Zero Punctuation on User Generated Content
Zero Punctuation gives a very succinct, accurate, and TOTALLY NSFW view of the issues around user generated content in his review of Little Big Planet.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Zero Punctuation gives a very succinct, accurate, and TOTALLY NSFW view of the issues around user generated content in his review of Little Big Planet.
Posted
9:30 AM
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comments
Labels:
LittleBigPlanet,
UserGeneratedContent,
ZeroPunctuation
A few posts that caught my eye:
There is no other medium that produces so pure a cultural segregation as video games, so clean-cut a division between the audience and the non-audience. Books, films, TV, dance, theatre, music, painting, photography, sculpture, all have publics which either are or aren’t interested in them, but at least know that these forms exist, that things happen in them in which people who are interested in them are interested. They are all part of our current cultural discourse. Video games aren’t.
Posted
7:56 AM
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comments
Labels:
Culture,
GamesIndustry,
JonBlow,
Layoffs,
LittleBigPlanet,
Recession
Games journos are calling attention to themselves again and questioning the value of game reviews that are rushed to print in order to scoop the competition.
Posted
10:37 AM
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comments
Labels:
CliffyB,
EpicGames,
GameReviews,
GTAIV,
Kotaku,
LittleBigPlanet,
MetaCritic
Hot on the heels of the Spore penis creatures, comes a penis machine in little big planet.
If only all that creative talent could be used for good.
Posted
9:38 PM
1 comments
Labels:
LittleBigPlanet,
NSFW,
Spore,
UserGeneratedContent
Well, it's as if someone read my last post about IP infringement in User Generated Content centered games.
Posted
6:19 PM
2
comments
Labels:
IntellectualProperty,
LittleBigPlanet,
Tetris,
UserGeneratedContent
The "User Generated Content" or specifically "User Generated GAME" space seems to be red-hot these days.
Wordscraper... supports user-definable boards and tile weightings. Which means you can do, as I have done, a board and tile set that exactly match those of Scrabble, and VOILA! IP circumvention via User Generated Content!!!
If they were to publish something like a board-sharing service, the developer (or FB?) would be subject to DMCA takedown notices, but now Hasbro/Mattel has a harder job: Vigilantly watch the forums, send repeated DMCA takedown notices, etc. Also, I don’t know if other countries have similar laws.
Posted
11:27 AM
3
comments
Labels:
GameBrix,
GameDesign,
Hasbro,
IntellectualProperty,
LittleBigPlanet,
Mattel,
Metaplace,
Silverlight,
UserGeneratedContent,
Webkinz
Man, things sure seem to be shaping up for a mighty crowded playfield on the user-generated-content (or the better 'player created content' name) landscape.
The basic premise of '99% of everything is crap, but in a long-tail world, there's enough content for some cream to float to the top' seems sound. However, creating content takes time, and one has to wonder what the intersection of sets looks like between gamers and would-be-creators, and then how big that pool is, vis a vis it's dilution across so many venues for content creation & sharing.
An incomplete inventory off the top of my head:
Games centered around UGC
- Spore
- Little Big Planet*
- others
Games with UGC as non-core feature
- Many many first person shooters (e.g. Unreal)
- Race games allowing for custom cars/tracks (e.g. Forza)
- etc
Virtual worlds with UGC-element
- Second Life
- Google's Lively
- Habbo and a thousand would-be Habbo's
- Sony Home
Game creation middleware/systems
- MS's XNA
- Torque
Hosted game creation services
- Playcrafter
- Raph's Metaplace (my personal fave)
The good news is that there's plenty of variety, and they run the gammut from writing cod to drag-n-drop.
I do worry, however, that many will fall by the wayside for lack of sufficient user-base to generate the content.
And yes, I realize I *totally* sound like one of those "there'll never be more than a million MMO players!" cronies of 7-8 year ago. I was one of them! :-)
* BTW, this may point to it being a smart idea Sony's hinted at, allowing users to sell their content, to provide additional incentive beyond the rest of the fray. I beleive Raph's system is going to allow such things as well.
Posted
9:20 AM
4
comments
Labels:
Areae,
Forza,
Habbo,
LittleBigPlanet,
Platforms,
Playcrafter,
Spore,
Torque,
UserGeneratedContent,
XNA
Just back from Paris GDC, and while there was a number of cool things there, my favorite was the keynote given by the guys at Media Molecule, makers of Little Big Planet.
You can find plenty of summaries of their talk online. No need to rehash here.
What I did want to note though, is that they seriously raised the bar for those of us looking to given good, unique, presentations.
Rather than using Powerpoint, their entire presentation was done as an in-game level, which they "played through" as they gave their talk. Different videos and pix were brought up by leaping onto trigger switches, levers and buttons were used to trigger animated actions supporting the talk, etc.
It was just beautiful.
Maybe I'll give my next talk in Line Rider!
Posted
9:19 PM
4
comments
Labels:
GDC,
LittleBigPlanet,
ParisGDC,
Powerpoint,
Presentation
Holy Hell! How did I miss Crayon Physics until now?!
This looks just awesome. As a fan of The Incredible Machine, Bridge Builder, and other physics puzzle type games, I can't wait to play it. Love the aesthetic too.
More importantly though, I wonder whether games like Crayon Physics, Little Big Planet, and applications like SketchUp are pointers to a whole new area of innovation for games: UI.
The challenge with any games aiming to support "user generated content", or for that matter, just letting people manipulate the world in less constrained ways - is that controlling stuff, let alone creating stuff, especially in 3D, is HARD.
So how do you make it easy? These apps are pointing the way. I think a great opportunity and challenge in front of developers today is in letting users accomplish unlimited, complicated, beautiful things, and doing so quickly and easily. Easier said than done!
Posted
4:04 PM
0
comments
Labels:
CrayonPhysics,
GameDesign,
LittleBigPlanet,
SketchUp,
UI