
The second thing that's changed in this debate, and is really the subject of this post, is that the field just got real crowded for Gamestop, as Best Buy, Toys R Us and *shudder* Amazon are all cannonballing into the used-game pool.
I think this is a good thing.
I share the same concerns that many do, in that I want as much money flowing back to developers & publishers as possible, and that means making the channel as efficient as possible.
If we assume that used game sales aren't going to go away (I don't beleive they should, and they very likely aren't) then it's a question of how we improve the situation for those creating the content.
One way of course, is to leave the retail business, and move to digital distribution, services businesses, etc. That's the subject of another post. For those intent on offering boxed product like today's, what do we do to improve the situation?
The answer, I beleive, is in competition.
Being essentially the only game in town for those looking to trade their games in for new (or used) ones has been part of what's made Gamestop the powerhouse that they are.
Adding competition to the situation will mean a few things:
The net effect of the latter of the two points above is that if used titles sell for less and the retailer needs to pay the consumers more for them, they won't continue to be the high margin product that they are today - the very thing attracting all these retailers to the used game space!
At that point, retailers will need to compete, and not just on what they pay out to consumers for used titles, but compete for publisher business, allocation, etc. That may amount to a share of used game sales, windows of exclusivity for the new titles, better pricing... who knows.
At the end of the day, it will help if both consumers and suppliers have choice, which is just what competition brings to the table.
Posted
4:15 PM
2
comments
Labels:
Gamasutra,
GameStop,
UsedGames
Edge published their list of the 100 most important people in game development. While it was nice to see some friends make the list, there were also some weird entries and folks missing that should have made the list. Anyhow, congrats to Robin, Trent, John, Clint and everyone else on the list.
Posted
1:16 PM
0
comments
Labels:
ClintHocking,
GameDevelopment,
JonBlow,
RobinHunicke,
TrentWard
Over vacation, I finished Brian Ashcraft's little gem on the Japanese arcade scene, Arcade Mania: The Turbo-charged World of Japan's Game Centers.
Posted
2:44 PM
0
comments
Labels:
ArcadeMania,
Arcades,
BookReview,
BrianAshcraft,
Japan,
Kotaku
Cory's posted this interesting bit about Hugh Spencer, a parent who's agreed to let his 13-year old play Call of Duty, provided he reads up on the Geneva Conventions and abides by them during the course of play.
Awesome. I can't wait to hear the outcome.
I'm curious whether it's POSSIBLE to successfully finish the game when doing so. I wonder whether the designer(s) read the Geneva Convention and incorporated it into the design.
I wonder whether you can successfully finish Amerca's Army when doing the same?
Posted
9:31 AM
1 comments
Labels:
AmericasArmy,
CallOfDuty,
Controversy,
GameDesign,
Realism
There's a great thread going over on Raph's blog, continuing off something posted by Sheri Graner Ray , describing restaurants designed by different game designers. Raph's added a few, and then the comment thread's gone a little nuts with it:
If John Carmack created this restaurant, it would be just like his other restaurants, except much prettier.
If Will Wright created this restaurant, we’d have to continually monitor what each employee was doing, instructing them when to cook, when to clean and when to go to the bathroom, but eventually, it would burn down anyway.. and if it didn’t a natural disaster would occur to make sure it was destroyed.
Posted
9:18 AM
1 comments
Labels:
GameDesign,
Humor
Good SlideShare Presentation from Jussi Laakkonen on experience setting up his game studio. (originally presented at Casual Connect Europe, as it states on the cover slide)>
Posted
10:32 AM
0
comments
Good info-graphic take on the credit crisis. Along the lines of the Global Pool of Money, but in 'USA Today' form :-)
Posted
4:38 PM
1 comments
Labels:
CrisisOfCredit,
Economy,
Recession
Jon's announced the first release of the PC version of Braid (he's doing several releases with different distributors). This one is with Stardock, whom you may have heard of from their forward-looking anti-DRM stance. Initially it was announced at $20, but Jon dropped the price to $15 following grumblings on the web. Note the DRM stance:
Where possible, the game will be released without DRM. Some online publishers include their own DRM as a matter of policy, and of those guys, I am only signing with the ones that have light and non-intrusive DRM. My goal is to give people a reasonable choice about where to get the game, and if they don’t like someone’s DRM or someone else’s launcher client, they can get it from whoever they like most.
I’m not some kind of weird platform loyalist. The PC is not some sports team that is playing the Xbox 360 for the World Cup.
Posted
10:01 AM
0
comments
Labels:
Braid,
DRM,
IndieGames,
JonBlow,
StardockGames
Wow. This is awesome.
