The Reasons For Making It
I read a quote that I think bears paraphrasing and applying to games:
"A game is only as good as the reasons for making it"
I think it beautifully captures the reasons why games succeed or fail, as well as why a well crafted indie game like Braid, Portal, or World of Goo take take their place in the pantheon of great games alongside Red Dead Redemption, Half-Life2 or other AAA productions.
A game made for reasons of love and conviction can - if carried through to its maximum potential - trump any game made for want of commercial success.
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