Thursday, May 17, 2012

Book Review: Screw It, Lets Do It

I picked up Richard Branson's Screw It, Let's Do It at the library in audio book form as something to easily get through on a recent business trip where I was going to have a bunch of driving.

I was a fan of his earlier book, Losing My Virginity, and had mixed reviews for Business Stripped Bare. This latest one rates somewhere between the two. More generalized advice, less detail on the early days of Virgin Music and Virgin Atlantic (Losing My Virginity covers both well), but does cover some hairy tales of his sailing and ballooning exploits. Some of these stories overlap with the earlier book, but its interesting enough storytelling that I didn't mind.

Screw It, Let's Do It

Wednesday, May 16, 2012

3D Printing and wonders of the Internet


Top of the list of things I will NOT be using my 3D Printer for? Buttplugs!

That said, the fact that someone is using Republican candidate approval rating data visualization to cast molds for 3D printed buttplugs, well... if this doesn't demonstrate the wonders of maker culture in the Internet age, I don't know what does.


Tuesday, May 8, 2012

Book Review: How to Fix Copyright

In late 2009 I reviewed William Patry's great book, Moral Panics And The Copyright Wars. I had high praise for many elements of the book, but dinged Patry a bit for not having a prescriptive solution for any of the issues he raised. I don't think I was alone in this complaint as he responded with a follow-up book late last year entitled How to Fix Copyright.

Like the Moral Panics book, How to Fix Copyright is an even-handed, and extremely thorough treatment of the topic. If it comes off as "copyfight"-leaning to some, it's only because he is critical of the current state of copyright, which leans heavily in favor of rights holding organizations and companies.

Those interested in the topic needn't read the first book, as this one covers the arguments, history, and current state of the law adequately enough with numerous case examples. Perhaps not as deep as the first book in background, but deep enough.

In terms of prescribing solutions, he does this time around. Among his suggestions: Basing the debate on empirical evidence rather than moral panics and biased metaphor, enacting reasonable (shorter) terms of limited monopoly, conditions that take into account the difference between media types, and modernization and unification of rights-holding organizations to allow for international licensing. He also examines several of the issues around international licensing costs and piracy that are really failures to address different  market needs - i.e. Failed business models masquerading as copyright issues.

Some will be frustrated by Patry's refusal to offer a bullet-point list of solutions. He opts instead to weave them through the book as he notes that the issues are complex and nuanced. I admire his sticking to his guns on this. Not all in life fits on a powerpoint slide.

My only fault for the book is this: The first book didn't propose solutions, the second proposes the 'what' but not the 'how'. It's difficult to see the steps toward making these things happen giving the existing regimes and laws, the entrenched interests and their lobbyists. A debate based on fact is a great idea, but how to make one happen, let alone unwind elements of the DMCA? Granted, these aren't easy questions (Some are ones that caused Lessig to go chop at roots).

The above 'fault' is really more a wish. I hope he continues to do great work on this important topic. In the meantime I recommend this book. He's an engaging writer that makes this subject matter highly engaging.


How to Fix Copyright

Monday, May 7, 2012

Is the 3D-Printing Tipping Point Upon Us?

I've been on-and-off following the 3D printing scene since first seeing one at Siggraph about a 2000 or so. I, like many others, noted that initial price points were, like color laser printers, only suited to high-end professional use but poised to fall quickly. The implication, of course, is that eventually it hits consumer price points and then something big happens.

At that time, units costed in the neighborhood of $30k. In 2009, Makerbot introduced the cupcake at about $1000 in kit form. Makerbot's gone on to improve the products in that price range while others have taken the barebones kits even lower. Printrbot launched a Kickstarter project in late 2011 with a $544 price point for their printer in kit form.

Recently, my friend Billy launched his own design via Kickstarter, with beta kit prices at $300 plus shipping. I'm on the list for one and am excited that I can roll up my sleeves with the tech while supporting a friend's project.

Anyhow, the fall in pricing for kit-form printers certainly feels Moore's-law-esque, or something close to it. Interesting point will be when pre-built, ready-to-print devices hit the market at sub-$500. I'll go out on a limb and say: CES 2014.

Some other anecdotal indicators:

This weekend, Alisa and I went out to DC for a long weekend to check out the Art of Video Games exhibit at the Smithsonian and to do some sight-seeing. First, on the flight on the way out was a documentary about various pop-science stuff, and one segment was on 3D printing. It speculated that in the near future the corner Kinkos will have one for printing replacement parts for your air conditioner, etc.

