Showing posts with label TombRaider. Show all posts
Showing posts with label TombRaider. Show all posts

Thursday, March 7, 2013

A Tomb Raider anecdote, and attracting wider audiences

This is an anecdote, not data, so take it at that. Still, it's a story I like telling.

Years ago, while at Matrox, when the first edition of Tomb Raider came out on PS1 and PC. We and other graphics hardware vendors all helped Core Design do custom builds of the game ported to our proprietary 3D APIs (these were the days before DirectX, or at least before DX was deemed viable). A couple of the engineers on my team there did the port, and I even got in and helped a bit (it remains the only commercial game for which I actually worked on the source code).

Anyhow, the end version, running on the Matrox Mystique, was something I was quite happy with and showed my wife (then girlfriend) at home, despite the fact that she doesn't play games - certainly 3D action adventure ones.

She was smitten with it! A female lead character, exotic environments, exploring. Wow! She asked to play.

I sat her down and helped her through the tutorial. This is how you turn... look... jump... climb... swim. She wouldn't get out of the damn pool on the tutorial. "Ok, you can get out now". "but it's so pretty! This is so cool!"

She finished the tutorial and started the first level. A pack of wolves is the first threat you encounter. I tell her what to press to draw pistols and fire. A loud yelp as the attacking wolf falls to the snow-covered ground.

"You have to SHOOT A DOG?! I don't want to play this anymore"

Needless to say, she has not purchased Tomb Raider's 2-through-N.

Sunday, April 12, 2009

Bunch'o'Game mini-reviews

I've played a bunch of stuff recently that I haven't posted on. Here goes:

  • Mirror's Edge (360): I picked it up on a whim, and am liking it much more than I expected. If Portal is a 1st person puzzle game, then ME is the 1st person platformer. Recommended.
  • Guitar Hero: Aerosmith (360): It's Guitar Hero, so you know what to expect, and can check the song list online. I do think the mixing in of video interviews with the band kind of breaks the fiction of the game, but the fiction was always only a thin glaze over top of the game itself, so not a big deal. Recommended only for die-hard GH fans. I do like the latest GH: Metallica ad though!


  • Tomb Raider: Legend (360): It's tomb raider. You know what to expect. It's fairly well done as far as TR goes. C'est tout. I wouldn't recommend unless you are a die-hard TR fan or have never played any of the TR games, in which case you should play at least one.
  • Shawn White Snowboarding (360): Controls a little finicky, but I rather enjoyed it once I got the hang of it. Multiplayer is fun as well but a bit non-intuitive as to how you initiate events and the like. Only recommended for fans of finicky extreme sports titles like SSX or Tony Hawk, etc.
  • Sway (iPhone): A fun little physics-driven touch-interface platformer. I've spent a surprising amount of time playing it. Recommended.
  • Half Life 2 (360): I went back and played through the game since I'd never played Episodes 1,2. Amazing how ground breaking a title it was at the time of it's launch. Highly recommended.
  • Wii Sports (Wii): Fun for the kids. Recommended
  • Wii Play (Wii): Pretty crappy. Got it for the extra controller, but the mini-games in it are really aweful with only a couple exceptions. Not Recommended.

[update: Forgot to add two titles]

  • Peggle (360 arcade): Every bit the fun of the PC original with two plusses and one minus: Multiplayer modes and achievements are great adds, but the controller is a step backward for those that have played it with a mouse before, making that decathalon challenge pretty tricky. Recommended.
  • Biology Battle (360 Community games): I spent some time playing some of the community games at GDC and afterward. I have to do a lengthier post about community games in general, but for now I'll just recommend the trial of this game to decide if it's for you. It's a great little shooter along the lines of Geowars but with differences enough to make it distinctive. Recommended.

Monday, September 17, 2007

Zero Punctuation sets sights on Lara

The latest Zero Punctuation goes after Tomb Raider Anniversary. Funny stuff.

Thursday, June 21, 2007

A clear sign that games are getting too big

...is that they are building in features so that you don't have to play them.

Whaaa? Huh? Come again?

Recently, I'be been playing Forza 2. Great racing sim. Best I've played in a while, hands-down. My only complaint is that it's TOO BIG. Working my way through the career progression was taking forever, but I wanted to do it (a) for acheivements/gamerscore, and more importantly (b) to unlock all the cars and tracks. I want to see how the AC 427 Cobra drives compared to the one I used to own, and I want to race places like Nuremburg (sp?).

So I was surprised to find that at the start of a race, one thing you can do is HIRE A DRIVER! That driver will then go race for you and generally, will win. So I've been playing the game, but before I sign off, I'll pick one more race and let my Xbox go play by itself for 20 minutes, up-leveling me a little bit.

Now today, I read over on buttonmashing that discusses EA's "Sim to complete" feature in NCAA 2008. You basically can fast-forward ahead during a game, having the AI play for you, and jump in at the tail end of the game.

It's interesting that in the effort to justify big budget games, 'hours of gameplay' has become this metric that's frequently used, but is not necesarily what ALL consumers want. Some, like me, want the quality without requiring the quantity. I loved that the last Tomb Raider took me like 10-12 hours to complete. I've put off playing Oblivion because I hear it's great but takes >50 hours to play.

Building in of these features is kind of recognition that to some gamers, less is definitely more.