Tuesday, November 23, 2010

Several good reads this week around the web

A few good finds this week to read over your morning coffee, or over turkey hangover:


  • Tim Berners-Lee (inventer of The Web) in Scientific American: Long Live the Web: A Call for Continued Open Standards and Neutrality. A lengthy dissertation on open standards vs walled gardens, Net Neutrality, and Electronic Human Rights. Much of it covers known problem, but it's good to see them called out so eloquently.
  • iReaderReview has a piece examining What Impact are Kindle Exclusives Having. There are some parallels with games here. In a crowded market like books (or, say, small downloadable games), does having an exclusive on even a significant number of titles make any difference for the platform's appeal.
  • Gamasutra has a good piece up on Console Hardware Trends in the Bundle Era. I find the title a bit misleading, and would rather label it "Hey Guys, how goes the mid-life booster rocket?". Title aside, though it's interesting. The table of 360 HW sales by month is interesting, showing 2010 to be a banner year thus far, and that was BEFORE the Kinect and its bundles launched.
  • Good CNET piece on Netflix's Secret Sauce for Acquiring Content. Good lessons here on being a good partner.
Go read! Discuss!

Sunday, November 21, 2010

Book Review: Nickel and Dimed

I had Nickel and Dimed one on my 'to read' list for a long time, after Adam originally recommended it to me. It's an illuminating, if somewhat depressing read.


The author spent a year doing a stint of low-wage jobs in a number of cities around the country, trying to see if she could support herself on a minimum wage job. She spents time working as a waitress, a cleaning lady, a Walmart clerk, and a number of other positions, sometimes working two jobs while also apartment hunting or dealing with other administrivia.

What she finds isn't surprising; that people earning the minimum 'living wage' in this country can get by, barely, often by leaning on friends and family to share rent and the like, and that any moderate expense (e.g. a medical one, or a car repair, or first/last months rent on a new place) can start a snowball effect toward homelessness pretty quickly.

What's maybe more illuminating (not in the sense that we didn't know, but that it shone light on what we like to keep in the dark), is that it's not that the so-called working poor are lazy or stupid. Rather, they are subject to a system that bleeds its poorest dry. The flipside to the rich-get-richer is of course that the poor get poorer.

Wednesday, November 10, 2010

Book Review: The Art Detective

I picked this up on a whim when my eye happened upon it at the local library.


The Art Detective: Fakes, Frauds, and Finds and the Search for Lost Treasures is a pretty entertaining read. It's written by Philip Mould, an art historian/collector/appraiser who is also known for his appearances on Antiques Roadshow.

In the Art Detective, he takes the reader into the world of 'found' paintings, specifically works of grand masters that have been recovered after years either missing or lying in unknown obscurity. The work that goes into researching their histories, verifying their authenticity, and in restoring their damages (e.g. from things like later 'artists' having painted a newer and more fashionable hat on them). He does this by picking a handful of the more colorful finds from his career (not all were his finds) and bringing us behind the scenes of the process that can sometimes drag out for months.

Mould is somewhat long winded and a touch pretentious in his narration, but it can be comical if taken with a pinch of salt. The background on the processes used to recover these works is quite fascinating.

Monday, November 8, 2010

Book Review: Intrapreneurship in Action

This was one of a number of books I referenced in a talk I gave at the IGDA Leadership Forum last week.


The author, Gifford Pinchot , was the one who initially coined the "intrapreneurship" term back in the late seventies in an earlier work. Intrapreneuring in Action is a pretty good book on the subject, though I much preferred Ten Rules for Strategic Innovators.

The book breaks down both requirements for successful intrapreneuring, as well as methods for leaders to build more entrepreneurial culture within their organizations. In both of these the book can be a very fast read as his approach is very structured, to the point of section headers basically containing the core idea most of the time. I found that only some pieces benefitted me if I read through them in depth.

Where I found it falls a little short is that the real-world cases cited are extremely non-specific. Unlike Ten Rules, it doesn't name names. Not that I doubt the cases are real, but they jump off the page far less and aren't as easy to understand without the very specific context of real company and product names.

This negative aside, it's still a good read and has a good structured approach to either taking on an intrapreneurial initiative or shaping your company to being more ready for such initiatives.