Then, on Saturday night Alisa and I were out having dessert in Georgetown and a table of college kids there with their parents were discussing 3D printers. The interesting thing was that they were non-technical people, but clearly enthused about it ("I have no idea how it works - maybe layers of paper or something - but it ACTUALLY BUILDS PHYSICAL OBJECTS").

There's something significant about technology that captures consumer layperson interest when there still isn't clarity about what the killer app is. I don't know what it will be, but there are hints. Easy-to-use CAD apps like Tinkercad. Print-your-own-toy applications. Lots of innovation happening in the space.

If there's interest at this stage, then imagine what happens when a killer app finally does come along... BOOM. Tipping point.

Really feels like we're close to it.

Wednesday, May 2, 2012

Book Review: Rainbows End

It's sometimes said, only half-jokingly, that Neal Stephenson's Snowcrash had such an effect on people that a fair number of them ran off and started VRML-related startups. There is some truth about it's influence. For example, J Allard often cited it as an influence when laying the initial plans for Xbox 360 & Xbox live. Snow Crash's influence had little to do with the book's plot, and far more to do with the compelling vision that Stephenson painted of the Metaverse

What Snowcrash was Virtual Reality, Rainbows End may be to Augmented Reality. I flagged it a while back to read (it was written in 2006!!), but decided to pop it to the top of the stack given renewed excitement around AR.

Vigne paints a truly compelling picture of the tech's possibilities. Some may be father fetched than others, but this doesn't matter. I found it to be intellectually stimulating on the subject of AR and it's possibilities for entertainment, informational and geographic navigation, advertising, education, and tons more.

It's a must read for anyone in tech for that reason alone. If you need more reasons though, how that the book also has...

Octogenarian hackers, mech-powered ARGs, terrorist librarians, crowd-sourcing riots, fan-fic universes, persona-hijacking, "War Against Computing",  materials-hacking shop classes, and at least one waskally wabbit, all involved in giant embroglio that comes to a page-turning crescendo.

Great book, highly recommended for anyone interested in AR's potential, or those that enjoyed Snow Crash or Diamond Age or others of that nature.

Rainbows End

Thursday, April 19, 2012

Someone asked me what I thought of the PSP Vita

To me it seems a physical embodiment of Sony's frantic desperation. As if they threw every controller/button/sensor/gizmo on to the thing that they could in hopes that SOMETHING would resonate with consumers & developers. All these things made the device bigger and pricier too, though. 


In the end the handheld device that the Vita best emulates is a shovel. One which Sony is using to dig themselves a tiny bit further into a hole.

Wednesday, April 18, 2012

Book Review: Seven Fables

I've read (and reviewed herehere) a couple of my friend Mark Meadows' books here before. Last year, he launched a Kickstarter campaign to raise money for a book of fables that would exist as an iPad app/ebook and a limited edition hard copy. I backed it both because I knew he'd do an interesting piece of work and because the hard copy looked promising.

I'm sure glad I backed it. Wow, what a treasure the hardcopy is. A large, leather-bound book with thick prints of his hand-painted illustrations. A couple pics off his kickstarter page:

Branding the leather covers

One example illustration

They are fables in the traditional sense (more Grimm than Disney-esque) and so a bit gruesome for youngsters in a place or two - though not so bad really. A fun read with the kids and a real conversation piece to have on the shelf.

Sunday, April 15, 2012

Book Review: Republic Lost

I had Lawrence Lessig's recent book, Republic, Lost on my to-read list for some time. However, after hearing that he narrated the audio version, I snapped it up in prep for a recent road trip. Lessig is a fantastic speaker and in general I believe that audio books narrated by their authors are better than those narrated by others.

Best known in the tech community for his work on copyright & Creative Commons, Lessig turned his attention a few years ago to corruption in government. Republic Lost is his first full-length book on that subject.

It is an important book that I highly recommend reading, though I can't promise you'll find it uplifting. It's downright depressing in parts. Solutions are offered but the author is the first to admit that they have very slim chance of working and that without them things will only get worse.

The main point of the book is that government (and he focuses on Congress in particular) is corrupt, and that this corruption is not so much the corruption of individuals but rather a systemic corruption that makes it impossible even for honest politicians to succumb to it.