Posted
11:31 AM
0
comments
Labels:
FanArt,
HalfLife,
IndieFilms,
Valve
A few companies have tried to take the 'energy drink' trend and do versions specifically marketed at the geek and gaming crowd(s). Bawls being the first I remember making a push in this direction, and Mountain Dew tried their hand with Game Fuel.
Posted
10:49 AM
1 comments
Labels:
Caffeine,
EnergyDrink,
UltimaUnderworld
A little while back I mentioned to a friend that I was considering picking up Malcolm Gladwell's latest book, Outliers: The Story of Success.
Posted
9:48 AM
1 comments
Labels:
BookReview,
MalcolmGladwell,
Outliers
Seth has a good post up about changes in the Music Business. A little creative replacement makes a good point about Flash games, Flash MMOs, iPhone, Facebook and downloadable consoles titles - and anywhere else indie games are showing up, kicking ass, and taking names.
Themusicgames industry is really focused on the ‘industry’ part and not so much on the ‘music’‘games’ part. This is the greatest moment in the history ofmusicgames if your dream is to distribute asmuch musicmany games as possible to as many people as possible, or if your goal is to make it as easy as possible to become heard as amusiciangame developer. There’s never been a time like this before. So if your focus is onmusicgames, it’s great. If your focus is on the industry part and the limos, the advances, the lawyers,polycarbonate and vinylcardboard boxes and DVDs, it’s horrible. The shift that is happening right now is that the people who insist on keeping the world as it was are going to get more and more frustrated until they lose their jobs. People who want to invent a whole new set of rules, a new paradigm, can’t believe their good fortune and how lucky they are that the people in the industry aren’t noticing an opportunity...
Posted
11:39 AM
2
comments
Labels:
BusinessModels,
GamesIndustry,
IndieGames,
MusicIndustry,
SethGodin
[update: Really good summary here.]
Literally, Band of Brothers is no more. They got a spy into the executor corp at director level, kicked out every corp, stole all the assets they could lay their hands on, and altered standings so that everyone will start shooting everyone else. And then they closed the alliance, and created a new corporation called Band of Brothers with the same corp ticker, so they can't even have the old alliance name back.
And the game, as a game, does want BoB to fall, because from a purely mechanical point of view, what is fun about EVE is the struggle, not the victory condition. The victory condition is boring. Lots of folks lose their livelihoods when an empire falls, and players invested in BoB are likely upset that years of work were lost. But EVE is not a game about the height of the Roman Empire. It’s a game about the sacking of Rome by barbarians, so that they can become the next short-lived top dog
Posted
9:09 AM
0
comments
Labels:
EVEOnline,
GameDesign,
MMO,
RaphKoster,
VirtualEconomies,
VirtualWorld
Raph points us to this very interesting Scott McCloud-esque post over on Blambot, the site run by Nate Piekos who does comic lettering and font creation for hire.
Posted
3:34 PM
0
comments
Labels:
Comics,
GameDesign,
ScottMcCloud,
UI
...I shoved a plastic guitar in my....
Posted
11:01 PM
0
comments
Labels:
GameCulture,
GuitarHero,
Kids,
Rockband,
SummerCamp
I just got done reading Guy Kawasaki's latest, Reality Check.
Posted
1:24 PM
0
comments
Labels:
BookReview,
Entrepreneurship,
GuyKawasaki,
RealityCheck,
VentureCapital
Amazon announced the launch of their casual games download site. They bought Reflexive a while back, and so this wasn't unexpected, but it certainly is going to shake things up a bit in the casual games space, if not in the games digital distribution space in general. Some things to note:
Posted
9:43 AM
0
comments
Labels:
Amazon,
BusinessModels,
DigitalDistribution,
GamesIndustry,
MSNGames,
Steam
Zero Punctuation gives a very succinct, accurate, and TOTALLY NSFW view of the issues around user generated content in his review of Little Big Planet.
Posted
9:30 AM
0
comments
Labels:
LittleBigPlanet,
UserGeneratedContent,
ZeroPunctuation
Jeph Jacques, author of webcomic Questionable Content (one of fave webcomics) has written an interesting blog post about business models for online comics. You can read it here.
Posted
10:28 PM
2
comments
Labels:
BusinessModels,
Comics,
GameIndustry,
IndieGames
OK, I've read as much negative about Walmart as the next guy, and as a result was not a fan and don't shop there.
