Book Review: Makers
I finished Cory Doctorow's Makers a few days back but haven't had time to post a review until just now, which has given me some time to mull it over a bit before doing so.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
I finished Cory Doctorow's Makers a few days back but haven't had time to post a review until just now, which has given me some time to mull it over a bit before doing so.
Posted
8:09 AM
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BookReview,
Copyright,
CoryDoctorow,
CreativeDestruction,
DesktopFabrication,
Makers
This is a good piece on why Playfish sold itself to EA.
Posted
9:47 PM
3
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BusinesModels,
EA,
Facebook,
GoldRush,
Playfish,
Trends,
XBLA
Late last week, Amazon and book publisher Macmillan got in a scrap. Macmillan demanded higher prices for it's ebooks on Kindle, and Amazon responded by pulling all books (digital and posthumous tree varieties) from it's store.
The agency model Apple proposed -- and that publishers like Macmillan enthusiastically endorse -- collapses the supply chain in a different direction, so it looks like: author -> publisher -> fixed-price distributor -> reader. In this model Amazon is shoved back into the box labelled 'fixed-price distributor' and get to take the retail cut only. Meanwhile: fewer supply chain links mean lower overheads and, ultimately, cheaper books without cutting into the authors or publishers profits.
Amazon are going to fight this one ruthlessly because if the publishers win, it destroys the profitability of their business and pushes prices down.
Posted
10:22 PM
2
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Amazon,
Apple,
BusinesModels,
DigitalDistribution,
eBooks,
GamesIndustry,
iPad,
Kindle
On the recommendation of a friend, I borrowed and read Body for Life, and fitness book by Bill Philips.
Posted
11:16 AM
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BodyForLife,
BookReview,
Exercise

Posted
10:50 AM
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iPhone,
iPhoneGames,
Psychology,
ThinkLikeAShrink
BoingBoing has this post explaining how the London Natural History Museum offers sleepovers for kids in groups of 5 or more (plus guardian) where they get to roam the museum's dinosaur skeletons and other wonders at night by flashlight.
OK, check! World, STILL AWESOME!
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4:41 PM
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Kids,
WorldStillAwesome
Posted
1:04 PM
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BookReview,
BusinesModels,
ChrisAnderson,
DigitalDistribution,
Economics,
Free,
GamesIndustry,
Marketing
Posted
11:10 PM
1 comments
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Book,
BookReview,
GamesIndustry,
Starbucked,
Starbucks
Posted
10:06 PM
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BookReview,
Kids,
Media,
MediaMeltdown

Posted
11:39 AM
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AliceTaylor,
Blogging,
DariusKezami,
DaveEdery,
MarkDeloura,
Marketing,
RaphKoster,
RobinHunicke
BoingBoing linked to an awesome two part article (1 - Body by Victoria, 2 - The Secret Is Out) in which a security expert uses digital forensics techniques to reverse engineer what retouching has been done to a photo of a model in a Victoria's Secret catalog. The photo first showed up on the fabulous Photoshop Disasters.
Posted
12:54 PM
1 comments
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Media,
Photoshop,
PR,
Secrets,
Security,
VictoriasSecret
A while back when we replaced my wife's laptop, and eventually ended up going through a Sony and a Lenovo before finally settling on a Macbook Pro, I'd meant to do a post on the difference between the out-of-box experience of the three.
The digital world, even the high end brands, has become a sleazy carnival, complete with hawkers, barkers and a bearded lady. By the time someone actually gets to your site, they've been conned, popped up, popped under and upsold so many times they really have no choice but to be skeptical.
Posted
4:30 PM
1 comments
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BusinesModels,
Marketing,
PCs,
SethGodin
Amazon reviews never reflect the product, they reflect the passion people have for the product. As Jeff Bezos has pointed out again and again, most great products get 5 star and 1 star reviews. That makes sense... why would you be passionate enough about something that's sort of 'meh' to bother writing a three star review?...The Kindle has managed to offend exactly the right people in exactly the right ways. It's not as boring as it could be, it excites passions and it has created a cadre of insanely loyal evangelists who are buying them by the handful to give as gifts.