What makes it a unique work is that Lessig, in his usual style, provides what to me anyway seems like a near-bullet-proof breakdown of his argument. I fail to see how someone, in the face of all he argues, could deny the systemic corruption exists or hast the effect it does.

Lessig provides a number of options on how it could be addressed, ranging from the likely-possible-but-minimal-impact (e.g. everyone should post/tweet every example of such corruption they see) to the high-impact-but-near-impossible (hold a constitutional convention for campaign finance reform). He himself acknowledges that most of his solutions have a very slim chance of working, but as he also puts it, what choice do we have but to fight?

Personally, I'm going to do three things: First, I'm going to read more on the subject and post when I see good examples, per Lessig's recommendation above. Secondly, I'm going to give some money to his organization, RootStrikers. Finally, I'm going to recommend this book to others, which is what I'm doing here. Go read it. It's important.

Republic, Lost: How Money Corrupts Congress--and a Plan to Stop It

Friday, April 13, 2012

Book Review: The Numerati

Had a lot of plane time this week on the way too/from Beijing, so I finished off some books. Among them was The Numerati by Stephen Baker. It was a somewhat interesting read, despite the fact that it suffered from some flawed thinking.

The book makes the point that all fields are benefiting (or suffering, depending on your point of view) from a change brought on by the information age: the sudden influx of massive amounts of data. The author asserts that those that learn to master this fire hose of data and make sense of it will revolutionize their industries and beat their competitors.

The book then looks at how this availability of enormous data has affected a number of industries, talking to experts in fields including politics, marketing, security and online dating, among others.

There were a number of flaws in the book. The first of two that stood out was that the author asserts that 'the numerati' will rule the world. Those that can crunch numbers will of course have more value, but in many cases they'll just be acquired/managed/leveraged by those already in power in one way or another.

The second, and I think bigger issue, is an assumption implicit throughout the book that given a wide and deep enough sampling, all these fields are solvable or predictable. This of course isn't the case. Some problems are too noisy, some are influenced by outside factors far less dependent on past trends. And of course sometimes the link between the data and the result may non-existent (look up Phrenology if you want an example to wrap your head around ;-). The book should have spent some time looking at Wall Street quants and their collective miss on the mortgage securities bust, as an example of a field too reliant on a flawed model.

In the closing section of the book, the author acknowledges these flaws and some others as well, but after ignoring them through the rest of the book it feels like he's just doing it to offset potential criticism.

Though I found the book to have these flaws, I nonetheless found it interesting, as the anecdotes from the different fields was interesting, and overall it provoked a lot of thought on my part. I would just read it with these flaws in mind.

The Numerati

Sunday, April 1, 2012

Book Review: The Physics of the Future

This was a horrible book. I gave up on it a third of the way through. I'm not sure why people give the author high marks. Perhaps his earlier works are better and he phone this one in.

The book claims to look at scientific advances in a number of fields (computers, biology, etc), and drawing from interviews with hundreds of leading scientists, make predictions about the next 90 years.

What it does instead is the worst kind of pop-science futurism. The author picks and chooses from science that supports his favorite hypotheses, and then draws them out to extreme predictions. In doing so he pays almost no attention to factors that could influence other directions, gives no insight into his calculations (if any were done) on how to get to the endpoint. I'm OK with the idea of making concepts accessible to the layperson, but the leap from there to "trust me, I'm a scientist" is one that goes too far.

In addition, the areas of the book he covered that I have some expertise in (silicon design & manufacturing, augmented reality, virtual reality) were so riddled with error, unimaginative future use cases, and misuse of terminology, that I couldn't trust him on other areas in which I'm not an expert.

To add insult to injury, he uses a horrible amount of adverb-laden hyperbole. The first chapter alone had enough "we will have the power of the gods of mythology!" mentions that I almost didn't make it to chapter two.

Not recommended!

Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100

Saturday, March 31, 2012

Book Review: The Art of Video Games

Over the course of 2010/2011, I was privileged enough to be invited by Chris Melissinos to sit on the advisory board for the Art of Video Games exhibit he was putting together for exhibition at the Smithsonian. The exhibition opened a couple weeks ago and I was unable to attend the opening due to overlap with vacation plans, but I plan on visiting it sometime in May.

In the meantime though I got a copy of the book Chris authored in parallel with it, also titled The Art of Video Games and had a delightful time going through it.

