ZOMG! Best game review EVAR!
Thanks to Ozymandias for the link to the Escapist new video feature, Zero Punctuation. This episode's review is of the Heavenly Sword PS3 demo, and it is the funniest thing I've seen in ages. Must see.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Thanks to Ozymandias for the link to the Escapist new video feature, Zero Punctuation. This episode's review is of the Heavenly Sword PS3 demo, and it is the funniest thing I've seen in ages. Must see.
Posted
7:32 AM
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comments
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Escapist,
GameReviews,
HeavenlySword,
Ozymandias,
PS3,
ZeroPunctuation
Man, there's a lot of stuff going on, and I don't have time to blog it all with the detail I'd like.
Here's a smattering of this week's interesting tidbits, and a quick thought or two on each. More when there's time... work's got me pretty busy right now.
That's all for now. More once I catch my breath.
Posted
9:38 PM
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BioShock,
Blogging,
ClintHocking,
EA,
Facebook,
Microsoft,
UGC,
Wikipedia
OK, that's a bit of an overstatement, but our esteemed legal eagle and blogger DonkeyXote points us to Microsoft's recently released game content usage rules that are cool because (a) they let the gamer community use game assets for things like fan art, machinema, etc, and (b) because they are written in English, not legalese.
Snip:
We know that people like you love our games and sometimes want to use things like gameplay footage, screenshots, music, and other elements of our games (“Game Content”) to make things like machinima, videos, and and other cool things (your “Item” or “Items”). We’d like to make that easier for you. So long as you can respect these rules, you can use our Game Content to make your Items.
Yes, there are rules, but this is still pretty progressive for a large company. Pretty cool.
Posted
11:12 PM
1 comments
Labels:
Legal,
Microsoft,
UserGeneratedContent
If you haven't read it, it's great.
I am so looking forward to Braid.
Posted
2:06 PM
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comments
Labels:
Braid,
IndieGames,
JonBlow,
NumberNone
Posted
12:09 AM
5
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Labels:
Documentary,
HostClub,
HostessClub,
Japan
To the earlier discussions about large media companies getting into the MMO space, today we here that Disney buys Club Penguin.
Things that are interesting about this:
Posted
2:33 PM
1 comments
Labels:
Acquisition,
ClubPenguin,
Disney,
MMOG
After a long hiatus, my new tablet and a 10 minute gap between meetings inspired me to do the following:
Note to self:
- definitely lower quality than the last few, but less time spent.
- my handwriting is awful, and on the tablet it's worse. Maybe back to using the Comic font (finally a good use for it)
- When I have time to do a decent job, it's usually on planes. Thus 3/5 of my first comics being about air travel.
- Given the name, I should at some point do one about the game business!
Posted
11:22 PM
1 comments
Labels:
Comic,
GameBizToon
...someone giving away what they charge for, and tanking their business in the process.
Wha-wha-wha-what?!
I'll explain. But first a commercial interlude. Please watch this very short video. It's brief, and it's entertaining.
OK, so this is one of a series of clever little commercials (series of them can be seen here - thanks to boingboing for the link) for a company doing technical support. Very catchy. "See how simple it is when we explain how it's done?".
Now, if that series of commercials takes off, it could be a real thorn in the side of a busking street magician that makes his living doing these exact tricks. Of course, that's not going to bother Belgacom. After all, whats a couple street magicians compared to a successful ad campaign of a large corporation. Casualties of War. Can't make a cake without breaking a few eggs and all of that.
OK, so where am I going with this?
There've been few posts as of late (Techcrunch, Raph Koster, etc) about the new Barbie Virtual World. Some see it as a response to Webkinz, which in one way is true, but it's not the most interesting way to look at it.
Barbie and Webkinz are loss leaders. They are giving it away to sell dolls or plushies or whatever. MyCoke (FKA Cokeworld) is giving it away to build brand affinity only. You don't even need to buy a can of diet/vanilla/lemon/zero coke to play this version of Habbo, you just need to not mind hangin' with the red'n'white.
Developing games costs money. Developing virtual worlds/mmos costs even more money. Building the next Wow is going to be a 50-100M affair. Building a small high-quality 2.5d casual mmo is, what, maybe $1M-$2M (of course, some are hoping to lower that, but that's another story). Blowing a couple million on development of a game title means you are going to have to do a fair number of subs/item-sales to get into the black.
But if you are selling plastic dolls nationwide at Toys-R-Us, and trying to differentiate yourself in a crowded market, then 1-2M is an efficient spend on a differentiating feature.
And if you made $26B last year selling sugar water at a healthy profit, then a couple million bucks is, my guess, a blip on the screen of the marketing budget.
At Casual Connect this year, there was a lot of talk about the big media companies (e.g. MTV/Viacom) coming into the space. What I don't think people grokked though, is that not only will they come in and compete for the same customers, but they may completely upset the apple cart in an effort to get those gamers interested in their IP (and thus watching the shows, buying the dolls, eating up all the hollywood soup and washing it down with a sugary, fizzy dose of free-to-play branded mmo.
