Book Review: Tea Time With Terrorists
Tea Time with Terrorists: A Motorcycle Journey into the Heart of Sri Lanka's Civil War
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Posted
10:39 AM
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BookReview,
MarkStephenMeadows,
SriLanka,
TeaTimeWithTerrorists,
Terrorism
I picked The Universe in a Nutshell an audiobook and listened to it during my commute. It's Hawking's more accessible overview of astrophysics and it's history.
Posted
10:37 AM
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BookReview,
Physics,
StephenHawking,
TheUniverseInANutshell
Posted
3:30 PM
1 comments
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Ilomilo,
IndieGames,
XLBA
I got this awesome book via ebay. "Inside the Personal Computer" is a somewhat dated but still useful and highly intuitive pop-up book on how computers work. Great for the kids
Thanks to Margaret Robinson for the pointer. Someone else has captured pics of the inside here:
http://jonathanryan.org/2009/04/28/pop-up-guide-to-the-personal-computer/
Posted
11:40 AM
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So Roger Ebert has gone curmudgeon on games again, this time using Kelly Santiago's TED talk as fodder. She posts a good rebuttal here. Kotaku's Brian Ashcraft also chimes in with a good response.
If you’re asking if videogames are art, I think you’re asking the wrong question. I don’t think art is an either/or proposition. Any medium can accommodate it, and there can be at least a little art in nearly everything we do.
Once in a while, someone makes a work in their chosen medium so driven by aesthetic concerns and so removed from any other consideration that we trot out the A-word, but even then it’s a matter of degrees, and for most creative endeavors you can find a full spectrum from the sublime to the mundane.
Posted
9:23 AM
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Art,
GameCulture,
Games,
KellySantiago,
RogerEbert,
ScottMcCloud,
TED
Wow, was this a lucky surprise. I picked it up off the shelf at the library, randomly browsing their history section when another book I was looking for was out. Here' s a link to the book on Amazon:
Posted
11:37 PM
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BookReview,
JosephPriestly,
TheInventionOfAir
OK, maybe I'm the late to the party, but we had a long car trip and brought it along as an audio book.
Posted
11:32 PM
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Labels:
AudacityOfHope,
BarackObama,
BookReview,
Politics
I'm long overdue to write up a post on the iPhone, appstore and closed-vs-open platforms. This isn' t it.
“This is us helping our developers make money so they can survive and keep the prices of their apps reasonable,”
Btw, was anyone else struck by Jobs’ use of the word “survive?” I think that’s the closest he’ll ever come to admitting that life for developers is rough in the world o’Apple.
Posted
1:38 PM
1 comments
Labels:
Apple,
Appstore,
BusinesModels,
DaveEdery,
iPhone,
iPhoneGames,
SteveJobs
After seeing my write-up of Makers, Cory was nice enough to send me an early copy of For the Win, his next novel due out in May.
Posted
10:20 PM
1 comments
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BookReview,
CoryDoctorow,
ForTheWin,
ScienceFiction
It's been a few days since GDC 2010 wrapped, and between the thoughts reeling in my head and the work that piled up at the office, I haven't had time to post much on what I learned.
Posted
11:41 AM
1 comments
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EnsembleStudios,
GameLayers,
GDC,
GDC2010,
JustinHall,
Leadership,
NGMoco,
PaulBettner,
Rants
Jane's TED Talk is fabulous:
Posted
8:21 AM
1 comments
Labels:
GameDesign,
JaneMcGonigal,
Presentation,
TED
It's like TF2, but with bacon. :-)
Posted
8:30 AM
1 comments
Labels:
FPS,
MondayNightCombat,
UberEntertainment,
XBLA
Posted
10:15 PM
4
comments
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Conference,
DICE,
DICE2010,
GamesIndustry
Posted
10:07 PM
1 comments
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DICE,
DICE2010,
Facebook,
Futurism,
GameDesign,
JesseSchelle
There was an interesting 'hot topics' session at DICE in which Chris Taylor (Gas Powered Games) and Michael Capps (Epic Games - standing in for Tim Schaeffer) debated "Independent" development and "Indie" development.
Posted
10:05 PM
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DICE,
DICE2010,
IndependentDevelopment,
IndieGames
This presentation from Margaret Wallace is a good 'lay of the land' on virtual goods in core & casual games.
Posted
10:33 PM
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“America has in fact transformed journalism from what it once was, the periodical expression of the thought of the time, the opportune record of the questions and answers of contemporary life, into an agency for collecting, condensing and assimilating the trivialities of the entire human existence,” he moaned. “The frantic haste with which we bolt everything we take, seconded by the eager wish of the journalist not to be a day behind his competitor, abolishes deliberation from judgment and sound digestion from our mental constitutions. We have no time to go below surfaces, and as a general thing no disposition.”
Posted
1:08 PM
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CreativeDestruction,
Innovation,
Journalism,
News
Posted
11:25 AM
0
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BatmanArkhamAsylum,
GameDesign,
HeavyRain,
QuanticDream,
RPG,
Shenmue
I finished Cory Doctorow's Makers a few days back but haven't had time to post a review until just now, which has given me some time to mull it over a bit before doing so.
