SoC rendering interview
Robin points us to this translation of an article from Fumito Ueda & team who did Shadow of the Colossus. The article contains some art & graphics how-to, with some interesting bits about how the worked around some of the capabilities they didn't have on PS2 (e.g. HDR, fur shaders, volume particles, etc).
Interesting read, and maybe useful for folks trying to scale back designs for older GPUs on PC titles.
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