Monday, October 25, 2010

Beautiful definition of common usage of "HTML5"

I've been talking to a lot of folks about HTML5 recently, and always find myself struggling with the conversations actually including areas that aren't technically part of the HTML5 spec but are referred to in the same sentence 90% of the time.


So today someone pointed me at Brad Neuberg's CodingInParadise blog and this fantastic post that both provides a definition of the general sense in which the term HTML5 is generally used, as well as a proposed set of specific definitions for different layers of the onion peeling.

Here's the short version.
"Everything that is in the formal W3C HTML5 spec; everything that used to be in there but was broken out for various reasons; sibling and related technologies and developments like CSS3, SVG, EcmaScript 5, etc.; and experimental explorations that are pushing the boundaries."
Read the post to get the rest.

Sunday, October 24, 2010

Book Review: Dive Into HTML5

Dive Into HTML5 is a free e-book by Google's Mark Pilgrim. I read it before the HTML5 book I recently reviewed, and found Pilgrim's to be much better.


Pilgrim has a lengthier book,HTML5: Up and Running, in dead-tree format that is available on Amazon. I haven't yet checked that one out.

I found Dive Into HTML5 to be useful for a few reasons. It's relatively brief. It deals practically with the issues of building scalable code for a range of browsers/platforms with variable HTML5 support (i.e. rather than providing a switch statement for IE/Chrome/Firefox like some folk do, he deals different methods for testing for feature support in a way that will scale across browsers).

Finally, Pilgrim gives enough background to understand some of the 'why' on certain eccentricities as well as the 'how' on how to use them. For example, there are some details on local storage that include background on loose guidelines provided by the spec, as well as how much storage is made available and cases in which you may find it unavailable.

If you are looking for a quick read to get up to speed, it's a great place to start. (One downside is that it would have been nice if he'd made an offline version available as a e-book or PDF.

Book Review: HTML5:Designing Rich Internet Applications

This was the second of a couple books I've read on HTML5. The other review is coming next.


HTML5: Designing Rich Internet Applications was pretty disappointing. The book contains numerous typos and grammatical errors than an editor should have caught, and these seem to be the main complaints of other negative reviews on Amazon. I could have easily looked past these if they were the only flaws with the book. Instead, I think these were just the most superficial signs of a book hastily written to get in front of a trend.

More serious errors include poorly documented code samples, poorly written code samples, and an awkward correlation between the code and the text.

Even more frustrating still, there are sections where the focus and page-count are misspent (e.g. a section on HTML5's video playing capabilities contains numerous pages on how to author a video from a PPT presentation (and btw, why would anyone do this?) an convert it from one format to another).

Other sections woefully underserve some of the more interesting topics. e.g. the section on HTML5 canvas is minimal at best, and when it gets to doing animations on the canvas, the author just points to a the CAKE javascript library and says 'use this'. (In a later example in the book, the author actually does some animation in his own javascript, but doesn't explain his use of it, indicating that maybe he learned this along the way and it again points to the inconsistent editing?). Another example is the section on local storage, which is used in a code sample, but with no documentation on limits of size on storage, how it can/can't be used, how it might vary from one device implementation to the next, etc.

Finally, there are several places where rather than focusing on HTML5 exclusively, the author is cobbling together bits of Ajax, CSS, etc, and it's not clear to the reader what's coming from where.

I don't recommend the book. The next one I'm writing up is a better read. that review coming soon...

Tuesday, October 19, 2010

Game Dev Story: A Niche market is you!

Game Dev Story is a fun little iphone sim about running a games studio. I found a lot of developer friends talking about how enamored they are with it.


I found it ironic that I saw Facebook contacts raving about it the same day I saw an announcement that there are now 300,000 apps on the iTunes store.

At that point, iPhone devs constitute an interesting niche market, and selling them this game is kind of our industry's version of shovels-to-miners.

As an aside: Hey Apple! Pro-tip: When you have that number of apps, this is no longer a positive number for your marketing pitch. You are essentially telling devs the store is overcrowded, and your consumers that they may have trouble finding what they want. At this point "lots" will do as a tag line.

