Book Review: The Black Swan
While travelling this week I finished Nassim Teleb's The Black Swan: The Impact of the Highly Improbable, and I give it a rating of... well... so-so.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
While travelling this week I finished Nassim Teleb's The Black Swan: The Impact of the Highly Improbable, and I give it a rating of... well... so-so.
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6:47 PM
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9:47 PM
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One part dark comedy, one part Slumdog Millionaire, The White Tiger is a story of an poor Indian boy whose opportunism-cloaked-in-entrepreneurism lets him ascend the social order - to a point - from which further ascension requires a much darker undertaking.
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11:11 PM
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Futurist concept demo on ebook ideas. Touches on some of the ideas I discussed a while back.
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12:42 PM
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eBooks,
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In a previous post, I mentioned how I've been spending some thinking about ebooks and digital readers. As well, I've been reading a bunch about typography and things having to do with print on screens.
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11:34 PM
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11:36 PM
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Craig Mod (whom I recently had the pleasure of traversing the Mexican desert with - but that's another story) posted a great write up of his (successful) efforts to use Kickstartr to raise money to fund a print run of his book.
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11:54 PM
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Art,
Books,
BusinesModels,
CraigMod,
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Dot Font Talking About Fonts is a collection of essays culled from CreativePro.com, the website run by John D Berry, the author. The essays focus on typography, design, fonts, their creators, and a good measure of history on the subject, of which he has prolific knowledge.
I've been reading a lot about typography lately, mostly related to the subject of eBooks and eReaders. I beleive they are going to usher in a whole new era in digital typography, and thought it wise to start versing myself in some of the challenges there.
The book offers a great deal, but also disappoints on a couple fronts. Here are the pros/cons and also an interesting games-related takeaway:
Pro: As I said the author's knowledge and respect for the art of typography are top notch. So he's able to draw connections across time and continents to show how modern day type developments have roots going back hundreds of years.
Pro: I learned a ton about nuances of type design, including things like ascenders and descenders, ears, swelled strokes, and light traps, where previously I knew only what a serif was.
Pro: I learned about some of the challenges and resulting compromises made to type designs because they had to adhere to multiple technology platforms (e.g. Sabon was a font commissioned to work in hand-set type systems as well as linotype and monotype hot metal printing systems). there are some parallels to draw with multi-platform games today.
Con: As a neophyte, I might have done better with an introductory text vs this series of expert columns.
Con: The editing done in assembling the book was not top notch. For example, there are reference numbers on occasion with no references. Additionally, Some of the illustrations taken from his column, when shrunk to the size for this small book, are hard to see. Bring a magnifiying glass.
If you are interested in this subject and already somewhat well versed on it and want to go deeper, this book may be for you. Otherwise go with a more structured text.
Dot Font Talking About Fonts
One last note related to games: The author talks about a challenge they had when the industry was granting awards for font designs, when increasing numbers of submissions were just remakes of fonts that'd been culled from some 200 year old italian manuscript, etc. The design was not the submitor's and yet substantial challenge lay in adapting these to the new digital technologies. They created a new category and dubbed it 'font revival'. Anyhow, struck me as similar to some of the discussion about game remakes, sequels, etc. Food for thought.
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11:43 PM
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I recently got done reading The Big Lie: Spying, Scandal, and Ethical Collapse at Hewlett Packard. I enjoyed it for a couple reasons which I’ll get into in a minute.
The Big Lie is a behind-the-scenes account of the “Spygate” scandal that rocked Hewlett-Packard a few years back, and resulted in stepping down of Patty Dunn, the chairman of the board, not to mention criminal prosecution, senate hearings, and all kinds of other goodies.
The Spygate scandal in a nutshell is this: The HP board, in trying to find the source of several leaks to the press of confidential information, authorized a number of security investigations to be conducted by their own security personel as well as some outside contractors. Some of these folks used methods for obtaining phone records and other information that were at minimum highly unethical, and at worst illegal. The information about the investigation became public after a disgruntled board member decided to inform the press. Before any explanation could be proferred, the media had framed the story assuming the worst and from that point it was no longer possible to put the toothpaste back in the tube.
