Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Thursday, April 17, 2008

Centennial Middle School Talk

I gave a talk yesterday at Centennial, a middle school out east of Portland, about careers in the games industry. I'd given a talk at the same school when I last lived here, and it was once again a blast.

The format changed some. Last time, they rotated 5 groups of 25-ish through for a 15 minute presentation each. This time, we got the whole group of 150 kids in one room, and did a 30 minute talk followed by 30 minutes of Q&A.

[BTW, if you are one of the kids I spoke to, you here's the list of resources I posted last time on 'game development for beginners'. It's a little out of date, and I'll be updating it later today, but if you are eager, that should get you started.]

Now for everyone else, here's some observations from the talk:
- Number of kids out of 150 that play games: 148. There were two outliers, both girls, for what that's worth.
- Number of teachers that play games: 3 of 6.
- Number of students that even *heard* of Space Invaders (I'd been asked what the first game I played was): ~1/3.
- Games about which I was asked the most questions: Grand Theft Auto (3,4), Halo. Remember, these are 12-13 year olds. ESRB, you still have work to do!

It's worth noting that the socio-economic split between the students is pretty big. Some are from newer development areas and are lower-middle class or slightly better off than that. On the other hand, 50% of the kids in the room are on free or subsidized lunches. The teacher I was working with pointed out that while many have computers at home, most are very old, and many are not connected to the Internet (as she put it, "many of them are used to having the phone cut off in the last week of the month").

As well, the school reflects this. "Non-essential" courses (e.g. computer science, *ahem*) have been cut from the curriculum. They have computers in the school, but they are almost exclusively used to administer standardized testing. Kids get very little time on PC's to actually explore/create/experiment. The school has one Smartboard which was paid for via a grant. Contrast this with the public school I saw in an affluent part of Redmond and blogged about here.

Despite this, I was getting some awesome questions. Some examples:
- How does the Wii do motion tracking?
- How do the chips in a game console differ from the ones in my computer?
- How does a game being connected to the Internet (cited Live as example) change the process of creating it?
- How do motion-capture rigs work? (was phrased as "those suits with the ping-pong balls on them")

Also lots of pragmatic questions about how much money will you make in job X or job Y.

A few questions were a little more basic. My fave was this three-part question from a young lady in the audience:

"How long have you been in this business?" (My answer: "15 years")
"How old were you when you started?" (My answer: "24")
"How old are you now?" (My answer: "You just wrote a math problem!")
Another kid then cried out "You're 40!?!".
*sigh* "Close."

Other favorite moment: A number of kids were asking for autographs afterward (why? I don't get it either). The last kid that came up as I was packing up asked for one as well and I asked why on earth he wanted it. His answer? "I've never met anybody OLD before... that plays games, and I want to prove to my parents that you exist!".

Anyhow, it was a blast and I'd highly recommend to others that they do similar things in their community.

Friday, January 19, 2007

Rip, Mix and Learn: Technology's impact on education

Last night the Bellevue school district had one of a series of 'roadshow' nights that they do, to talk to parents and the community about stuff going on in their schools. Last night's event was about the use of technology in schools, and since the twins will be in Kindergarten in the not so near future, I thought I'd attend.



I had extremely low expectations for two reasons. First, because generally speaking, we are priveledged enough to work in an industry of very smart people, the caliber of presentations 'out in the real world' is often lower than that which I'm used to (e.g. city council meetings, homeowners association meetings, etc, are normally like pulling teeth to me). Secondly, because my history of use of computers in schools has been that they are outdated, underused, and that the staff is usually so inept at using the technology, in comparison with the students, that it ends up being relegated to the simplest uses, or in dedicated 'computer class' type uses.



I couldn't have been more wrong. I was just *gobsmacked* at what I saw. A few examples (not all of these are in every school yet, but they are agressively rolling them out):


  • Their whole curriculum is online. The publicly viewable one (here) is just high level, but the one behind the firewall that the teachers use has every lesson, every exercise, and all that will be parent-accessible within the next year. Even just the high level helps parents better understand what their kids are working on, but long term, it means things like report cards are obsolete because you can get a snapshot of your kid's progress as often as you want, instantly.

  • Smartboards installed in every classroom. At first I thought "ok, it's a high tech blackboard", but these projector/touchscreen combinations are being embraced by teachers who are devising custom lesson exercises that use the technology. I saw one teacher demonstrating her dynamic editing of a sample book report, circling and dragging and dropping sentence fragments to let the class try different approaches, saving off two different versions and putting them side-by-side to compare, etc. At the very least, it's a massive timesaver (no more waiting 5 minutes for the teacher to write out the lesson on the board), but more importantly, it adds interactivity to the exercises.

    (crappy cell-cam pic of the smartboard - no, the class isn't in a darkroom -that's my phone)


  • All of these custom lessons and exercises that teachers come up with, they can save up on the web as custom materials for that class unit, and then any teacher teaching that unit can grab it, improve on it, and use it (think of a giant version of this). They gave me an example of how teachers are using this between units, where an art teacher one day decided they'd do art about their science topic, went over and looked at that day's science class exercise, which was about bugs, and said "ok, let's take those bugs you saw in your last class and see if we can do drawings of them in nature", borrowing the materials from the other class as a starting point.

  • Teachers can choose to record whole lessons, or just segments or excercises, and put the whole video on the site. Once parents have access (next year), they'll be able to better help kids with homework, catch up from sick days, etc.

  • 'Student Response System': Think of TV game shows "everyone in our studio audience, use your buttons to vote NOW!". Teachers can turn any question into an impromptu survey, displaying the results on the screen ("ok, only half of you got that right, maybe we should go over that again"). Kids can click their answers in from their desk.

  • Document cameras, so that if a teacher sees a student taking a novel approach at solving a problem during an exercise, she can grab the document, put it up on screen instantly and say "let's all look at how Susie did this...". Also useful to demonstrate details of an art or science project without the 20 kids crowded around the teachers desk.

  • I even saw a new music class they are adding to the curriculum in which they use SW to do composition, both of the traditional variety, as well as using Fruityloops to have kids do their own electronica type stuff.

Overall, I was really impressed. With my generation's teachers, I remember feeling that they were getting access to technology but had no idea how to use it (remember schools saying "we are getting computers this year." but there was no talk of implications?). In contrast, I felt that with these teachers and administrators, there was a palpable sense of passion and excitement about the opporunity before them; that they'd just started to grok the possibilities before them, and couldn't wait to put it to use and push the system to it's limits.

I'm fully aware that this level of tech in public schools is probably the exception, not the norm. It can't be just coincidence that it falls within the Microsoft campus 'blast radius of money'. Regardless, if this type of thing proves effective, other schools will adopt the same technologies and approaches. It improves the speed and effectiveness of teaching which at the end of the day is a good thing.

More importantly, it is, more than ever, empowering teachers to contribute to one another's teaching. It's putting teachers behind the wheel... and this schoolbus is supercharged.