...and speaking of games as art
...Clint casually mentions that Ubidays (Ubi's big press rollout of the year's coming catalog) is being held at the Louvre.
Rented venue or not, I think that says something, no?
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
...Clint casually mentions that Ubidays (Ubi's big press rollout of the year's coming catalog) is being held at the Louvre.
Rented venue or not, I think that says something, no?
Posted
10:02 AM
1 comments
Labels:
ClintHocking,
Louvre,
Ubisoft
Pressed for time (long weekend or no!), here are a few things that caught my eye this week:
Posted
4:35 PM
3
comments
Labels:
Advertising,
AI,
blog google,
ESRB,
Flightsim,
Freakonomics,
MPAA,
Pax,
Scrabble,
Ubisoft
Today was day one of the "Casual Connect" conference. Day 2, officially, I guess, since they held a kind of intro/primer track on Monday.
We also held our Microsoft Casual Games partner day on Monday, an invite-only event for developer partners, and that's one of the reasons I haven't been posting much, as I was working on a bunch of the presentations for that event, including one that I gave. They'll be posted publicly at some point in the near future, and I'll post a link at that time.
The energy at Casual Connect is pretty palpable. Interesting mix of perceptions. Existing player both enjoying the 'vindication' of having been there first, but also seeming a little put off by all these people coming to "our show" (sound familiar, GDC old timers?), and perhaps a little nervous tone to some of their voices about all the big players showing up?
And big players there were. Of course Microsoft is there, but so's Google, and Viacom, and lots of analysts and VCs. Suits! At a casual games conference! Did they not get the memo? :-)
I'm going to have to blog some lengthy posts about impressions of the show and some individual sessions later this week. In the meantime, I'll leave you with two points I think are interesting:
Another observation: If you hear someone say they beleive the future is in "MySpace + Facebook + MapleStory + YouTube + HabboHotel", you have just heard someone that has no frikkin clue what they are looking for, apart from something that will magically be worth a billion dollars in two years. Just walk away. If they are a VC, feel free to take their money first, by all means :-)
Posted
10:29 PM
0
comments
Labels:
CasualConnect,
CasualGames,
Casuality,
EA,
google,
Ubisoft,
VentureCapital,
Viacom
Joystiq has a summary of what sounds like a great panel from Hollywood and Games. (Gamasutra coverage here)
My fave quote comes from Ben Mattes (link to his blog on the right) who I bumped into back at MIGS, and who I hadn't seen since I knew him 15 years ago when I was friends with his sister in school. Anyhow, Ben says:
"There's not really room for "writers" in the video game world. We have game and story designers, not writers." Flint backed him up saying, "Your job is to give meaning to the gameplay."
Well put!
Posted
8:23 AM
1 comments
Labels:
BenMattes,
HollywoodAndGamesSummit,
Ubisoft,
Writing