Its important to note that this is an accounting of the story from one point of view, one sympathetic to Patty Dunn. In this one she’s painted as the board chair that tried to institute modern day governance on HP’s board, and that stopping leaks was part of that. From that point, it was part putting trust in others, part not sufficiently monitoring methods used by underlings and contractors, and one part trusting her cohorts even as they were stirring the tar and buying feathers by the bagful.
Other books exist on the subject. Tom Perkins has one out that paints him as the board member whos moral compass impelled him to blow the whistle. The Big Lie paints him as a vindictive bully who’s disagreements with Dunn led him to wanting to destroy her. Other accounts paint CEO Mark Hurd as being distant from the workings of the investigation, where The Big Lie paints him as an intimately involved player who fed Dunn to the wolves to save his own skin.
I’m not sure which account is accurate, though The Big Lie seems very well researched. Chances are that all three of these players has their own version of the truth and that the real truth lies somewhere in between. No matter though, because the book has value regardless who’s story you believe. Here’s why:
1 – It’s a great view into the subtle (and sometimes not so subtle) politics that take place on a board of directors. There are detailed quotes from email passages back and forth, along with interview commentary about why certain things were said or how they were phrased, etc.
2 – It’s a good lesson in how – especially in the age of the Internet – a media spark or two of a story can start a firestorm that is out of control. Having been involved in a few (far less serious than this one!) PR damage control exercises, this one gave me the heeby jeebies!
3 – Most of all, it’s a fascinating look at how highly professional, seemingly ethical people can embark on a well-intentioned course that inch-by-inch one day results in them on the other side of the law, or at least clearly on the side of wrong. It made me think about some people I’ve known that have gotten divorced. They start out as loving each other and well intentioned, and slide down a slope a bit at a time until one day they are hating each other and you wonder “how could they have come to this?”. Anyhow, it’s an interesting look at this facet of people’s character and behavior.
Overall, a good read and recommended for those interested in these types of topics.
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12:06 AM
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4:21 PM
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Lisa Katayama & Jake Adelstein bring us a pretty unique game review, Sega's Yakuza 3, as reviewed by three members of the Yakuza (who all walk away pretty impressed with the game's accuracy).
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8:07 AM
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I bought this book on a recommendation*, and it turned out to be a bad call. I was expecting something like a cross between Freakonomics and Jim Blinn's Corner series, taking every day observations and taking a mathematician's view of the subjects. The author sets out to do this, but they bulk of topics are far too lightweight. Ranging from geometry to solve carpet area (really?) to a high level view of fractals. I did manage to glean a bit of info from it (e.g. why it takes four rather than three satellites to accurately triangulate a GPS location), but mostly it wasn't of use to me.
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12:21 PM
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Sighted today, two different - but related - items on digital distribution:
"While our hardcover sales continue to grow, the Kindle format has now overtaken the hardcover format. Amazon.com customers now purchase more Kindle books than hardcover books--astonishing when you consider that we've been selling hardcover books for 15 years, and Kindle books for 33 months "Bezos says
"...The world won't be all digital tomorrow, even though that's what people are claiming. In this business, users still want physical content." said CEO Paul Raines.
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11:52 PM
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I have a few of the better (I think they are, anyway) VC blogs on my feed reader, and just recently did some catching up.
...the first attempts to build applications in the cloud from companies such as Corio simply fork-lifted the leading on premise software and moved it into the hosted environment. While this sounded like a good idea to many VCs at the time, it turned out to miss important details and advantages of the cloud...Reading this should spin your gears if you are thinking lately about OnLive, Gaikai et al. (And thinking about it further, you might see why I was saying early on that MMOs are a really good customer for these services - Already architected for the cloud, just the network stack sits at a different point in the pipeline). Regardless, key point is that content that is ported is always second-rate compared to content authored from the outset for a platform.
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12:31 AM
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I've been very busy at work. Other than taking some time to write a few notes up about E3, the blog's taken a back seat right now.