Posted
8:09 AM
2
comments
Labels:
BookReview,
Copyright,
CoryDoctorow,
CreativeDestruction,
DesktopFabrication,
Makers
This is a good piece on why Playfish sold itself to EA.
Posted
9:47 PM
3
comments
Labels:
BusinesModels,
EA,
Facebook,
GoldRush,
Playfish,
Trends,
XBLA
Late last week, Amazon and book publisher Macmillan got in a scrap. Macmillan demanded higher prices for it's ebooks on Kindle, and Amazon responded by pulling all books (digital and posthumous tree varieties) from it's store.
The agency model Apple proposed -- and that publishers like Macmillan enthusiastically endorse -- collapses the supply chain in a different direction, so it looks like: author -> publisher -> fixed-price distributor -> reader. In this model Amazon is shoved back into the box labelled 'fixed-price distributor' and get to take the retail cut only. Meanwhile: fewer supply chain links mean lower overheads and, ultimately, cheaper books without cutting into the authors or publishers profits.
Amazon are going to fight this one ruthlessly because if the publishers win, it destroys the profitability of their business and pushes prices down.
Posted
10:22 PM
2
comments
Labels:
Amazon,
Apple,
BusinesModels,
DigitalDistribution,
eBooks,
GamesIndustry,
iPad,
Kindle
On the recommendation of a friend, I borrowed and read Body for Life, and fitness book by Bill Philips.
Posted
11:16 AM
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BodyForLife,
BookReview,
Exercise
Posted
10:50 AM
0
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iPhone,
iPhoneGames,
Psychology,
ThinkLikeAShrink
BoingBoing has this post explaining how the London Natural History Museum offers sleepovers for kids in groups of 5 or more (plus guardian) where they get to roam the museum's dinosaur skeletons and other wonders at night by flashlight.
OK, check! World, STILL AWESOME!
Posted
4:41 PM
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Kids,
WorldStillAwesome
Posted
1:04 PM
0
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BookReview,
BusinesModels,
ChrisAnderson,
DigitalDistribution,
Economics,
Free,
GamesIndustry,
Marketing
Posted
11:10 PM
1 comments
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Book,
BookReview,
GamesIndustry,
Starbucked,
Starbucks
Posted
10:06 PM
0
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BookReview,
Kids,
Media,
MediaMeltdown

Posted
11:39 AM
2
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AliceTaylor,
Blogging,
DariusKezami,
DaveEdery,
MarkDeloura,
Marketing,
RaphKoster,
RobinHunicke
BoingBoing linked to an awesome two part article (1 - Body by Victoria, 2 - The Secret Is Out) in which a security expert uses digital forensics techniques to reverse engineer what retouching has been done to a photo of a model in a Victoria's Secret catalog. The photo first showed up on the fabulous Photoshop Disasters.
Posted
12:54 PM
1 comments
Labels:
Media,
Photoshop,
PR,
Secrets,
Security,
VictoriasSecret
A while back when we replaced my wife's laptop, and eventually ended up going through a Sony and a Lenovo before finally settling on a Macbook Pro, I'd meant to do a post on the difference between the out-of-box experience of the three.
The digital world, even the high end brands, has become a sleazy carnival, complete with hawkers, barkers and a bearded lady. By the time someone actually gets to your site, they've been conned, popped up, popped under and upsold so many times they really have no choice but to be skeptical.
Posted
4:30 PM
1 comments
Labels:
BusinesModels,
Marketing,
PCs,
SethGodin
Amazon reviews never reflect the product, they reflect the passion people have for the product. As Jeff Bezos has pointed out again and again, most great products get 5 star and 1 star reviews. That makes sense... why would you be passionate enough about something that's sort of 'meh' to bother writing a three star review?...The Kindle has managed to offend exactly the right people in exactly the right ways. It's not as boring as it could be, it excites passions and it has created a cadre of insanely loyal evangelists who are buying them by the handful to give as gifts.

Posted
8:40 AM
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GameReviews,
GamesIndustry,
Marketing,
MetaCritic,
SethGodin
Posted
10:36 PM
1 comments
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Amazon,
BookReview,
Kindle,
Nook
Clint pointed me a while back to Permanent Death, a free e-book/machinima/something from Ben Abraham narrating his experience in trying to play Far Car 2 through on a single life. In the author's words it is:
391 pages long and features hundreds of full colour screenshots from Far Cry 2, one of the most beautiful games of recent times. It chronicles my progress from the beginning of the game all the way to the end of my single in-game life some 20 play hours later. Permanent Death represents a large portion of a year of my life, and an obsession with a game that captured my imagination in a way that I struggle to articulate.
Posted
11:29 PM
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BookReview,
ClintHocking,
FarCry2,
GameDesign,
PermanentDeath
I've been a big fan of James Burke since my sister and I used to sit through any of the Connections series reruns that the CBC would pull out of the BBC mothballs whenever they'd run out of Beachcombers episodes to air.
Posted
3:17 PM
4
comments
Labels:
BookReview,
Circles,
Connections,
JamesBurke