Why aspiring XBLA devs should buy Comic Jumper

Comic Jumper is a lot of fun. It's a testimony to it's quality that I'm playing it through to the end despite the fact that I normally am not a run-n-gun platformer fan.


Anyhow, developers thinking of doing console downloadable titles should consider it required reading for two reasons:

1) Because Twisted Pixel are just a great bunch of guys that everyone should support.

2) Because among the bonus materials unlocked during the game are videos and artwork that were used as part of the pitch material to land their deal with MS.

The quality of the pitch trailer and supporting materials are pretty high, especially considering that these guys had *already shipped* a title (The Maw) with XBLA before pitching the game. This should give aspiring XBLA devs an idea of the expected level of quality to compete for console vendor interest.


Saturday, October 16, 2010

Book Review: The Fundamentals of Typography

As I've mentioned in a few recent posts, I've been spending some time thinking about e-readers, and reading up on things like typography and the ebook format. Anyhow, while the last typography book that I read was interesting, it wasn't the soup-to-nuts book on "all things typographical" I needed.


What I was looking for, as it turns out, was The Fundamentals of Typography, by Gavin Ambrose and Paul Harris.

This is a very wide-ranging look at type. The authors touch on everything from the history of written communication to adaptation of type to computer screens, from the structure of character sets to the layout of pages, etc. All of this presented in a way that is accessible, and not so deep as to overwhelm. To top it off, the book is beautifully laid out.

My only critique - and it's small given how nice the rest of the book is - is that their treatment of the subject of type on computer screens is very short. I'd have liked them to go into detail on TrueType fonts and how they are rasterized, how font hinting is done, issues with anti-aliasing, etc.

Apart from this one downside, this is an excellent primer for anyone to refresh/acquire a good working knowledge of typography.

Friday, October 15, 2010

Spry Fox releases game on Kindle!

Dave Edery's finally able to talk about one of his hush-hush projects: Games for the Kindle.


Their studio, Spry Fox, has released their first game for the Kindle, Triple Town, as part of what appears to be a very quiet soft launch of their game catalog for the device.

Dave's got a post up on the subject and how it fits his blue-ocean strategy that he's been talking about for a while.

Amazon certainly has a lot of catch up to do in getting an app store up, and they are heading into crowded territory as many devices are also getting app stores into play. Additionally, the Kindle seems somewhat hobbled as an interactive application platform (e-ink, UI, etc)

On the other hand, as David points out, Amazon has a large installed base of users with a propensity to spend money, and a trusted commercial relationship with those users. Those things alone certainly make those blue ocean waters look inviting.

If you are a Kindle owner, check out Triple Town.


Book Review: The Black Swan

While travelling this week I finished Nassim Teleb's The Black Swan: The Impact of the Highly Improbable, and I give it a rating of... well... so-so.


I do so not because it lacks any good ideas - this is not the case - but because of two things.

First, the author writes with such contempt for, well, most of humanity it would seem, and with such an arrogance, that I found myself wavering between being amused and being annoyed. At times it just distracted from the book's content.

Secondly, while the book's central premise is sound, and there are a few discussions about how it can be applied, it really is a 'one idea book'. As well, like many 'one idea' books (Chris Anderson's The Long Tail and Free come to mind), the author stretches the idea a bit too far and to too many areas. e.g. Why did MS beat Apple in the early days of the PC? luck certainly played a role but to say it's the ENTIRE reason is a bit of a stretch).

On the plus side, the idea is sound. The central premise is that people fall prey to two things:
(1) They under-estimate the risk of 'black swans' - unforeseen events that disprove models and rules governing a market or force us to reexamine fundamental assumptions, and (2) that when these events occur, they can be massively larger that we anticipate.

There are many illustrative examples in the book, and many more come to mind. Models of real estate prices prior to the recent downturn; understanding of what the phone market looked like before iPhone shipped (how many planners at Motorola had that plotted on their curves? Likely none!), etc.

The author doesn't suggest that because we can't plan/forecast that we then just throw our hands up and do nothing. Rather, he suggests that we always examine fundamental assumptions, understand that models are built on simplified models, and always attempt to quantify the risk if a black swan occurs.

