Comic Conventions
Raph points us to this very interesting Scott McCloud-esque post over on Blambot, the site run by Nate Piekos who does comic lettering and font creation for hire.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Raph points us to this very interesting Scott McCloud-esque post over on Blambot, the site run by Nate Piekos who does comic lettering and font creation for hire.
Posted
3:34 PM
0
comments
Labels:
Comics,
GameDesign,
ScottMcCloud,
UI
One of the little fringe benefits of blogging is that people occasionally send stuff in the mail in the hopes that you'll like it and write about it. I figure it's simple enough to do so, though I'll be honest in writing it up and if it sucks then so be it.
Posted
7:37 AM
1 comments
Labels:
HelloKitty,
MP3,
ProductReview,
UI
Holy Hell! How did I miss Crayon Physics until now?!
This looks just awesome. As a fan of The Incredible Machine, Bridge Builder, and other physics puzzle type games, I can't wait to play it. Love the aesthetic too.
More importantly though, I wonder whether games like Crayon Physics, Little Big Planet, and applications like SketchUp are pointers to a whole new area of innovation for games: UI.
The challenge with any games aiming to support "user generated content", or for that matter, just letting people manipulate the world in less constrained ways - is that controlling stuff, let alone creating stuff, especially in 3D, is HARD.
So how do you make it easy? These apps are pointing the way. I think a great opportunity and challenge in front of developers today is in letting users accomplish unlimited, complicated, beautiful things, and doing so quickly and easily. Easier said than done!
Posted
4:04 PM
0
comments
Labels:
CrayonPhysics,
GameDesign,
LittleBigPlanet,
SketchUp,
UI