Showing posts with label Blogging. Show all posts
Showing posts with label Blogging. Show all posts

Monday, January 3, 2011

Twitter-abstinence experiment over

A couple years ago, when all the intertubers got all hot and bothered over the next wave of technical hullaballoo, namely Twitter, I decided to try an experiment and sit out one round of technology.


Well, it's been long enough and here I am: @kimpall.

Did I learn anything from the experiment?
  • It's not the end of the world to be off the grid, or at least off the latest medium/tech. In fact, plenty of young, tech-savvy, innovative people are not on Twitter or Facebook, and yet they manage to thrive. Imagine that, twittees!
  • Twitter, like Facebook, can be a serious timewaster and ADD magnet, if you let it (at least it seems that way)
  • On the other hand, it seems a killer app at conferences
  • While I don't need to be abreast of every meme to the very minute, it does seem like there's a lack of reliability of the more relevant memes leaping off of Twitter and onto the less ephemeral blogosphere. Some do, some don't.
So, I'm on it, but I will aim to have some goals while using it. I'll try to keep time-wasters to a medium (try...)

Sunday, January 10, 2010

The Five Year Post

2010 has started with a ****load of work, and so the usual set of predictions I'd write at the beginning of the year has had to wait. At the same time though, I noticed that the fifth anniversary of my blog has come up. I thought it was worth taking a few minutes to ponder what's happened in that time.

Personally, a lot has happened. The twins went from cute little one year olds to thriving, brilliant little kindergartners (and gamers!). We had a smaller auxiliary backup child. I moved from Intel to Microsoft and back to Intel again (which brought a move from PDX to SEA and back to PDX). I went from running an engineering team to doing business development to doing long-term business planning. Hard-core games to casual games and back again. I edited GPG5, and of course, wrote a 1301 of blog posts. 1302 if you count this one.

To quote JK Simmons in Burn After Reading, "So... what have we learned?"

I'm certainly posting a lot less, from almost 400 posts in my first year, down a bit in 2006, sharply dropping off 2007,2008, and levelling off in 2009 with almost 150 posts. Part of this is attributable to things like Facebook, where more trivial short subjects and links might get posted as a FB status update rather than a blog post. Mostly though, it's concentration of my effort on the blog toward matters that I think will provide interesting food for thought and spur conversation in the blogosphere. In contrast, I do less linking to other people's stuff (I really should get my del.icio.us links working in an automated fashion, as it would make doing that far easier)

I did a couple experiments in generating revenue. I never thought these would amount to much, but want to experiment a bit just to understand the mechanics of it:
  • I tried advertising with Google, later switching to TextLinkAds. the latter pays WAY more, generating a steady $30/40 month (google was much less). Hey, its beer money.
  • Amazon associates, for my level of traffic, is hardly worth the effort, generating maybe $10/year for me. The new relationship with Google should make the link building/posting easier, but otherwise its not worth the bother.
  • There was a period a couple years back when bloggers/social media frequented the news. A bunch of people sent me copies of products in hopes that getting blogs to write about them was the new path to success. That seems to have tapered off, which I believe indicates less indiscriminate shot-gunning of product.
It's no secret that traffic can spike depending who links to you and why. The most popular posts (as judged by linkage, comments, etc) fall into a couple categories:
In thinking about it though, the popularity of the blog (what little it has) is of little import. The entire effort has been highly positive, and the value has come mainly from two things:

First, the blog provides a place for me to post my thoughts, and this in turn requires me to organize them. When I post something on a technology or business models or whatever, I'm forced to structure my thoughts into an argument, look to the other side, etc. This leads to a better understanding on the topic.

Bigger than this though, is what the blog has done to start new friendships or reinforce existing ones. It's through the blog that I've become (or become better) friends like Mark, Robin, Alice, Darius, Raph, David, and many many others.

For these two reasons alone I would highly recommend blogging as an activity for building relations, structuring ideas, and getting feedback. From this respect its been a huge return for the time invested.

Lets hope it continues to be for the next five years!

Wednesday, August 20, 2008

One way to get to the root of a problem...

Awesome post up by Positech Games' Cliff Harris, in which he, when trying to figure out why people pirate his games, decided to ASK THEM, via his blog.

The comments back were detailed, thoughtful and enlightening. Cliff also outlines a plan to take action based on the feedback received. Put another check in the 'DRM does more harm than good' column:

1) No more DRM

I only used DRM for one game (Democracy 2) and it's trivial. It's a one-time only internet code lookup for the full version. I've read enough otherwise honest people complain about DRM to see that its probably hurting more than it help's. I had planned on using the same system for Kudos 2, but I've changed my mind on that. I have also removed it from Democracy 2 today. I now use no DRM at all."

It's a cool read for a bunch of reasons. Check it out.

Monday, May 12, 2008

Back on the horse...