The book is a large format hardcover coffee table book. It is liberal with spacing given to artwork, screenshots and whitespace and this makes it easy and fun to flip through. The games are broken up into different eras, loosely coupled with the "generations" of home consoles, though it also covers many PC games* from those same eras.

[*If I had any contribution to the exhibit, other than voting on the games with the other board members, it was in the debate for the inclusion of PC games to the list. A few of us (John Romero and myself were most vocal) felt that it was important to represent the symbiosis of development on closed platform consoles and open platform PCs (C-64, DOS/Windows PCs, etc - though the Apple II was a notable omission) and each has helped push the progress of the other. Chris agreed and that lead to the inclusion of a number of games from those platforms, including Jumpman on the C64 - itself likely responsible for consuming 1000+ hours of my youth.]

The treatment given each game focuses in part on the game's art and gameplay, and in part on why the game was notable or revolutionary for it's time.

The book also has a number of interviews with industry luminaries including Nolan Bushnell and others. These lend a bit of context to the mindset at the time, challenges in developing the games, etc.

Its a beautiful book that every gamer should have sitting on their coffee table.

The Art of Video Games: From Pac-Man to Mass Effect

Tuesday, March 27, 2012

Book Review: A Visit From The Goon Squad

I just finished Jennifer Egan's novel A Visit from the Goon Squad. I did it as an audio book, but went back to print form to review a couple bits (a note on why follows below).

I went into it without any expectations, going off a friend's recommendation. I had no idea it won the Pulitzer prize for fiction in 2011.

What I got was a really unique novel with great characters with loosely interwoven stories, a really unique format/structure for a novel, and a surprise pinch of well crafted futurism thrown in for good measure.

The story centers (if you can even call it that) around two characters, a perhaps-past-his-prime music industry exec and his assistant. However, many chapters are spent dealing with rich portraits of other characters whose lives intersect with the main two. These intersections aren't in the contrived fashion seen in many novels where all the characters are brought together in a big knotted bow at the end. Rather, they only loosely intersect, sometimes only once or twice. This makes it far more plausible and also it makes it less about driving the story and more about painting the portraits of the characters and using them to further support the main theme.

The main theme is about the passage of time (the 'goon' mentioned in the title is time itself), and its inevitable erosion of hopes and dreams, and how the people find themselves in a place they didn't expect in their lives ("I want to know what happened between A and B" one character asks).

The format of the novel is quite... novel, but not for everyone. Chapters skip back and forth between characters, back and forth in time periods, and jump between first and third person. One chapter is done as a powerpoint presentation.

The characters are the way the author paints them is top notch. Again though, if you are after a traditional format, this may not be the book for you.

One last thing: On the experimental format, be warned that this means the transition to other formats may not have made it cleanly. In the case of the audio book, the power-point chapter doesn't translate well, and isn't helped by the skeuomorph "slide show clicker" sound effect added. I've also heard that the same PPT chapter is difficult to read on the kindle. That aside, the book is still worth getting regardless of format.

A Visit from the Goon Squad

Saturday, March 17, 2012

Book Review: The Influencing Machine

I read Brooke Gladstone's graphic non-fiction work, The Influencing Machine: Brooke Gladstone on the Media, while on vacation this week. It's a great, superbly structured and easily digestible work on a number of complex subject matter.

The book is done in a very similar style to Scott McCloud's Understanding Comics. In fact Gladstone cites it as one of the inspirations for her work.

Where Understanding Comics looks at the medium of comics itself, The Infuence Machine looks at the evolution of media, journalism, and our relationship to them, as well as how we are affected by them. It also wraps up with a quick tour through popular futurist views on the future of media, which serves as a great crash course on the opinions being bounced around currently.

The subject matter is complex and yet easily digestible. This isn't because it's presented in comic form (though that helps - some of the metaphors used really help push a point across), but rather because Brookstone is superbly skilled in structuring her arguments and her examination.

It's a great read. Highly recommended.

The Influencing Machine: Brooke Gladstone on the Media

Sunday, March 4, 2012

Book Review: Lauren Ipsum

Lauren Ipsum is a children's book with a unique take on a well-worn theme.

The book centers around a girl, Lauren Ipsum, who finds herself lost in a strange land, and then goes through a series of adventures while trying to find her way home. In this way, its not unlike Alice in Wonderland or countless others.

What sets the book apart is that all of the characters and challenges she faces along the way are all logic puzzles and computer programming concepts. She encounters a travelling salesman, for example; or needs to formulate instructions to have some minions accomplish a task. In this sense, as its billed, it is a book about computers without any computers in it.

