Sunday, June 28, 2009
Saturday, March 14, 2009
Awesome peek into the creative process
Several people pointed me to this awesome post about the recent release of a 125-page transcript of the original 1978 story conference between Spielberg, Lucas and Lawrence Kasdan, in which they brainstormed what would turn out to be Raiders of the Lost Ark.
8) Consider their approach to budget.
Keeping the film cheap was a way of testing the idea of Indiana Smith. Lucas said, “Part of it is the energy of making it reasonably low budget. It’s also a test of the idea. If it’s good, then we’ll be okay.”
Posted
5:58 PM
1 comments
Labels:
Creativity,
GeorgeLucas,
LawrenceKasdan,
Movies,
StevenSpielberg
Tuesday, January 13, 2009
Book Review: Inventing the Movies
A while back I finished (deep breath) Inventing the Movies: Hollywood's Epic Battle Between Innovation and the Status Quo, from Thomas Edison to Steve Jobs (exhale), by Scott Kirsner but never got around to posting about it in any detail.
- The reluctance of film editors to adopt digital editing systems and cinematographers to adopt digital cameras, have some parallels to the NIH reluctance we saw around the adoption of game engine middleware.
- The concerns some have expressed about consolidation of distribution into the hands of console owners (see here and scroll down to Burning Mad) is similar to that expressed when studios locked up all the theaters and controlled distribuiton that way (pay attention MS/Sony/Nintendo - that one ended in a DOJ consent decree)
- Many, many cases of elitism by the established players poo-pooing the new media and those quick to move to it. Pick your favorite EA, MS, Sony quote dissing casual games a few years back, or free-to-play biz models, or whatever.
- Movie vendors said "no one will want to watch movies on a screen that small!" about TV, then about portable DVD players, then iPods. I hear the same thing about games on phones, iPhones, Netbooks, etc.
Posted
11:54 PM
1 comments
Labels:
BusinessModels,
GamesIndustry,
Innovation,
Movies,
ScottKirsner,
Technology
Wednesday, January 7, 2009
iTunes Abandons Music DRM - Could Games be Next?
- The vast majority of paid-for apps are $0.99 price point, so similar to music. The convenience of purchase vs pirate is similar to music
- The biggest obstacle for most devs isn't piracy, it's obscurity, just as it is for authors and musicians.
- As apps get connected, and I assume more of this will come, there's the possibility of connecting them to services that are for legit customers only
- It's a new platform with a new base of apps, unlike movies which are shackled to a lot legacy agreements about distribution rights and rev sharing and the like.
Posted
1:29 PM
1 comments
Labels:
BusinessModels,
DRM,
GamesIndustry,
iPhone,
Movies,
MusicIndustry
Monday, December 8, 2008
The Numbers
I was in SFO last week and hooked up for a conversation with a developer friend after my meetings, etc.
Posted
10:40 AM
7
comments
Labels:
Economics,
Games,
GamesIndustry,
GTAIV,
HarryPotter,
JamesBond,
MarketResearch,
Movies,
StarWars,
WoW
Tuesday, October 30, 2007
Scene It? Loved it!
I had my first go at 'Scene It? Lights, Camera, Action' yesterday. Some folks I work with were involved in its development so I'd seen bits and pieces in progress, but waited until the final product was done to take it home and play it.
If you haven't heard of or seen the game, here's a cheezy marketing trailer for it. Bear through the pitch, and you'll get an idea of what gameplay is like and what the controllers (it ships with 4) look like.
Its *really* good. Alisa and I played a game and had quite a good time (not quite as good a time as the people in the above video, but then we aren't super-hipster-20-somethings anymore). That Alisa enjoyed it is saying something since she hasn't enjoyed anything on the console since Zuma, and even that was deemed "fun but annoying".
The Big Button Pad support/integration does feel a bit kludgy, as it tries to reconcile the 'instant 4 player get into the action' with Xbox360's 'sign in with your gamertag'. Still, it wasn't too painful, and once past that it was all very well integrated.
Oh, I should also note that we'd played the SceneIt DVD game and didn't enjoy it much at all. This is a much better implementation of the game.
Kudos to all who worked on it!
Posted
8:35 AM
0
comments
Labels:
CasualGames,
Controllers,
Movies,
SceneIt,
Xbox360
Wednesday, April 25, 2007
On 300 and convergence...
Clint has a great post about the movie 300, and what it exemplifies (and doesn't) in terms of the 'convergence' between film and game media. Great read.
Posted
8:12 AM
0
comments
Labels:
300,
Art,
ClintHocking,
Games,
Media,
Movies
Monday, March 26, 2007
300
Went to see 300 this weekend. Whee! Great feast for the eyes. Gladiator meets Sin City.
It also inspired someone to make this web comic about the whole Chris Hecker rant thing. :-)
Posted
9:10 AM
1 comments
Labels:
300,
ChrisHecker,
Comic,
Movies