Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Thursday, December 6, 2012

Interesting perspectives on "mobile first"

Good post from Fred Wilson, in turn quoting another good post from Vibhu Norby, debating the pros/cons of targeting mobile first. Much of the same debate I hear game devs having as of late, and so it's relevant to that crowd.

Great quote:

"I use my phone more than anything else. I just don’t think that an entrepreneur who wants a real shot at success should start their business there. The Android and iOS platform set us up to fail by attracting us with the veneer of users, but in reality you are going to fight harder for them than is worthwhile to your business. You certainly need a mobile app to serve your customers and compete, but it should only be part of your strategy and not the whole thing"

Good read!

Sunday, October 9, 2011

More connected toy sightings

Early in the year I was saying we'd see more connected toys (see #5). I've noted a few on my radar and thought I'd call them out:

In addition, Sifteos have started shipping and several people are doing iPhone connected robot/vehicle toys like what AR Drone did last year. Tankbot is one example, or here's a comparable kickstarter project which I'm supporting.

All of these are continuing what started a number of years back with Webkinz, UBFunkeys and others, as I discussed here and here.

Will be interesting to watch this space.