Showing posts with label JustinHall. Show all posts
Showing posts with label JustinHall. Show all posts

Friday, March 19, 2010

Class Acts at GDC

It's been a few days since GDC 2010 wrapped, and between the thoughts reeling in my head and the work that piled up at the office, I haven't had time to post much on what I learned.


Having thought about it though, I've decided what my favorite session was this year: the rant session. It's among my favorites every year, but this year's rant, "Fired and Fired Up: Jobless Developers Rant" had a couple of rants that I thought were worth calling out.

I had to dash out of the session halfway through in order to make my flight, so I missed a couple of the rants. However, the first half-hour had two sessions that shared a commn thread:

Justin Hall, former CEO of Gamelayers, now at NGMoco (disclosure: he's also a friend), presented on the rise and fall and eventual crash & burn, of Gamelayers. He talked about everything that happens when a graduate student takes on 1.5M in VC money and ramps a company rapidly up to a dozen-plus employees to build an innovative browser-based MMO. Raph koster has a detailed write-up of Justin's rant.

Paul Bettner, formerly of Ensemble Studios, spoke about the decline and eventual closure of Ensemble. Pretty different than Justin's case, where this was the decline of a well-funded studio with a long history of doing AAA titles. The rant centered on how the grind of crunch in trying to chase the high of hitting the top 10, over time wore away at quality, morale, and execution. At the end, Microsoft was shutting down a studio that was a shadow of its former self. Joystiq has a detailed write-up here.

So, given these very different stories, what did they have in common? Both Justin and Paul had one identical phrase in their presentations:

"It was my fault. I failed."

Justin could easily have blamed the gamers for not 'getting it', the VCs for not throwing more money at it, browser companies for lack of interoperability, or any number of things. Instead he blamed himself. He was at the helm and it was up to him to watch the bottom line. Raph's writeup has the details.

Paul could have blamed Microsoft for mis-management, the team for not crunching hard enough, HR for not hiring the right people, console vendors for their complex platforms, etc. Instead he pointed out that he failed by ignoring the wear of crunch on people and families and he apologized to the people who's years he stole.

Both talks were passionate and brutally honest.

I watched them and noted that we came out of 2008/2009 watching news coverage of a cavalcade of Wall street and Detroit CEOs shirking any responsibility for their companies tanking and taking out people's life savings and jobs in the process.

I think in an age where "The Buck Stops Here" has disappeared from the leadership vernacular, I think these guys deserve kudos for displaying leadership and, quite frankly, class.

Tuesday, September 15, 2009

Creative Destruction

Justin's got a good post-mortem-esque post up about GameLayers' startup game PMOG/Nethernet, which they made the decision to shut down in order to focus on another project, Dictator Wars.


I have to hand it to the GameLayers crew. It's very easy to get so emotionally attached to your baby that you don't recognize when it's time to put it down and start over. Difficult decision showing real maturity for such a young company.

Good read.

Monday, May 12, 2008

Shippin' stuff

Man, People are *shippin* stuff!

Dave's book is done. Congrats Dave. I remember finishing GPG5 and handing off the huge printed stack. Fun.

Robin (and a cast of others) shipped Boom Blox, and it's rockin' 85 on metacritic. I guess I'll finally have to buy that Wii.

Justin & Merci (who's game has been in beta for a while), shipped PMOG, the Passively Multiplayer Online Game.

Mary Jo shipped Iron Man. Congrats to her to, even though she's since left to do consulting. (BTW, the story's cuter coming from her S.O.)

Meanwhile, work on Industry's worst-kept secret will have me not shipping stuff for.... a while :-)

Monday, May 28, 2007

Catchup

Sorry I'm behind on posting.


Busy week last week, the tail-end of which was a quick in-out to LA for some meetings. Managed to squeeze in super yummy Dinner with Justin, Merci, Alice & Cory; and had a super decadent poolside breakfast at the Viceroy with Souris and some of the FrieNDA crew (I'd say more, but of course, 'no one talks about fight club').

(pic via Souris. Hope she doesn't mind my snarfing her flickr pix!)
Oh yeah, and I immediately got a haircut after getting back home, after Alice told me I looked like a Roman legionaire!


Tuesday, March 20, 2007

One more GDC post

I forgot one more highlight that was worth mentioning.

Justin introduced me to Don Hopkins who gave me a demo of SimCity running on the OLPC (one laptop per child). Was nifty to actually hold one of them and fondle it (uhh... the OLPC that is. I didn't fondle nor hold Don or Justin).

Pic of Don, Justin, and the OLPC here.