Another entrant in the UGC games race
Mashable has an interview up with the folks from Gendai Games who are the developers of Game Salad, another entrant to the drag'n'drop user created games space (e.g. like gamebrix and others).
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Mashable has an interview up with the folks from Gendai Games who are the developers of Game Salad, another entrant to the drag'n'drop user created games space (e.g. like gamebrix and others).
Posted
8:54 AM
1 comments
Labels:
Areae,
GameBrix,
GameSalad,
iPhone,
UserGeneratedContent
The "User Generated Content" or specifically "User Generated GAME" space seems to be red-hot these days.
Wordscraper... supports user-definable boards and tile weightings. Which means you can do, as I have done, a board and tile set that exactly match those of Scrabble, and VOILA! IP circumvention via User Generated Content!!!
If they were to publish something like a board-sharing service, the developer (or FB?) would be subject to DMCA takedown notices, but now Hasbro/Mattel has a harder job: Vigilantly watch the forums, send repeated DMCA takedown notices, etc. Also, I don’t know if other countries have similar laws.
Posted
11:27 AM
3
comments
Labels:
GameBrix,
GameDesign,
Hasbro,
IntellectualProperty,
LittleBigPlanet,
Mattel,
Metaplace,
Silverlight,
UserGeneratedContent,
Webkinz