Showing posts with label OnlineGaming. Show all posts
Showing posts with label OnlineGaming. Show all posts

Monday, September 24, 2007

Intolerant buffoons: Shanda bans cross-gender play

OK, this just takes the cake.

(via Kotaku), Shanda has announced that one of their MMOs, King of the World, has chose to disallow, and frozen accounts of men who chose to play female characters in-game. Emphasis below is mine:

Shanda (Nasdaq: SNDA) subsidiary Aurora Technology has frozen game accounts of male players who chose to play female in-game characters in its in-house developed MMORPG King of the World, reports 17173. Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report.

Yeah, this isn't going to be a problem, right? Not to mention that meatspace cross-dressing in order to enable in-game cross-dressing is kind of funny too.
Crazy.

Sunday, May 6, 2007

Skill vs Chance and the law

The Freakonomics blog has an interesting post about the current debate about poker, and whether it is a game of chance or a game of skill.

The reason it matters at all is because games of chance are covered by a whole other set of laws, namely those covering gambling. The online version of which has recently been outlawed.

Recently a group called the Poker Players Alliance has been trying to lobby for the legitimization of poker, esp online. Annie Duke (of TV poker fame) has a good post on it on her blog. Her post discusses how games of skill can be identified by a "can I throw the game?" test. It's a compelling argument but I suspect it's flawed. As an aside, I predict that mathematician blogs will go through a veritable meme-circle-jerk on this topic over the coming week or two :-)

Does this matter to those of us in video games if we aren't involved in making a poker variant? It does.

The game of skill vs game of chance debate is relevant to any online multiplayer games, especially if any kind of 'play-for-cash' or 'pro tournament for cash prizes' is going to be explored as a possible business model.

Currently, play-for-cash services (e.g. we offer one on MSN Games, in affiliation with a partner) go to great lengths to ensure that there are no random numbers generated differently, or other factors that could result in a randomization of the problem set thrown at the two players in such a way that could affect outcome. As a result, there's a fairly limited set of games they can work with, as each has to be customized for the service.

It's possible that precendent set with poker could affect whether the play-for-cash model thrives or withers.