"Free" as a business model will certainly mix things up a bit.
Now, back to my analogy.
David Copperfield isn't worried about those videos. They aren't showing us how to make a buick disappear or anything like that. Same goes for WoW. No one's giving away THAT level of experience, so Blizzard doesn't have to worry.
Yet.
Thing is though, that this combination of Christensen effect ("not good enough" creeps up on you until you find that "good enough" is way cheaper than you and nipping at your heels) and big media money are going to make for a volatile and interesting mix in the MMO/VW space over the next couple years.
This is somewhat analogous to the America's Army game a few years back. Giving away a multi-million dollar FPS as a marketing tool, they didn't put Epic or Valve out of business, but there were a few less B-level FPS's sold as a result, I'd wager.
So the thought exercise for you (as I try to bring this in for a landing), is what do you do when your competitors business model suddenly is "free"?
Posted
10:53 PM
14
comments
Labels:
Advertising,
BusinessModels,
DisruptiveTechnology,
MMOG
I'm using a combination of a job change (made a change of role within the casual games group here, but that's another post...) and my laptop migration, to clean up my act and get back on the GTD wagon.
How timely, then, that Google had Merlin Man, of 43 folders fame, come in and talk about the empty inbox. Lucky for us they posted it:
Posted
10:34 PM
1 comments
Labels:
GettingThingsDone,
GoogleVideo,
Productivity,
ProductivityPorn
REPT looks like this:=REPT(text,number_of_times)For instance, REPT("X",10) gives you "XXXXXXXXXX". For in-cell bar charts, the trick is to repeat a single bar "". When formatted in 8 point Arial font, single bars look like bar graphs.
to get this:
Posted
10:22 PM
0
comments
Labels:
Excel,
Productivity,
Visualization
Posted
9:30 PM
2
comments
Labels:
Laptop,
TabletPC,
Toshiba
Posted
9:14 PM
0
comments
Labels:
BrassBalls,
GameCrime,
GameCulture,
MMOG
Posted
1:53 PM
5
comments
Labels:
Cake,
MarthaStewart,
Wired
Today I tried to make four deposits to my Wamu ATM. After the third, upon trying the fourth, I received the above message.
Uh? Hello? You have a problem with people depositing money into your institution? You are a bank, no?
I'm sorry sir, our computerized system can't handle a massive influx of deposits. The system was written in COBOL and has only 2 bits to track deposit numbers. A fourth deposit would cause it to carry the one.
Guess I'll just store it under the mattress
Posted
10:15 PM
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comments
Terse notes I took, very quick cleanup done last night [my comments in braces]
Bernie Stolar [Yes, THAT Bernie, of Sony, Sega fame], Greg Schaffer - Team lead
Bernie comes out, talks 25 years history in the industry, blah blah.
Why is Google in game business [a question everyone came to find out]
In-game advertising. That's it.
No "G-Box", No Google Live, No Game Search, No Portal.
In-game advertising only. that's it.
Some notes on Google: 13k employees [that's it? wow]. 65% of worldwide search results. 112 languages, 157 international domains
Current work in games: Currently working with over 100 game pubs [via adsense - does that mean they know one another? Is that just "do a search on how many of our adsense partners have 'game' in their domain name"?]
Game relevant searches are popular.
How many people are Adsense partners? (1/4 of room, maybe 40 people?) - points out that Popcap raised their hands.
We currently have Adsense for search, Adsense for feeds, Adsense for audio -- now we are adding Adsense for games.
Adsense is about: Efficient workflow. Flexible buying. Robust reporting. Targeted reach. Engineered optimization.
The world (heart) games. 200M people worldwide play casual games games. [this appears to be one of two slides that were added to an otherwise template adsense pitch deck, IMHO]
As games continue to grow and cost more, ads can help. (more on budgets, growth) [Does Bernie really grok casual? Seems not. Seems to be stuck in console big budget game mindset]
Please partner with us! [Great, but he hasn't said what they are doing?]
"How will it work?"
starts with a conversation. Here's our email address.
[awkward moment where the two presenters are not sure who's queuing off of whom and when. This is a very poorly prepared pitch]
[I believe this is mostly cut and pasted slides from someone else's pitch (non-games pitch)].
"we work with advertisers to better think about users and what it means in games" [but when asked for examples, they were strugglin'. Clear that they get that games are different advertising medium, but also pretty clear it's not one they've worked in and actually spent any time selling to advertisers]
7.2B paid out to Google partners since 2003.
End and Q&A. [We're less than 30 minutes into what's supposed to be 45 minute pitch]
[WTF? What are they doing, how are they doing it? How will they tailor their experience to games, etc, etc.]
Analysis:
Best summarized as: WTF!?
