Can a board game make you cry
Wow.
There were audible gasps in the audience when Brathwaite revealed Train's shocking conclusion; one attendee was so moved by the experience that she left the conference room in tears
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Wow.
There were audible gasps in the audience when Brathwaite revealed Train's shocking conclusion; one attendee was so moved by the experience that she left the conference room in tears
Posted 10:52 PM 3 comments Labels: BrendaBraithwaite, Conference, GameDesign, TriangleGameConference
Cory at BoingBoing points us to Miro's new initiative to fund their next project.
Posted 9:54 AM 1 comments Labels: BusinessModels, Funding, Miro
A couple years back I'd pointed out that Casey Muratori had posted an interesting tech-talk video on his website, along the lines of a GDC programming lecture without the $1000 entry fee :-)
Posted 8:40 AM 0 comments Labels: CaseyMuratori, GameDevelopment, Lecture, Programming
The new series of Scrabble ads from Mattel are awesome. They are aiming to reinvigorate the brand, and are certainly enough to get a heads up from people that might not otherwise get it.
Posted 11:38 AM 0 comments Labels: Advertising, BoardGames, Scrabble
Alice has a post up describing what she's been up to at Channel 4 in the UK. Well worth reading, but here's the short version cut and pasted:
I work for Channel 4, commissioning educational stuff for teenagers (snip)
Most of what I commission is games, for the simple fact that teenagers love games. If that's what they love, then let's put the good stuff in there, goes the reasoning (snip)
Our mission: to get educational stuff to UK teens aged 14-19, stuff that'll help them get from puberty to adulthood, and to get on in life (snip)
Public service gaming is fantastic. There should be more of it. There will be more of it! (snip)
Posted 9:15 AM 0 comments Labels: AliceTaylor, BBC, BusinessModels, Channel4, GamesIndustry, PublicService, PublicServiceGames
Jason's new consulting venture is open for business. I can think of any number of people that could benefit from his expertise, but for starters, if you are a regional government looking to design a program to attract game industry businesses, or if you are a studio looking for the most incentive-rich location in which to set up shop, you'd do well to invest a little money in getting some help from Perimeter Partners.
Posted 10:12 AM 0 comments Labels: Consulting, JasonDellaRocca, PerimeterPartners
I made an impulse buy a while back, picking up Richard Branson's latest, Business Stripped Bare. I'd really enjoyed his first book, Losing My Virginity, and so thought I'd give the latest a shot.
Posted 11:51 PM 0 comments Labels: BookReview, BusinessStrippedBare, RichardBranson
Posted 3:47 PM 0 comments Labels: Braid, IndieGames, UserGeneratedContent
For those that haven't been pointed to this, and who might be considering doing an XLBA title, the folks at Introversion are really giving a decent peek inside the process, including the background on email threads from their initial contact with XBLA bizdev (back in 2006) through to the most recent bug reports and the like. The playtest & usability reports for example, are a really good insight into some of the services MS can provide when working with XBLA devs. Would be nice to see someone comment on whether Sony & Nintendo are comparable.
Posted 12:01 AM 0 comments Labels: Darwinia, IndieGames, Introversion, XBLA
Joining the ranks of the Portal song and You Have To Burn The Rope...
Posted 10:25 PM 0 comments Labels: PlantsVsZombies, Popcap, Portal, YouHaveToBurnTheRope
I've played a bunch of stuff recently that I haven't posted on. Here goes:
[update: Forgot to add two titles]
Posted 10:09 AM 1 comments Labels: GameReviews, GuitarHeroAerosmith, HalfLife2, iPhone, MirrorsEdge, ShawnWhiteSnowboarding, Sway, TombRaider, Wii, WiiPlay, WiiSports, Xbox360
"I hope you're enjoying our Godfather II press kit, including the
novelty brass knuckles. To help you take proper care to dispose of the item,
we're sending you a pre-paid shipping package"
Braid has finally shipped on PC. Jon's shipping on a number of distribution services, so you get your pick. It's up on Steam (Valve), Impulse (Stardock), GreenHouse (Penny Arcade dudes), and GamersGate.
Posted 9:43 AM 0 comments Labels: Braid, DigitalDistribution, PCGames
I posted a while back about Bob's Game, the one-man project from Bob Pelloni who was staging a sort of shut-in/coding-binge to try and force Nintendo's hand into looking at the title.
Kotaku posted a response from Nintendo where they politely but firmly said 'we looked at it, we don't like it.' or something to that effect.
Guess Bob should have had a plan B.
Posted 9:34 AM 0 comments Labels: BobsGame, IndieGames, Nintendo, ViralMarketing
Sorry for the lack of posting recently. Busy week at work and I haven't had time.
In other news, I turned 40 yesterday. Ugh. I'm old.
My darling wife arranged for us to go hot air ballooning (have wanted to go for some time) but Oregon weather predictability being what it is, we couldn't go and had to take a raincheck. Oh well.
She also got me a Wii, so I'll be catching up on a bunch of games on the to-play list (Boom Blox, Galaxies, World of Goo, etc) over the coming weeks.
Posted 9:29 AM 1 comments Labels: Personal, Wii
Good presentation on valuation fundamentals & trends in the video game space, from Mitch Lasky at Benchmark Capital.
Posted 11:10 PM 2 comments