Braid finally ships on PC
Braid has finally shipped on PC. Jon's shipping on a number of distribution services, so you get your pick. It's up on Steam (Valve), Impulse (Stardock), GreenHouse (Penny Arcade dudes), and GamersGate.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Braid has finally shipped on PC. Jon's shipping on a number of distribution services, so you get your pick. It's up on Steam (Valve), Impulse (Stardock), GreenHouse (Penny Arcade dudes), and GamersGate.
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9:43 AM
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As Kotaku points out, lil' indie game World of Goo went to retail and made NPD's top 10 chart. Go Goo!
NPD Sales Charts January 11-17
1. WoW: Wrath of the Lich King
2. The Sims 2 Double Deluxe
3. Fallout 3
4. World Of Warcraft Battle Chest
5. Spore
6. Left 4 Dead
7. The Sims 2 Apartment Life
8. World Of Warcraft
9. Call Of Duty: World At War
10. World of Goo
Posted
11:15 PM
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IndieGames,
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Square announces that they are going to be doing downloadables. Cool.
Of course the money quote is:
"...All formats – Xbox Live, WiiWare, PlayStation Network – are all viable formats for us"
Those aren't all the formats though. Are they? Just those that developers have been excited about for a few years.
PC, iPhone, (DS & PSP also support downloads now don't they?), etc.
Anyhow, says something about the industry's myopia. Kind of like europeans setting sail for the new world when those that settled it are already in wagons heading west.
Posted
11:15 AM
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Downloadable Games,
iPhone,
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SquareEnix,
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Over the past five years, I've read what have to amount to hundreds of articles, blog posts, analyst reports, etc, on the future of PC games, declaring them either dead, or alive and well.
The reality, of course, lies somewhere in between, or that they are both true, depending how you look at it.
This article by Rob Fahey on GamesIndustry.Biz, is the best article I've read on the subject in a long time. Rather than go for the sensationalist tactic of taking one side or the other, he paints a more accurate, nuanced view of reality:
For once, this isn't the cyclical question of whether consoles will kill the PC market - a question asked so often, and answered with such an emphatic negative, that it finally seems to have fallen out of the industry's discourse, and good riddance. Rather, it is a genuine desire, both on the creative and financial sides of the business, to understand just what shape PC gaming is going to take in the coming years.
For a long time, it was simple to categorise PC games as "hardcore", with console titles seen as more casual. It wasn't a division that was entirely accurate, but it was close enough to the mark to be useful - for a while, at least.
That's simply no longer the case. While the PC still plays host to some of the most hardcore gaming genres, such as massively multiplayer games, realistic flight simulators and real-time strategy titles, a huge new market of ultra-casual games has also opened up on the platform.
It's a good read, especially for those that aren't close enough to the business to get a sense of both side of the story.
Posted
11:23 PM
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Labels:
BusinessModels,
Consoles,
MarketTrends,
PCGames