Showing posts with label Realism. Show all posts
Showing posts with label Realism. Show all posts

Sunday, February 22, 2009

Game Design and the Geneva Convention

Cory's posted this interesting bit about Hugh Spencer, a parent who's agreed to let his 13-year old play Call of Duty, provided he reads up on the Geneva Conventions and abides by them during the course of play.

Awesome. I can't wait to hear the outcome.

I'm curious whether it's POSSIBLE to successfully finish the game when doing so. I wonder whether the designer(s) read the Geneva Convention and incorporated it into the design.

I wonder whether you can successfully finish Amerca's Army when doing the same?

Tuesday, April 1, 2008

GTA IV sucks...

...sucks me in that is.

I have to admit. Watching this TV spot has me ready to pony up money for my copy.



A couple thoughts while on the subject:

- GTA 3 did a good job of populating a large city with ambient characters/content. Crackdown & Saints Row took it further, but GTA 3 was quite a bit earlier. GTA4 looks from early footage that it does an event better job on this front.

- In terms of "realism", camera work/effects/automation seems a WAY bigger bang for the buck than things like animation or shader effects. Madden and Ace Combat 6 are great examples. Footage of the latter here: