In the margins
Alice pointed me to this very funny list on Joe Ludwig's blog of "50 things I never need to hear at another conference" (in this case, lampooning the wisdom of the Austin GDC crowd):
- Korea is the future.[]
- Free to play with micro transactions is the one true business model.
- Client downloads are death.
- We must look beyond the core gamer audience and embrace more casual players.
- Women are 50% of the audience.
- ...
Anyone who's done a lot of these conferences feels the sense that they've heard it all before. This list is a stinging reminder that this is indeed true.
Of course, often the most interesting part of an article is what's between the lines. The most interesting thing, for me anyway, about GDC and for that matter all conferences, is not the main content. It's the side note during a lecture about some product or feature's back story, it's the note in a post mortem about the cool idea they had but couldn't follow up on, the hallway or dinner conversation that happens after the lectures and panels are done.
The most interesting things are in the margins.
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