Showing posts with label NCAA. Show all posts
Showing posts with label NCAA. Show all posts

Thursday, June 21, 2007

A clear sign that games are getting too big

...is that they are building in features so that you don't have to play them.

Whaaa? Huh? Come again?

Recently, I'be been playing Forza 2. Great racing sim. Best I've played in a while, hands-down. My only complaint is that it's TOO BIG. Working my way through the career progression was taking forever, but I wanted to do it (a) for acheivements/gamerscore, and more importantly (b) to unlock all the cars and tracks. I want to see how the AC 427 Cobra drives compared to the one I used to own, and I want to race places like Nuremburg (sp?).

So I was surprised to find that at the start of a race, one thing you can do is HIRE A DRIVER! That driver will then go race for you and generally, will win. So I've been playing the game, but before I sign off, I'll pick one more race and let my Xbox go play by itself for 20 minutes, up-leveling me a little bit.

Now today, I read over on buttonmashing that discusses EA's "Sim to complete" feature in NCAA 2008. You basically can fast-forward ahead during a game, having the AI play for you, and jump in at the tail end of the game.

It's interesting that in the effort to justify big budget games, 'hours of gameplay' has become this metric that's frequently used, but is not necesarily what ALL consumers want. Some, like me, want the quality without requiring the quantity. I loved that the last Tomb Raider took me like 10-12 hours to complete. I've put off playing Oblivion because I hear it's great but takes >50 hours to play.

Building in of these features is kind of recognition that to some gamers, less is definitely more.