Another entrant in the UGC games race
Mashable has an interview up with the folks from Gendai Games who are the developers of Game Salad, another entrant to the drag'n'drop user created games space (e.g. like gamebrix and others).
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Mashable has an interview up with the folks from Gendai Games who are the developers of Game Salad, another entrant to the drag'n'drop user created games space (e.g. like gamebrix and others).
Posted
8:54 AM
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Labels:
Areae,
GameBrix,
GameSalad,
iPhone,
UserGeneratedContent
Man, things sure seem to be shaping up for a mighty crowded playfield on the user-generated-content (or the better 'player created content' name) landscape.
The basic premise of '99% of everything is crap, but in a long-tail world, there's enough content for some cream to float to the top' seems sound. However, creating content takes time, and one has to wonder what the intersection of sets looks like between gamers and would-be-creators, and then how big that pool is, vis a vis it's dilution across so many venues for content creation & sharing.
An incomplete inventory off the top of my head:
Games centered around UGC
- Spore
- Little Big Planet*
- others
Games with UGC as non-core feature
- Many many first person shooters (e.g. Unreal)
- Race games allowing for custom cars/tracks (e.g. Forza)
- etc
Virtual worlds with UGC-element
- Second Life
- Google's Lively
- Habbo and a thousand would-be Habbo's
- Sony Home
Game creation middleware/systems
- MS's XNA
- Torque
Hosted game creation services
- Playcrafter
- Raph's Metaplace (my personal fave)
The good news is that there's plenty of variety, and they run the gammut from writing cod to drag-n-drop.
I do worry, however, that many will fall by the wayside for lack of sufficient user-base to generate the content.
And yes, I realize I *totally* sound like one of those "there'll never be more than a million MMO players!" cronies of 7-8 year ago. I was one of them! :-)
* BTW, this may point to it being a smart idea Sony's hinted at, allowing users to sell their content, to provide additional incentive beyond the rest of the fray. I beleive Raph's system is going to allow such things as well.
Posted
9:20 AM
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Areae,
Forza,
Habbo,
LittleBigPlanet,
Platforms,
Playcrafter,
Spore,
Torque,
UserGeneratedContent,
XNA
There's been a video posted of Raph doing this short version of the metaplace pitch. If you haven't heard about it yet, well, you will.
Posted
8:31 AM
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Areae,
Metaplace,
RaphKoster,
YouTube
Of course, after the cryptic note in my last post, sure enough Areae has spilled the beans.
That's the 'Level 3' gaming platform I alluded to. I've seen it in action and it is going to *significantly* shake up the landscape.
Congrats to Raph, John, and the rest of the gang there. Now get to beta!
Posted
6:22 AM
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Areae,
RaphKoster,
Web20,
WebServices