Hopes for Game Innovation "Crushed"
... and by this I mean they are alive and well.
I *love* the idea behind Crush from Kuju. SWEETNESS! Go watch. You'll get it.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
... and by this I mean they are alive and well.
I *love* the idea behind Crush from Kuju. SWEETNESS! Go watch. You'll get it.
Posted
9:36 PM
4
comments
Labels:
Crush,
GameDesign,
Innovation,
PSP