Slush(y) Fund: Piggybacking Bits on Atoms
Someone put this on my radar on Facebook today:
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Someone put this on my radar on Facebook today:
Posted
10:59 PM
1 comments
Labels:
BusinesModels,
Facebook,
Farmville,
Webkinz,
Zynga
The "User Generated Content" or specifically "User Generated GAME" space seems to be red-hot these days.
Wordscraper... supports user-definable boards and tile weightings. Which means you can do, as I have done, a board and tile set that exactly match those of Scrabble, and VOILA! IP circumvention via User Generated Content!!!
If they were to publish something like a board-sharing service, the developer (or FB?) would be subject to DMCA takedown notices, but now Hasbro/Mattel has a harder job: Vigilantly watch the forums, send repeated DMCA takedown notices, etc. Also, I don’t know if other countries have similar laws.
Posted
11:27 AM
3
comments
Labels:
GameBrix,
GameDesign,
Hasbro,
IntellectualProperty,
LittleBigPlanet,
Mattel,
Metaplace,
Silverlight,
UserGeneratedContent,
Webkinz
...is what dad used to say.
So if you read my last post, and did your homework, you should have thought of some instances in which games could be given away (maybe DRM free?) and developers/publishers could recoup in some other fashion.
Well, advertising of course is the first thing that springs to mind. It works for part of the music industry, it works for television, and already works for parts of the games industry.
I think another really interesting area of the market to watch is what's happening with kids toys these days is something the industry should watch closely. I've discussed this before, but let's take another look.
It started with Webkinz:
In which the online world is free with purchase of a plush doll.
And now you have UBFunkeys, a comparable model, but the dolls connect via usb.
And Barbiegirls, where it's more like an MMO, since you can actually communicate with other players and the like. The "doll" is also an MP3 player and connects via USB.
Next thought exercise is whether this same model could be extrapolated to 'give away' a big budget single player title or MMO with, say, the purchase of your Mercedes...
Posted
9:56 AM
8
comments
Labels:
Barbiegirls,
BusinessModels,
GamesIndustry,
MMO,
UBFunkeys,
Webkinz