The job was as dull as I expected, but I was stunned to discover how benign the workplace turned out to be. My supervisor was friendly, decent, and treated me as an equal. Wal-Mart allowed a liberal dress code. The company explained precisely what it expected from its employees, and adhered to this policy in every detail. I was unfailingly reminded to take paid rest breaks, and was also encouraged to take fully paid time, whenever I felt like it, to study topics such as job safety and customer relations via a series of well-produced interactive courses on computers in a room at the back of the store. Each successfully completed course added an increment to my hourly wage, a policy which Barbara Ehrenreich somehow forgot to mention in her book.
My standard equipment included a handheld bar-code scanner which revealed the in-store stock and nearest warehouse stock of every item on the shelves, and its profit margin. At the branch where I worked, all the lowest-level employees were allowed this information and were encouraged to make individual decisions about inventory. One of the secrets to Wal-Mart’s success is that it delegates many judgment calls to the sales-floor level, where employees know first-hand what sells, what doesn’t, and (most important) what customers are asking for.
Posted
4:33 PM
1 comments
Labels:
BusinessModels,
Walmart
Jason Della Rocca announced that he's stepping down as Director of the IGDA.
Posted
9:39 AM
0
comments
Labels:
IGDA,
JasonDellaRocca
A few posts that caught my eye:
There is no other medium that produces so pure a cultural segregation as video games, so clean-cut a division between the audience and the non-audience. Books, films, TV, dance, theatre, music, painting, photography, sculpture, all have publics which either are or aren’t interested in them, but at least know that these forms exist, that things happen in them in which people who are interested in them are interested. They are all part of our current cultural discourse. Video games aren’t.
Posted
7:56 AM
0
comments
Labels:
Culture,
GamesIndustry,
JonBlow,
Layoffs,
LittleBigPlanet,
Recession
As Kotaku points out, lil' indie game World of Goo went to retail and made NPD's top 10 chart. Go Goo!
NPD Sales Charts January 11-17
1. WoW: Wrath of the Lich King
2. The Sims 2 Double Deluxe
3. Fallout 3
4. World Of Warcraft Battle Chest
5. Spore
6. Left 4 Dead
7. The Sims 2 Apartment Life
8. World Of Warcraft
9. Call Of Duty: World At War
10. World of Goo
Posted
11:15 PM
2
comments
Labels:
IndieGames,
MarketTrends,
NPD,
PCGames,
WorldOfGoo
I bought Ian Bogost's new iPhone game, Jetset.
"A game for the frazzled globetrotter in all of us. Keep up with the changing rules of airport security on your iPhone or iPod touch. Play in airports to earn unique souvenirs to keep, give to friends, or redeem for prizes"
Posted
10:48 PM
0
comments
Labels:
IanBogost,
iPhone,
Jetset,
LocationAware,
SeriousGames,
SocialNetwork
I've exchanged a few calls & mails with friends at Microsoft following the layoffs they announced. It's one thing to read the numbers. It's another thing to talk to a friend that's suddenly worried about the mortgage, feeding the kids, etc. Saddening.
Man, it's getting a little scary to open up a browser over my morning coffee, lest some of the blood drip off the screen any into my americano.
"Get profitable while Armageddon rolls over the industry"
Posted
7:15 AM
0
comments
Labels:
GamesIndustry,
Layoffs,
MMO
I mentioned a little while back that we bought Alisa a new laptop. Well, that was the first of three.
Posted
7:24 AM
1 comments
Labels:
Apple,
GlossyDisplay,
Laptop,
lenovo,
MacBookPro,
MatteDisplay,
Sony
When we bought our house it had in-wall speaker mounts in the kitchen, bedroom, office, master bath.... but no speakers in the mounts.
I'd started looking into them a while back but they were *insanely* expensive at most AV retail places, so I put off buying them.
I recently checked online and you can get them far cheaper. I bought a few pairs of pretty cheap ones -but adequate for our needs, for like $40/pair with shipping.
Anyhow, got around to installing some today. Yay, tunes!
The TV on the right is mounted on a swivel arm so that we can see it from bed, but Alisa can swivel it around 180 to watch from her office. I've got a linksys media center extender tie-wrapped to the back of it.
Until recently, I had ethernet cable running along the wall and floor, but over the holidays I routed it through the wall to the previous cable run I'd done a while back. The bedroom wall is curved, so there are joints every foot or so. It was a serious pain in the rear, but is now done.
Posted
10:11 PM
0
comments
Tail end of the Spruce Goose at the Evergreen Air Museum in McMinnville.
That fighter flying sideways behind it is not smaller because of perspective. Just because the S.G. is a BIG MOFO Airplane. BIIIIIGGGG!!!!
Tom got to sit in the pilot seat where Howard Hughes sat. What it must have felt like to power that big fat bird up into the air is unfathomable.
Posted
9:55 PM
1 comments