As someone that does silicon requirements forecasting for a living I found the book to be both useful and disheartening. Disheartening in that I can think of so many occasions that our fundamental assumptions turn out to be wrong (by 'we' I mean the entire industry), but useful in that it's given me food for thought about how to account for the unknown. To ask not just "what should our plans be?", but ask "what's the worst case if they are wrong?"

So, if after reading my warnings earlier in this review, the book still sounds interesting, then give it a go. Once you sift past the ego and the contempt, there are some useful bits there.

(Note, several people commented that the author's prior book Fooled by Randomness, is better. I haven't yet read it, but thought I'd pass that along)

Saturday, October 2, 2010

KZero Virtual World dataporn

Raph points us to Kzero (a market research company looking at virtual worlds) and their awesome data visualization of the growth of virtual worlds. I'm a sucker for data porn, and this shows up the worlds split by age demographic, size, and launch date.

Would love to have this as a poster, but for now, here it is in pieces (note that some of these are from last year - guess you have to pay them to get the whole, er, pie.







Tuesday, September 28, 2010

Book Review: The White Tiger

One part dark comedy, one part Slumdog Millionaire, The White Tiger is a story of an poor Indian boy whose opportunism-cloaked-in-entrepreneurism lets him ascend the social order - to a point - from which further ascension requires a much darker undertaking.


Very entertaining and funny, but with page-gripping parts. A very palpable painting of Indian life as modern progress has thrown the caste system and social order into great disarray.

Thursday, September 23, 2010

Ideo on the future of the book

Futurist concept demo on ebook ideas. Touches on some of the ideas I discussed a while back.


Monday, September 20, 2010

Book Review: EPUB Straight to the Point

In a previous post, I mentioned how I've been spending some thinking about ebooks and digital readers. As well, I've been reading a bunch about typography and things having to do with print on screens.


One of the books I picked up was EPUB Straight to the Point: Creating ebooks for the Apple iPad and other ereaders, which was recommended by several blogs of experts in the segment, largely because I think it's on only texts in this space that covers Ebooks on the iPad in depth.

Overall the book was too easy for me, though it might be acceptable for non-technical types. There was too much time on step-by-step instructions on how to replace fields in the XML source files, etc, but again, some people may want exactly that.

On the plus side, the author has tested most of the e-Reader devices out there right now, talking about limitations of each one. Some of these are device related, but most have to do with how the implementers of the devices made different assumptions and trade-offs when interpreting the still-wet EPUB standard.

Other than the comment about it being too easy, my only other complaint is this: while the author spends a fair amount of time on making EPUB books 'device proof' between device implementations, she doesn't spend any time making the books 'future proof'. That is, thinking about how they'll display/work on future devices. For example she suggests not using images whose resolution exceeds those of the display, but then those books may one day be displayed on higher resolution screens.

Other than this, it's a recommended book for less technical folk looking to publish or understand EPUB books.

Sunday, September 12, 2010

5 Reasons Apple could beat Facebook, and 5 Reasons They Won't

[In the interest of trying to do some better crystal ball gazing, I'm trying a new approach to posts where I try to put some rigor into both sides of an argument. I'll tag these as "TechWafflin"]

After Apple's announcement of Ping at their recent love-fest, a number of pundits were quick to claim a war was brewing where Jobs would take on Facebook. Others were equally quick to claim that this wasn't the case, or that if it was Apple would fail.

The most commonly cited reason for the pro-FB sentiment was "Facebook is too big to be beat" (due to critical mass, revenue, momentum, ecosystem, etc). It burns me when people take this position. Yes, Facebook has these advantages, but saying that FB can't be beat is ridiculous. How many times have we heard someone was too big to beat only to have them, well, be beat? AOL, Yahoo, Everquest, Myspace, IBM... people used to say this about General Motors, and years later they needed a taxpayer funded defibrillator.

Anyhow, the fatalist attitude aside, Facebook's momentum and entrenchment are indeed a factor. My previous thinking was that they'd be beat by an entrant quietly addressing a niche with a better product and growing up from under them.

However, the Apple entry got me thinking and I beleive they have a few factors that mean they in fact could take on Facebook and give them a run for their money. Here are five reasons I think that's the case.

