Thursday, April 29, 2010
Monday, April 26, 2010
Vintage Book Win!
I got this awesome book via ebay. "Inside the Personal Computer" is a somewhat dated but still useful and highly intuitive pop-up book on how computers work. Great for the kids
Thanks to Margaret Robinson for the pointer. Someone else has captured pics of the inside here:
http://jonathanryan.org/2009/04/28/pop-up-guide-to-the-personal-computer/
Posted
11:40 AM
0
comments
Friday, April 23, 2010
Sigh. Games as Art (again)
So Roger Ebert has gone curmudgeon on games again, this time using Kelly Santiago's TED talk as fodder. She posts a good rebuttal here. Kotaku's Brian Ashcraft also chimes in with a good response.
If you’re asking if videogames are art, I think you’re asking the wrong question. I don’t think art is an either/or proposition. Any medium can accommodate it, and there can be at least a little art in nearly everything we do.
Once in a while, someone makes a work in their chosen medium so driven by aesthetic concerns and so removed from any other consideration that we trot out the A-word, but even then it’s a matter of degrees, and for most creative endeavors you can find a full spectrum from the sublime to the mundane.
Posted
9:23 AM
0
comments
Labels:
Art,
GameCulture,
Games,
KellySantiago,
RogerEbert,
ScottMcCloud,
TED
Sunday, April 18, 2010
Book Review: The Invention of Air
Wow, was this a lucky surprise. I picked it up off the shelf at the library, randomly browsing their history section when another book I was looking for was out. Here' s a link to the book on Amazon:
The Invention of Air: A Story Of Science, Faith, Revolution, And The Birth Of America
The book is the story of Joseph Priestley, who though he is not nearly as well known as the founding fathers of the US, was friend to many of them, published over 150 works, and did no less than discover oxygen and the concept of biosystems.
Posted
11:37 PM
0
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Labels:
BookReview,
JosephPriestly,
TheInventionOfAir
Book Review: The Audacity of Hope
OK, maybe I'm the late to the party, but we had a long car trip and brought it along as an audio book.
Posted
11:32 PM
0
comments
Labels:
AudacityOfHope,
BarackObama,
BookReview,
Politics
Wednesday, April 14, 2010
Steve Jobs shows his REAL thoughts on iPhone development
I'm long overdue to write up a post on the iPhone, appstore and closed-vs-open platforms. This isn' t it.
“This is us helping our developers make money so they can survive and keep the prices of their apps reasonable,”
Btw, was anyone else struck by Jobs’ use of the word “survive?” I think that’s the closest he’ll ever come to admitting that life for developers is rough in the world o’Apple.
Posted
1:38 PM
1 comments
Labels:
Apple,
Appstore,
BusinesModels,
DaveEdery,
iPhone,
iPhoneGames,
SteveJobs
Tuesday, March 23, 2010
Book Review: For The Win
After seeing my write-up of Makers, Cory was nice enough to send me an early copy of For the Win, his next novel due out in May.
Posted
10:20 PM
1 comments
Labels:
BookReview,
CoryDoctorow,
ForTheWin,
ScienceFiction
Friday, March 19, 2010
Class Acts at GDC
It's been a few days since GDC 2010 wrapped, and between the thoughts reeling in my head and the work that piled up at the office, I haven't had time to post much on what I learned.
Posted
11:41 AM
1 comments
Labels:
EnsembleStudios,
GameLayers,
GDC,
GDC2010,
JustinHall,
Leadership,
NGMoco,
PaulBettner,
Rants
Thursday, March 18, 2010
Jane McGonigal's Epic Win at TED
Jane's TED Talk is fabulous:
Posted
8:21 AM
1 comments
Labels:
GameDesign,
JaneMcGonigal,
Presentation,
TED
Friday, March 5, 2010
Monday Night Combat teaser vid
It's like TF2, but with bacon. :-)
Posted
8:30 AM
1 comments
Labels:
FPS,
MondayNightCombat,
UberEntertainment,
XBLA
Monday, February 22, 2010
Thoughts from DICE 2010 (Dice-10-post1)
- The "focus on quality" the point to as resulting in higher meta-critic scores I read as just "publishers cancelled a bunch of their B titles" - it's a focus on quality, but in a different way.