This from the company that only hires PHD's that know kung-fu and have x-ray vision? The fact that I work for MS isn't coloring my opinion here. I think this was an embarrassment to Google. Talk around the show seems to indicate that many share my opinion. The presentation was poor, the product was undefined and seems to be non-existant. Didn't help that one of the presenters sat down through the whole thing. "I'm really excited to be here" - yeah, right. How about standing up while you say that.
The audience questions were mainly along the lines of trying to extract a little information about what exactly they might be doing. Answers were vague, and seemed to indicate that while they see an opportunity to take adsense to in-game ads, they've started to think about the sticky issues that come up when you try to do so, but haven't yet thought of answers to those questions. Oh, they did indicate web first (didn't say when), then download PC (didn't say when), then consoles (didn't say when but hinted that it's Sony that they are talking to).
Posted
10:47 AM
5
comments
Terse notes I took during the Day 2 keynote. [My thoughts/impressions in braces]
Aiming to be premiere provider of branded entertainment communities, and gaming is key part of that strategy
It's not just kids & boys playing games, we have gamers in every demo; kids, moms, boomers... [note the lingo, this guy definitely steeped in the TV biz]
Our goal is to be the preeminent kids and family brand of the 21st century
Check out this demo reel.
(Lots of footage of celebs, TV properties, etc, *very* little games stuff thrown in there. Seems to be falling flat with audience. Only online property in initial vid clip is Nick.com, only a minute into it, and features all the TV properties, lasted about 5 seconds. No shockwave game footage)
"Demo-targeted brands, engaging the whole family"
[more talk along these lines. Clear the games piece is just that... a piece. Part of a well-rounded marketing campaign. Not "games first"]
"this is what our audience is doing online"
casual games are to digital as video is to TV [wtf?]
biz is about:
[so far, what he's said has seemed like brand-building is first, not 3rd)
on their kids sight, 4.5M kids registed in 6m - more than anyone in the space.
acquisitions - addicting games, shockwave, neopets...
"future of a fragmented web - people not going to portals" [I agree with him on this one]
Will distribute content too, on other people's portals.
over next 2 years:
100M investment in casual gaming sites, titles and platforms (big font, this is the big announce of the keynote I guess]
Will be invested in:
Demo video 2. [There are games in this one. montage of existing game footage from the sites above, nothing new that lept out at me]
Thanks. $100M. etc etc.
Thoughts:
Overall, indicative of a growing interest in online/interactive from the major media companies. They certainly are serious when you look at the acquisitions & interest. However, some were viewing that $100M number is a kind of "right hand turn" on their part. One interesting take on this is to ask "what percentage of their total 'R&D' (probably the wrong term in this case) does this represent?". How does it compare to the total amount the spend sourcing and developing new IP for shows, etc? My guess is 3-5%. If that.
If that's the case, then it's not a right-hand-turn, but more of a toe in the water.
Of course, to those in the casual games space, it appears to be a big, serious, gnarly King Kong toe in the water!
Don't get me wrong, I'm not dissing the 100M. That's real money and they appear to have a battle plan. Should be interesting to watch.
Posted
10:01 AM
6
comments
Labels:
BusinessModels,
CasualConnect,
Commentary,
Conference,
Convergence,
Demographics,
GameIndustry,
Viacom

Posted
11:01 PM
3
comments
Labels:
CasualMMO,
GoPets,
Messenger,
MMOG,
VirtualWorld
Today was day one of the "Casual Connect" conference. Day 2, officially, I guess, since they held a kind of intro/primer track on Monday.
We also held our Microsoft Casual Games partner day on Monday, an invite-only event for developer partners, and that's one of the reasons I haven't been posting much, as I was working on a bunch of the presentations for that event, including one that I gave. They'll be posted publicly at some point in the near future, and I'll post a link at that time.
The energy at Casual Connect is pretty palpable. Interesting mix of perceptions. Existing player both enjoying the 'vindication' of having been there first, but also seeming a little put off by all these people coming to "our show" (sound familiar, GDC old timers?), and perhaps a little nervous tone to some of their voices about all the big players showing up?
And big players there were. Of course Microsoft is there, but so's Google, and Viacom, and lots of analysts and VCs. Suits! At a casual games conference! Did they not get the memo? :-)
I'm going to have to blog some lengthy posts about impressions of the show and some individual sessions later this week. In the meantime, I'll leave you with two points I think are interesting:
Another observation: If you hear someone say they beleive the future is in "MySpace + Facebook + MapleStory + YouTube + HabboHotel", you have just heard someone that has no frikkin clue what they are looking for, apart from something that will magically be worth a billion dollars in two years. Just walk away. If they are a VC, feel free to take their money first, by all means :-)
Posted
10:29 PM
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comments
Labels:
CasualConnect,
CasualGames,
Casuality,
EA,
google,
Ubisoft,
VentureCapital,
Viacom
Because YouTube is the bestest thing EVAR!
Long lost from the Siggraph Electronic Theater a few years back.
Posted
10:26 PM
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comments
Labels:
Humor,
PolygonFamily,
Siggraph,
YouTube