5 Reasons Apple could beat Facebook

  1. http://www.kimpallister.com/2009/09/its-complicated-or-beating-facebook.html: Apple has ~150M iTunes users and can piggyback a social network into that installed base with an iTunes update. Also, they could offer any number of incentives to connect with friends.
  2. The relationship Apple has with those 150M people is already a trusted and trained relationship with a tie to content people care about (music, movies, games...). Another way to think about this is that the majority of those 150M people have asked Apple to keep their credit card numbers on file.
  3. The iTunes economy may be bigger than the Facebook economy. Not sure about ad revenue on both side, but one way people should be looking at #1 above is asking ($150 iTunes users * Avg User Yearly iTunes Spend) > (500M FB users * Avg User Yearly FB Spend).
  4. Apple has a warchest of $40B. Yes, FB has real revenue and it's estimated to be as high as $2B for 2010, but at the same time, Apple made in excess of that number every two weeks through the last quarter.
  5. Apple has a better relationship and level of interest with the developer community. Neither platform has been perfect, but Apple's been improving their policies over time, where FB's recent gaffs seem to show developer satisfaction is pretty low on their list.
OK, now taking the other side...

Again, most people cite Facebook momentum. A factor, but not a given. Top most argument for me is that Apple seem to be doing fine screwing this up for themselves before FB need bother respond. Anyhow, here are five reasons Apple won't topple FB:

  1. Ping is shop-centric instead of user-centric. Too much thinking around "how can people help other people BUY", not just "how can people connect and share".
  2. Not considering FB's shortcomings: It seems Apple's being a bit lazy, and is launching Ping as nothing more than "its a SN, connected to iTunes". They don't have to look far to find a list of things they could actually do BETTER than FB. Better privacy policy, developer platform or policy, relationship control, or as I've talked about, tracking relationships as nouns rather than adjectives.
  3. Arrogance. Just as FB's arrogance could be their downfall, Apple's arrogance could be their guarantee of failure. Saying things like "Privacy is easy", are a clear indicator that they either don't take it seriously or haven't thought about it. Allowing users to view, grok, control, and evolve the exposure of information and content over their entire network is a really hard problem that is not going to get easier.
  4. Closed Ecosystem mentality (vs open). It's on their software, their devices and adding features as they see fit. As opposed to a liberal policy embracing 3rd party platform vendors to accelerate your platforms development.
  5. Fragmented effort from Apple. To me it seems that simultaneously launching Ping while also launching Game Center is indicative of a fragmented strategy at best, or a complete lack of one at worst. Ideally (for them anyway) Apple would have a SN for their iTunes platform, and then all activity over your SN could be tapped by their music services, game services, etc. Instead we have two different systems?
Looking at the latter list, it doesn't bode well for Apple's attempt. Still Zuckerberg would do well to adopt Andy Grove's mantra, "Only the Paranoid Survive". Apple is a well-armed, credible contender that has bellied up to the bar - it's now just a question of whether it came in looking for a fight.

Monday, September 6, 2010

Great analysis of a Kickstartr-funded project

Craig Mod (whom I recently had the pleasure of traversing the Mexican desert with - but that's another story) posted a great write up of his (successful) efforts to use Kickstartr to raise money to fund a print run of his book.


The analysis he does of Kickstartr funding tier levels, time periods, etc, make it well worth the read. I've ordered a copy of the book. It looks beautiful. Cloth-bound in a silk-screened cover.

It's as equally applicable to game-funding efforts as it is to book publishing. (i.e. Indies reading this should be thinking 'collectors-edition boxes!'.

Monday, August 30, 2010

Book Review: Dot Font Talking About Fonts

Dot Font Talking About Fonts is a collection of essays culled from CreativePro.com, the website run by John D Berry, the author. The essays focus on typography, design, fonts, their creators, and a good measure of history on the subject, of which he has prolific knowledge.

I've been reading a lot about typography lately, mostly related to the subject of eBooks and eReaders. I beleive they are going to usher in a whole new era in digital typography, and thought it wise to start versing myself in some of the challenges there.

The book offers a great deal, but also disappoints on a couple fronts. Here are the pros/cons and also an interesting games-related takeaway:

Pro: As I said the author's knowledge and respect for the art of typography are top notch. So he's able to draw connections across time and continents to show how modern day type developments have roots going back hundreds of years.