On the negative side, I found the characters to be a little thin and underdeveloped, but perhaps this is normal for a children's book.

The real test is whether this captures kids and entertains them while perhaps also teaching them a thing or two. I have a vacation coming up during which I plan on reading this to the kids. I'll post an update regarding how it goes after that's done.

[Update: I read this to the boys (mine and their cousins) over vacation, and the LOVED it. The older boys were trying to get ahead and outguess Lauren when she was faced with a challenge, or were trying to solve the math bit in it ahead of the book. So, highly recommended!]

 Lauren Ipsum

Friday, March 2, 2012

Book Review: Reality is Broken

I've had the pleasure of speaking to Jane McGonigal a few times, and have great respect for what she's trying to do, and for the passion she brings to the task. Unfortunately, after having slogged through her book, Reality Is Broken I have to give it a fairly negative review. This is unfortunate because as I said, I think what she's trying to do is important.

McGonigal's book is centered around the concept of using games, and the collective effort people put into playing them, to impact the real world. This can run the span of everything from connecting real-world benefits into online games, to using game-like mechanics to encourage behavior in real-world activities.

I found the book suffered from three fundamental flaws:

  1. No discussion of impact to the 'magic circle'. Those espousing the 'magic circle' idea will talk about how games have a fundamental property of taking place in a safe place that doesn't have real-world impact. It seems to me that the more you effect the real world, or the less trivial the effect, the less it's a game.
  2. Flawed logic & poorly connected research. Jane makes many, um, enthusiastic leaps of logic, which are flawed. You can see many that I've highlighted in the Kindle app (I'll figure out how to put a link here).
  3. Lack of an objective look at both sides. In looking at all the good that can be done by motivating people via games,  McGonigal really should have looked at the other side too. Can games be used to effect evil as well? As long as she's only looking at one side of the discussion, it seems flawed.
I really applaud McGonigal's goal and her passion, but I can't recommend the book.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Book Review: The Art of the Start

I read The Art of the Start recently. I'd read some of Guy Kawasaki's stuff in the past and found it humorous and easily digestible. The book promised to address not only entrepreneurship but also intrapreneurship as well, which is a little more relevant to me.

Overall, I give the book a B+. It's accessible, and hits on the main points, and does so in Guy's usual tell-it-like-it-is fashion, with some humor to flavor it. However, it really is aimed more at entrepreneurship and the intrapreneurship part is only touched on in a couple sections briefly.

Also, I have to say that it feels like a rushed and/or sub-optimal effort by Kawasaki. There are a lot of recycled jokes and anecdotes, which is OK to a degree. There are also a lot of broken metaphors, or anecdotes that don't directly illustrate the thing Kawasaki's trying to demonstrate.

If you are trying to start a business, or are thinking about it, and want an accessible "first steps" kind of guide, the book can serve in this capacity. Other folks will probably find it less useful.

The Art of the Start: The Time-Tested, Battle-Hardened Guide for Anyone Starting Anything

Friday, February 24, 2012

Book Review: Steve Jobs

I wasn't going to read the Steve Jobs biography. I figured I knew enough of his and Apple's history that I wouldn't pick up that much new. Still, so many friends recommended it, I figured I'd give it a chance.

So much has been said about it that I feel a lengthy review isn't going to add much. Instead I'll give some high level impressions and a few interesting points and leave it at that.

The biography is interesting, but overrated. Jobs was certainly an interesting, super-driven guy with a passion for well crafted product. He was also quite an asshole (which the book does admit) as well as selfish and childish (which the book touches on but less so).

While the book mentions that he was guilty of taking credit for others' ideas, it then credits him with many of others' ideas. That said, there's something to be said for recognizing good ideas from the many placed before him, and creating an environment that pushes those ideas to be better.

In the end, the lesson is that a passion for craftsmanship, perfection, and simplicity, and placing these before profit, can yield great results. We should all strive to emulate Jobs a little in this sense.

One of the best examples, I think, of that striving for perfection is glossed over at the end of the book when discussing the plans for Apple's new campus built on HP's former campus in Cupertino. The campus is going to be a giant donut-like structure that looks like this:


Given it's massive size, one could imagine that the windows, if they were say, 8' segments, would be very close to the perfect circle. However, Jobs called for *curved* glass to be made so that it would truly be a  perfect circle. Imagine the difference in cost over that size of structure.