- The shift away from Q4-for-focused release calendar toward more distributed looked like it was actually cyclical - meaning that early in console life-cycle publishers focus more on Q4 releases - makes sense as the consoles will be big Xmas pushes
Posted
10:15 PM
4
comments
Labels:
Conference,
DICE,
DICE2010,
GamesIndustry
Design Outside the Box: Jesse Schell (DICE-10-Post2)
Posted
10:07 PM
1 comments
Labels:
DICE,
DICE2010,
Facebook,
Futurism,
GameDesign,
JesseSchelle
Kim Defines "Independent" (Dice-10 Post3)
There was an interesting 'hot topics' session at DICE in which Chris Taylor (Gas Powered Games) and Michael Capps (Epic Games - standing in for Tim Schaeffer) debated "Independent" development and "Indie" development.
Chris at one point made the assertion that there are different tiers. For example, there might be "2 guys in a garage" independent", Gas Powered Games-esque "$5M title bankrolled ourselves" independent, and there's Epic/Valve "We're sitting on a fair pile o'cash" independent.
Posted
10:05 PM
0
comments
Labels:
DICE,
DICE2010,
IndependentDevelopment,
IndieGames
Tuesday, February 16, 2010
Margaret Wallace on Virtual Goods Economies
This presentation from Margaret Wallace is a good 'lay of the land' on virtual goods in core & casual games.
Posted
10:33 PM
0
comments
Plus ca change
“America has in fact transformed journalism from what it once was, the periodical expression of the thought of the time, the opportune record of the questions and answers of contemporary life, into an agency for collecting, condensing and assimilating the trivialities of the entire human existence,” he moaned. “The frantic haste with which we bolt everything we take, seconded by the eager wish of the journalist not to be a day behind his competitor, abolishes deliberation from judgment and sound digestion from our mental constitutions. We have no time to go below surfaces, and as a general thing no disposition.”
Posted
1:08 PM
0
comments
Labels:
CreativeDestruction,
Innovation,
Journalism,
News
Monday, February 15, 2010
Heavy Rain looks pretty bold
Posted
11:25 AM
0
comments
Labels:
BatmanArkhamAsylum,
GameDesign,
HeavyRain,
QuanticDream,
RPG,
Shenmue
Book Review: Makers
I finished Cory Doctorow's Makers a few days back but haven't had time to post a review until just now, which has given me some time to mull it over a bit before doing so.
Posted
8:09 AM
2
comments
Labels:
BookReview,
Copyright,
CoryDoctorow,
CreativeDestruction,
DesktopFabrication,
Makers
Monday, February 1, 2010
Playfish's Smart Move in the Facebook Gold Rush
This is a good piece on why Playfish sold itself to EA.
- Lowball on price: The PC casual download biz eventually went this way, and many are trying this tactic on the iPhone, but I believe it's a fools game, and some of the others below will turn out to be the real winners for that platform.
- Out-Innovate: This one is easy. Go invent an awesome game mechanic/biz model/etc, that no one else has thought of, and that everyone loves and finds addictive. Oh, and make it hard to imitate. Easier said than done. The problem with this one is that there's no clear path.
- Spend your way out of the clouds: Spend on development, spend on marketing, etc. Build a better looking title, get pretty screenshots, and then go pound the pavement to get more ink/photons than the other guy. (We saw many XBLA titles go this way as budgets went from $100k to $1M)
- Out-Brand: This is another flavor of spending your way out of the clouds. Specifically, license IP/Brands, from games or elsewhere, can help your title stand out in a crowded space. This works especially well with a less scrutinous audience (doesn't necessarily mean hardcore, could mean just more price or time sensitive).
Posted
9:47 PM
3
comments
Labels:
BusinesModels,
EA,
Facebook,
GoldRush,
Playfish,
Trends,
XBLA
Sunday, January 31, 2010
What Amazon/Macmillan brawl means for games
Late last week, Amazon and book publisher Macmillan got in a scrap. Macmillan demanded higher prices for it's ebooks on Kindle, and Amazon responded by pulling all books (digital and posthumous tree varieties) from it's store.
The agency model Apple proposed -- and that publishers like Macmillan enthusiastically endorse -- collapses the supply chain in a different direction, so it looks like: author -> publisher -> fixed-price distributor -> reader. In this model Amazon is shoved back into the box labelled 'fixed-price distributor' and get to take the retail cut only. Meanwhile: fewer supply chain links mean lower overheads and, ultimately, cheaper books without cutting into the authors or publishers profits.
Amazon are going to fight this one ruthlessly because if the publishers win, it destroys the profitability of their business and pushes prices down.
Posted
10:22 PM
2
comments
Labels:
Amazon,
Apple,
BusinesModels,
DigitalDistribution,
eBooks,
GamesIndustry,
iPad,
Kindle