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3:56 PM
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E3's been over a little while, but work's been *crazy* lately so I'm only now getting around to posting some thoughts.
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10:38 PM
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Someone put this on my radar on Facebook today:
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10:59 PM
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I love this presentation from Daniel at LostGarden on the design of RibbonHero, his MS Office learning game plug-in. I love the point about culling features and complexity being an answer, but the wrong answer. The right, but difficult, answer is to help people to master the complexity.
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9:42 AM
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Really good talk by Johanna Blakely on innovation, remix, and the lack of copyright in the fashion industry. Punchline is that the industry can't use copyright to protect innovators, and yet, they innovate. Lots to think about here. Great talk.
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10:44 PM
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5:23 PM
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I ripped through The Big Short: Inside the Doomsday Machine in a few days. I'd been told it was a easily digestible take on the recent financial crisis.
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4:32 PM
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Ten Rules for Strategic Innovators: From Idea to Execution is the best business book I've read this year, and may one of my top favorites of all time.
Awesome timelapse footage of the volcano in Iceland:
Iceland, Eyjafjallajökull - May 1st and 2nd, 2010 from Sean Stiegemeier on Vimeo.
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4:37 PM
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Following up on my last post, a friend developed this:
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9:45 AM
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DanahBoyd,
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5:35 PM
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9:23 AM
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I did two volunteer activities recently that happened to fall back to back. On Friday I gave a career day talk at a middle school in Gresham (town east of Portland), one that I've done in past years. On Saturday, I gave a talk to a different group of middle school kids participating in the Oregon Game Project Challenge,
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5:09 PM
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10:39 AM
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I picked The Universe in a Nutshell an audiobook and listened to it during my commute. It's Hawking's more accessible overview of astrophysics and it's history.
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10:37 AM
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3:30 PM
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I got this awesome book via ebay. "Inside the Personal Computer" is a somewhat dated but still useful and highly intuitive pop-up book on how computers work. Great for the kids
Thanks to Margaret Robinson for the pointer. Someone else has captured pics of the inside here:
http://jonathanryan.org/2009/04/28/pop-up-guide-to-the-personal-computer/
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11:40 AM
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So Roger Ebert has gone curmudgeon on games again, this time using Kelly Santiago's TED talk as fodder. She posts a good rebuttal here. Kotaku's Brian Ashcraft also chimes in with a good response.
If you’re asking if videogames are art, I think you’re asking the wrong question. I don’t think art is an either/or proposition. Any medium can accommodate it, and there can be at least a little art in nearly everything we do.
Once in a while, someone makes a work in their chosen medium so driven by aesthetic concerns and so removed from any other consideration that we trot out the A-word, but even then it’s a matter of degrees, and for most creative endeavors you can find a full spectrum from the sublime to the mundane.
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9:23 AM
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Wow, was this a lucky surprise. I picked it up off the shelf at the library, randomly browsing their history section when another book I was looking for was out. Here' s a link to the book on Amazon:
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11:37 PM
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OK, maybe I'm the late to the party, but we had a long car trip and brought it along as an audio book.
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11:32 PM
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I'm long overdue to write up a post on the iPhone, appstore and closed-vs-open platforms. This isn' t it.
“This is us helping our developers make money so they can survive and keep the prices of their apps reasonable,”
Btw, was anyone else struck by Jobs’ use of the word “survive?” I think that’s the closest he’ll ever come to admitting that life for developers is rough in the world o’Apple.
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1:38 PM
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After seeing my write-up of Makers, Cory was nice enough to send me an early copy of For the Win, his next novel due out in May.
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10:20 PM
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It's been a few days since GDC 2010 wrapped, and between the thoughts reeling in my head and the work that piled up at the office, I haven't had time to post much on what I learned.
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11:41 AM
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Jane's TED Talk is fabulous:
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8:21 AM
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JaneMcGonigal,
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TED
It's like TF2, but with bacon. :-)
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8:30 AM
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MondayNightCombat,
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Posted
10:15 PM
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