Steve Jobs

Thursday, February 23, 2012

Welcome to the future of e-commerce

From a BoingBoing post on a bookseller's experience with Amazon bots competing with one another to game prices, when they run into bot-authored print-on-demand books (that are auto-compilations of wikipedia articles and the like):


let me tell you about another book, “Computer Game Bot Turing Test”. It's one of over 100,000 “books” “written” by a Markov chain running over random Wikipedia articles, bundled up and sold online for a ridiculous price. The publisher, Betascript, is notorious for this kind of thing. 
It gets better. There are whole species of other bots that infest the Amazon Marketplace, pretending to have used copies of books, fighting epic price wars no one ever sees. 
So with “Turing Test” we have a delightful futuristic absurdity: a computer program, pretending to be human, hawking a book about computers pretending to be human, while other computer programs pretend to have used copies of it. A book that was never actually written, much less printed and read.
The internet has everything.

Indeed it does.


Wednesday, February 1, 2012

Book Review: Have Spacesuit Will Travel

Have Space Suit, Will Travel is a Robert A Heinlein young adult novel written back in 1958. I spotted it on the shelf in at the library (in audio book form) and picked it up on a whim. I've reviewed a fair number of science fiction books over the past few years, but most of them have been fairly recent. It was interesting to go back to something from the ‘classic’ era of sci-fi, to give perspective.


The story is pretty typical for works written during the cold war and the space race. Boy dreams of going to space, luck aligns such that he does (via alien abduction), and he and a side-kick end up saving the entire human race. Through this lense, we hear the societal worries of that time: Can mankind overcome his savage nature? Will we nuke ourselves out of existence before that can happen? We also hear, as a YA novel, Heinlein trying to plant the seed with the reader to try and generate an interest in the wonders of science.

There are some surprisingly prescient views of the future in this example of Heinlein’s work. There’s an Internet-like knowledge repository, Crowd-sourcing of legal judgments, and a few other gems.



People critique the book for being dated, but I still liked it. I'm going to let my 8-yr old son tackle it on our upcoming vacation (he'll have a lot of airplane time) and see what he thinks.

Have Space Suit, Will Travel

Sunday, January 22, 2012

Book Review: The Age of Turbulence

It took me a while to get through Alan Greenspan's The Age of Turbulence , but it was well worth it.

The book can be thought of as a combination of three things, in overlapping parts. First, Greenspan's autobiography, focusing on the parts of his upbringing and career that led to his chairing the federal reserve. Secondly, a modern history of economics, US economic policy and of the past seven presidential administrations with which he worked, and of his assessment of the state of international economics and its major players. Third, it serves as his assessment of where things are heading, reviewing the major drivers that in his view affect his forecast of the next twenty five years (through 2030 - the book was published in 2007)

One of the two things I liked most about the book as the behind-the-scenes look at his relationship with all the Presidents he got the chance to work with (Presidents Nixon, Ford, Carter, Reagan, Bush I, Clinton, and Bush II). He cites Clinton as the smartest, followed by Nixon (though he found him paranoid and with a worrisome mean streak), and he had some fairly scathing words for G.W. Bush and his policies erasing the budget surpluses that Clinton had helped grow.

The other thing I liked most was that I found the book to be a good crash course in world economics, given from the perspective of someone who developed relationships with many of the world's leaders and/or their chief economists. His view of the future may or may not be correct (see criticisms below) but his view of the factors shaping the future comes from a perspective few others can offer and seems to stand up to scrutiny.

The major criticisms of the book that most seem to raise come from two perspectives. First, he's an unabashed believer in free-market capitalism, and many think his ideology clouds his judgement. This may be the case, but regardless I think he's able to see things with some degree of objectivity. He is above all data-driven, which in most cases keeps his ideology in check.

That said, the second major criticism of the book, related to the above, is that his belief in minimally-regulated free markets, was a major contributor to the housing crisis of recent years, and that even at the time of writing as it seemed the economy was on the edge of a cliff, he didn't see it. This may be true, but I saw a silver lining in this aspect. It's in this aspect of the book that you can see confirmation bias at work, and I found it a sobering reminder than even those with deep expertise are susceptible - perhaps even more so - to such failings.

It's a pretty hefty book to get through but I thought it worth doing so.

The Age of Turbulence: Adventures in a New World