Pro: I learned a ton about nuances of type design, including things like ascenders and descenders, ears, swelled strokes, and light traps, where previously I knew only what a serif was.

Pro: I learned about some of the challenges and resulting compromises made to type designs because they had to adhere to multiple technology platforms (e.g. Sabon was a font commissioned to work in hand-set type systems as well as linotype and monotype hot metal printing systems). there are some parallels to draw with multi-platform games today.

Con: As a neophyte, I might have done better with an introductory text vs this series of expert columns.

Con: The editing done in assembling the book was not top notch. For example, there are reference numbers on occasion with no references. Additionally, Some of the illustrations taken from his column, when shrunk to the size for this small book, are hard to see. Bring a magnifiying glass.

If you are interested in this subject and already somewhat well versed on it and want to go deeper, this book may be for you. Otherwise go with a more structured text.

Dot Font Talking About Fonts

One last note related to games: The author talks about a challenge they had when the industry was granting awards for font designs, when increasing numbers of submissions were just remakes of fonts that'd been culled from some 200 year old italian manuscript, etc. The design was not the submitor's and yet substantial challenge lay in adapting these to the new digital technologies. They created a new category and dubbed it 'font revival'. Anyhow, struck me as similar to some of the discussion about game remakes, sequels, etc. Food for thought.

Friday, August 20, 2010

Book Review: The Big Lie

I recently got done reading The Big Lie: Spying, Scandal, and Ethical Collapse at Hewlett Packard. I enjoyed it for a couple reasons which I’ll get into in a minute.


The Big Lie is a behind-the-scenes account of the “Spygate” scandal that rocked Hewlett-Packard a few years back, and resulted in stepping down of Patty Dunn, the chairman of the board, not to mention criminal prosecution, senate hearings, and all kinds of other goodies.


The Spygate scandal in a nutshell is this: The HP board, in trying to find the source of several leaks to the press of confidential information, authorized a number of security investigations to be conducted by their own security personel as well as some outside contractors. Some of these folks used methods for obtaining phone records and other information that were at minimum highly unethical, and at worst illegal. The information about the investigation became public after a disgruntled board member decided to inform the press. Before any explanation could be proferred, the media had framed the story assuming the worst and from that point it was no longer possible to put the toothpaste back in the tube.


Its important to note that this is an accounting of the story from one point of view, one sympathetic to Patty Dunn. In this one she’s painted as the board chair that tried to institute modern day governance on HP’s board, and that stopping leaks was part of that. From that point, it was part putting trust in others, part not sufficiently monitoring methods used by underlings and contractors, and one part trusting her cohorts even as they were stirring the tar and buying feathers by the bagful.


Other books exist on the subject. Tom Perkins has one out that paints him as the board member whos moral compass impelled him to blow the whistle. The Big Lie paints him as a vindictive bully who’s disagreements with Dunn led him to wanting to destroy her. Other accounts paint CEO Mark Hurd as being distant from the workings of the investigation, where The Big Lie paints him as an intimately involved player who fed Dunn to the wolves to save his own skin.


I’m not sure which account is accurate, though The Big Lie seems very well researched. Chances are that all three of these players has their own version of the truth and that the real truth lies somewhere in between. No matter though, because the book has value regardless who’s story you believe. Here’s why:


1 – It’s a great view into the subtle (and sometimes not so subtle) politics that take place on a board of directors. There are detailed quotes from email passages back and forth, along with interview commentary about why certain things were said or how they were phrased, etc.


2 – It’s a good lesson in how – especially in the age of the Internet – a media spark or two of a story can start a firestorm that is out of control. Having been involved in a few (far less serious than this one!) PR damage control exercises, this one gave me the heeby jeebies!


3 – Most of all, it’s a fascinating look at how highly professional, seemingly ethical people can embark on a well-intentioned course that inch-by-inch one day results in them on the other side of the law, or at least clearly on the side of wrong. It made me think about some people I’ve known that have gotten divorced. They start out as loving each other and well intentioned, and slide down a slope a bit at a time until one day they are hating each other and you wonder “how could they have come to this?”. Anyhow, it’s an interesting look at this facet of people’s character and behavior.

Overall, a good read and recommended for those interested in these types of topics.