A belated E3 2010 post
E3's been over a little while, but work's been *crazy* lately so I'm only now getting around to posting some thoughts.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
E3's been over a little while, but work's been *crazy* lately so I'm only now getting around to posting some thoughts.
Posted
10:38 PM
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comments
Labels:
E3,
E32010,
GamesIndustry,
MotionControl,
PS3,
Wii,
Xbox360
Posted
3:37 PM
1 comments
Labels:
Apple,
iPhone,
MarketResearch,
PS3,
PSP,
Wii,
Xbox360
This...
Attention Bands, Studios, and Labels:
Create. Play. Get Paid.
The Rock Band Network is Coming.Coming Soon - Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase
Posted
8:22 PM
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Labels:
BusinessModels,
iTunes,
Marketing,
Rockband,
UserGeneratedContent,
Xbox360
This caught my eye (via Alice): 'Playfish CEO unsure of Facebook Connect'.
Speaking in a panel at the Develop Conference 2009, Playfish CEO Kristian Segerstrale as revealed he is yet to be convinced by the prospect of the Xbox 360's forthcoming social networking service, Facebook Connect.
"I'm not too sure about social networking and Facebook integration on the Xbox 360, because not everyone has one, [snip] Social Networks do open up games to a far wider audience, but it has to be just a click away, and you don't want to have to buy a 360 just to get at it."
Posted
6:09 AM
2
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Labels:
Develop,
Facebook,
Playfish,
SocialNetwork,
Xbox360
I've played a bunch of stuff recently that I haven't posted on. Here goes:
[update: Forgot to add two titles]
Posted
10:09 AM
1 comments
Labels:
GameReviews,
GuitarHeroAerosmith,
HalfLife2,
iPhone,
MirrorsEdge,
ShawnWhiteSnowboarding,
Sway,
TombRaider,
Wii,
WiiPlay,
WiiSports,
Xbox360

Posted
7:26 AM
1 comments
Labels:
Braid,
CastleCrashers,
GalagaLegions,
GeoWars2,
GoGoBreakSteady,
IndieGames,
N,
PacmanCE,
XBLA,
Xbox360
[Note that the Wii will go down as history's most pun-friendly console. Anyhow.]
I noticed that Gamastra has a piece up asking some analysts about whether the mediocre quality of titles on the Wii is an indicator that Nintendo should enforce a higher level of quality.
The analysts seem to all miss the point of the question, or at least interpret it as "what does nintendo have to do to sell more titles", which is not the same thing.
Anyhow, I think it important that someone (even little-read moi) note that this is the other side of the coin to the opinions a while back about Microsoft's process being too rigorous, too difficult, slightly too soul-crushing, etc.
You can't have it both ways folks. Quality takes work and time.
Posted
1:58 PM
2
comments
Labels:
Quality,
Wii,
Xbox360
Casey just pointed me at this:
Holy balls.
For all the poo-poo'ing of the PS3 (I'm as guilty as anyone), you have to give them credit for chugging along and selling units as well as 360 did through launch, despite being last 'next gen' console to the party.
Nintendo's graph is, well, phenomenal. For them anyway. Whether it's good for *games* in general is debatable. They get credit for tapping the untapped segments of the market, but I still agree with Chris' rant on the console's shortcomings.

Posted
10:59 PM
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Labels:
Achievements,
Gamerscore,
Xbox360
A number of people have linked to Gamasutra's look at EA's quarterly results. The eye-catching factoids causing the linkage are (1) the significance of GameStop as their largest retail customer, and (2) that the Xbox360 SKUs were responsible for the lion's share of their revenue (218M, or roughly half of their revenue, the closest other platform being the PS2 at 73M).
It's certainly good information to hear for Microsoft, but it still leaves questions unanswered for me. I'd be very curious to know what the same set of numbers looks like in terms of margin per platform. My guess would be that the DS would one of the top slots on the list. Also, I'm curious if this is indicative of a long-term trend, or if it was offset this particular quarter by any big software releases.
I had my first go at 'Scene It? Lights, Camera, Action' yesterday. Some folks I work with were involved in its development so I'd seen bits and pieces in progress, but waited until the final product was done to take it home and play it.
If you haven't heard of or seen the game, here's a cheezy marketing trailer for it. Bear through the pitch, and you'll get an idea of what gameplay is like and what the controllers (it ships with 4) look like.
Its *really* good. Alisa and I played a game and had quite a good time (not quite as good a time as the people in the above video, but then we aren't super-hipster-20-somethings anymore). That Alisa enjoyed it is saying something since she hasn't enjoyed anything on the console since Zuma, and even that was deemed "fun but annoying".
The Big Button Pad support/integration does feel a bit kludgy, as it tries to reconcile the 'instant 4 player get into the action' with Xbox360's 'sign in with your gamertag'. Still, it wasn't too painful, and once past that it was all very well integrated.
Oh, I should also note that we'd played the SceneIt DVD game and didn't enjoy it much at all. This is a much better implementation of the game.
Kudos to all who worked on it!
Posted
8:35 AM
0
comments
Labels:
CasualGames,
Controllers,
Movies,
SceneIt,
Xbox360
Yesterday was the craziness around here, what with getting ready for the Halo3 launch around the country at midnight.
We had a launch party for all of the games division with prizes, green beer, cake (Master Chief loves his cake, I guess), army field rations (wtf?), and a free collectors edition of the game (woot!).
I have to admit, I have mixed feelings about the "biggest entertainment launch in history".
On the one hand, I'm all for the hype it brings the platform and the game. Casual gaming be damned, this is our flagship and so by all means, beat the drum. Also, I think the ad campaign with the 'historical' perspective is brilliant.
On the other hand, I just have a hard time beleiving that it's the optimal level of spend. I have to think that with the quality of game being put out, simply putting it on a store shelf quietly would sell two to three million units. A moderate level of marketing would probably get it to four or five. So does another (guessing) $100M justify another 2M units beyond that? I guess so, but its still a little hard to grok. Maybe because I work in a part of the business where teh numbers are usually a little smaller than that :-)
Anyhow, I got my free copy. I then came home and continued my game of Call of Duty 2 :-). Have to finish what I started before I move on to the new stuff!
Oh, and Guy Kawasaki has pix up of the Silicon Valley launch party.
Posted
12:16 AM
2
comments
Labels:
Pacman,
PacmanCE,
Xbox360,
XboxLiveArcade
Posted
11:24 PM
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FretsOnFire,
GuitarHero2,
Xbox360,
XboxLive

... is that anyone on my friends list, or hovering over the icon on the far right, sees this:
Yea, that's right. DDR. You wanna make something of it, toughguy!?
Posted
11:48 PM
3
comments
Labels:
DDR,
Xbox360,
XboxLive
OMG. Truly, the Internet never ceases to amaze.
Saints Row is a fun GTA-3 clone. I've sunk a lot of time into it. It's also buggy. I have seen the bugs. They have, well, bugged me. However, never did it occur to me to make a musical out of it:
Hi res version here.