Posted
8:40 AM
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GameReviews,
GamesIndustry,
Marketing,
MetaCritic,
SethGodin
Posted
10:36 PM
1 comments
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Amazon,
BookReview,
Kindle,
Nook
Clint pointed me a while back to Permanent Death, a free e-book/machinima/something from Ben Abraham narrating his experience in trying to play Far Car 2 through on a single life. In the author's words it is:
391 pages long and features hundreds of full colour screenshots from Far Cry 2, one of the most beautiful games of recent times. It chronicles my progress from the beginning of the game all the way to the end of my single in-game life some 20 play hours later. Permanent Death represents a large portion of a year of my life, and an obsession with a game that captured my imagination in a way that I struggle to articulate.
Posted
11:29 PM
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BookReview,
ClintHocking,
FarCry2,
GameDesign,
PermanentDeath
I've been a big fan of James Burke since my sister and I used to sit through any of the Connections series reruns that the CBC would pull out of the BBC mothballs whenever they'd run out of Beachcombers episodes to air.
Posted
3:17 PM
4
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BookReview,
Circles,
Connections,
JamesBurke
I listened through The Post-American World in audio form during a drive up to Seattle and back, and then finished it off during this week's commute.
Posted
3:39 PM
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BookReview,
Economics,
FareedZakaria,
Politics,
ThePostAmericanWorld

Posted
9:41 AM
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Left4Dead,
PopCulture,
ScoobyDoo,
Threadless,
Zombies

I recently watched TILT: The Battle to Save Pinball [Official site here], a documentary about the decline of pinball, of Williams (the industry's leading manufacturer), and of the effort to save the industry through one last big R&D project.
Posted
11:58 AM
5
comments
Labels:
Documentary,
GameDesign,
GamesIndustry,
Pinball,
Tilt:TheBattleToSavePinball
I subscribe to a podcast of famous speeches, and today was listening to General MacArthur's "Duty, Honor, Country" speech given at Westpoint in 1962. Transcript here.
...in memory's eye I could see those staggering columns of the First World War, bending under soggy packs, on many a weary march from dripping dusk to drizzling dawn, slogging ankle-deep through the mire of shell-shocked roads, to form grimly for the attack, blue-lipped, covered with sludge and mud, chilled by the wind and rain, driving home to their objective, and for many, to the judgment seat of God.
We use words like "honor," "code," "loyalty." We use these words as the backbone of a life spent defending something. You use them as a punch line.
Duty, Honor, Country: Those three hallowed words reverently dictate what you ought to be, what you can be, what you will be. They are your rallying points: to build courage when courage seems to fail; to regain faith when there seems to be little cause for faith; to create hope when hope becomes forlorn.
Unhappily, I possess neither that eloquence of diction, that poetry of imagination, nor that brilliance of metaphor to tell you all that they mean.
The unbelievers will say they are but words, but a slogan, but a flamboyant phrase. Every pedant, every demagogue, every cynic, every hypocrite, every troublemaker, and I am sorry to say, some others of an entirely different character, will try to downgrade them even to the extent of mockery and ridicule.
I guess I shouldn't be surprised of the source of inspiration, but I thought it was interesting.
Posted
11:42 PM
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AFewGoodMen,
GeneralMacArthur,
JackNicholson,
Speaking,
Speeches
One of the downsides of committing to writing reviews of the books I read is that people then know what you read; and in some circles, admitting you read Gladwell's work is a little like admitting take your relationship advice from Dr Laura or your financial advice from that button-happy dude on Fox.
Posted
8:12 AM
1 comments
Labels:
BookReview,
MalcolmGladwell,
WhatTheDogSaw
Last night's PAGDIG meet-up had Andrew Stern (Catz, Babyz, Facade) of Stumptown Game Machine give a talk about the development of TouchPets Dogs for iPhone. Good talk and I took some notes. Here they are.
TouchPets Dogs is an iphone-based, modernized take on the 'pet simulator' genre that Stern gave birth to with Dogz and Catz back in 1995. Not surprising that when NGMoco wanted to do a game along these lines, they came to find The Man :-). The game uses a business model that is kind of a hybrid of pay-to-play and pay-for-upgrades, and indeed they are evolving the business model on the fly based on performance. It also uses gesture input, accelerometers and all the usual iPhone platform candy.
Ok, so, notes [with added commentary in braces]
What went wrong:
* [lots of questions and talk about this afterward. One of the challenges being echoed from XBLA, then iphone, and now Facebook. High dependence on single gatekeeper, with no commit from gatekeeper on how policies/APIs will change, whether notice will be given, etc. People are betting their companies on stuff that can be pulled out from under them with hous notice]
What went right:
It was a good talk and we went over to Stumptown's studio afterward for a release party, complete with snack foods served on dogfood bowls. Woof!
Posted
9:10 AM
1 comments
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AndrewStern,
GameBudgets,
iPhone,
iPhoneGames,
NGMoco,
PostMortem,
StumptownGameMachine
I have mixed feelings about James Paul Gee's Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy.
Posted
11:33 PM
1 comments
Labels:
BookReview,
GoodLearning,
GoodVideoGames,
JamesPaulGee

