Hi-end facial mocap in Rockstar's LA Noire
The video below has a nice example of how we're likely to see high end game titles evolve over the next couple years.
With performance more or less tapped out on current gen consoles, which are going to have to live on a few more years, those studios looking to out-gun their competition will increasingly do so by dialing up the spend on the authoring side.
The runtime rendering being done here doesn't look like anything that far beyond what we're seeing in other titles. However, the content authoring - combining a high-end mocap rig with recognizable actors and whats likely to be TONS of dialog - is clearly going to be a huge cost increase.
Red Dead Redemption was rumored to cost north of $100M, and LA Noire looks like it could easily climb north of there.
(And yes, the uncanny valley runs way deep)
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