We are currently wealthy, fat, comfortable and complacent. We have currently a built-in allergy to unpleasant or disturbing information. Our mass media reflect this. But unless we get up off our fat surpluses and recognize that television in the main is being used to distract, delude, amuse and insulate us, then television and those who finance it, those who look at it and those who work at it, may see a totally different picture too late.[1]
I do not advocate that we turn television into a 27-inch wailing wall, where longhairs constantly moan about the state of our culture and our defense. But I would just like to see it reflect occasionally the hard, unyielding realities of the world in which we live. I would like to see it done inside the existing framework, and I would like to see the doing of it redound to the credit of those who finance and program it. Measure the results by Nielsen, Trendex or Silex-it doesn't matter. The main thing is to try[2]. The responsibility can be easily placed, in spite of all the mouthings about giving the public what it wants. It rests on big business, and on big television, and it rests at the top. Responsibility is not something that can be assigned or delegated. And it promises its own reward: good business and good television.[3]
Perhaps no one will do anything about it. I have ventured to outline it against a background of criticism that may have been too harsh only because I could think of nothing better. Someone once said--I think it was Max Eastman--that "that publisher serves his advertiser best who best serves his readers." I cannot believe that radio and television, or the corporation that finance the programs, are serving well or truly their viewers or listeners, or themselves.[4]
I began by saying that our history will be what we make it. If we go on as we are, then history will take its revenge, and retribution will not limp in catching up with us.[1]
We are to a large extent an imitative society. If one or two or three corporations would undertake to devote just a small traction of their advertising appropriation along the lines that I have suggested, the procedure would grow by contagion; the economic burden would be bearable, and there might ensue a most exciting adventure--exposure to ideas and the bringing of reality into the homes of the nation.
To those who say people wouldn't look; they wouldn't be interested; they're too complacent, indifferent and insulated, I can only reply: There is, in one reporter's opinion, considerable evidence against that contention. But even if they are right, what have they got to lose? Because if they are right, and this instrument is good for nothing but to entertain, amuse and insulate, then the tube is flickering now and we will soon see that the whole struggle is lost.
This instrument can teach, it can illuminate; yes, and it can even inspire. But it can do so only to the extent that humans are determined to use it to those ends. Otherwise it is merely wires and lights in a box.[5]
Posted
11:21 AM
2
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Art,
ChrisHecker,
Conference,
GameCulture,
GameIndustry,
IGDA,
IGDA-LF,
Keynote,
MIGS
Posted
4:12 PM
1 comments
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GameReviews,
GamesIndustry,
Marketing,
MetaCritic

Posted
2:17 PM
0
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BookReview,
BusinessBooks,
HowTheMightyFall,
JimCollins
From Techcrunch today:
Electronic Arts closed it’s anticipated acquisitionof social gaming startup Playfish for $275 million in cash. An additional $25 million in stock will be set aside for retaining the top talent at the startup, and another $100 million in earnouts are part of the deal as well if the business hits certain milestones. So the total value of the deal could amount to as much as $400 million when all is said and done.
Posted
11:13 AM
1 comments
Labels:
Acquisition,
BusinessModels,
EA,
Facebook,
Playfish,
SocialGames
Seize the Daylight is a history of daylight saving time.
Posted
11:02 AM
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BenjaminFranklin,
BookReview,
DavidPrerau,
SeizeTheDaylight
I've often found that some of the best lessons in marketing are those involving commodity products. No difference between Coke and Pepsi, so the marketing better get creative, right?
Posted
8:49 AM
2
comments
Labels:
distribution,
IndieGames,
Marketing,
Sodapop
Well, it's November, and I've almost wrapped up the 'summer project' play structure. It was a sunny day yesterday so I snapped a couple pics.
An off-the-shelf structure wouldn't work because we were building on an incline and over a retaining wall, so we decided to do something custom. As usual, this led to my getting a bit carried away.
Original rough concept in Sketchup:
Same, with rough orientation in situ:
Final product (still need a few pieces of trim, a pirate flag for the mast, etc):
From the downhill side (still needs a few pieces of 'hull' planking), showing slide and climbing wall:
Posted
9:00 AM
0
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Labels:
House,
Kids,
Playstructure