Man... over 2 weeks without posting. Very unlike me. (VGVC is lagging even more. Really ought to do something about that...)

Things have been busy between work & settling into the new house. Work's also involved some travel. Did a few days in San Fran for work-related meetings, dinner with Chris, lunch with... well, no one talks about Fight Club.

Montreal last week for 3 days which was fun, but tightly packed. Work related meetings and dinners, tons of work to do in small gaps of time between, and then one afternoon of visits with mom, dad, friends. Flew back 6:00am Saturday to attend Adam & Stacey's wedding party.

Hopefully should catch up now that I am stationary (I think?) until GDC Paris.

Monday, October 22, 2007

Look ma, I dun got famuss!

I got a bunch of ribbing at work today because Jane put together a top-ten list of gaming blogs and put my name on it, and it got mailed around the office.

Seriously though, some comments on her list:

  • As I pointed out in the comment thread, I think the only must-read blogs that I think deserve to be on there that weren't are Raph Koster's (www.raphkoster.com) and Alice Taylors (http://crystaltips.typepad.com/wonderland/). I should have also added Jane's site, but she needs to get back to posting a little more often! (hint hint)
  • Four of the Ten are Microsoft employees (myself, David Edery, Andre Vrignaud and Dan Cook). This is, I think, itself a statement about the forward-thinking, blogger-friendly culture at MS)
  • None of the four are the more 'official' Gamerscore or Major Nelson blogs. Not that those are "fake" or anything, but I thought it worth noting.

Sunday, August 19, 2007

The Internets are on FIRE!

Man, there's a lot of stuff going on, and I don't have time to blog it all with the detail I'd like.



Here's a smattering of this week's interesting tidbits, and a quick thought or two on each. More when there's time... work's got me pretty busy right now.




  • EA gets caught with their hand in the cookie jar, or rather in the Wikipedia, for makin' a little revisionist history. Jeez guys, I get why some clueless government lackey does this, but a tech company? Don't know know you can't put the toothpaste back in the tube? Also, I just don't get why people think their company's wikipedia entry is what gives tehm their rep. Your company gets it's rep from it's behavior, and thus ya just screwed the pooch a little more, didn't ya?

  • Clint Hocking takes PC Gamer's Vederman opening salvo on Far Cry 2 ("will it be art? Will it have the power to affect you emotionally on anything other than a surface level? Probably not.") as a personal throwing down of the gauntlet. One thing about that Clint, he does love his wicked problems (see also here). Go Clint Go! We're rooting for ya!

  • Bioshock is getting crazy good reviews. While I'm glad for the developer and for what it's doing for our platforms, I more depressed about it overall, and have a lengthier post I'd like to write about "local maxima and the game industry", but that's for another day.

  • Not only is Facebook going to eat the social networking universe, it's also turning out to be a pretty compelling game platform as well - especially for play-by-mail type scenarios. No wonder people say it's a black hole.

  • Related to the above, I think it's only a matter of time before Scrabulous (I've been playing the facebook app version) gets sued and shut down. Oh well, enjoy while you can!

  • Parks Associates reports that gaming is the most popular activity on the web - more than blogging/reading/socialnetworking/youtubin', etc, etc. (And no, this doesn't contradit my previous post - the games will just move onto facebook - it's the platform, silly).

  • EA says user created content is the next big thing in games. I agree. This is another subject I need to do a longer post on, but I have come around 100% on the UGC thing. I will say a couple quick things: (1) I don't think it's going to happen in the way EA anticipates - or likes, (2) there's going to be a TON of interesting discussion on user and creator IP rights, ownership, copyright protection, etc, in the coming years (like I said at the conclusion of my MIGS talk last year - Customer Ownership is going to come by granting customers ownership. Also relevant is this 2004(!) Clay Shirky quote: "So forget about blogs and bloggers and blogging and focus on this -- the cost and difficulty of publishing absolutely anything, by anyone, into a global medium, just got a whole lot lower. And the effects of that increased pool of potential producers is going to be vast."

That's all for now. More once I catch my breath.

Tuesday, June 26, 2007

Gaming Blogs of the Fairer Sex

It may just be proportional to the growth of the blogosphere, but I've noted a fair number of gaming blogs by and for the fairer sex. These have certainly been around a while (I've been a reader of Jane's site for a while, for example), but there do seem to be more of them cropping up.

My list of feeds includes:
Feminist Gamers (along with the associated Cerise 'zine)
GameGirlz (go Canada!)
New Game Plus
Heroine Next Door
Guilded Lillies

Just to name a few examples.

Anyhow, a new one came to my attention, Girl in the Machine. And with reviews/editorials like this one of Super Princess Peach, and posts with titles like Lara Croft's Ten Year Mam Jam, I have a new favorite feminist gamer blog!

Tuesday, June 19, 2007

And now, a word from our sponsors...

I'm selling out. I'm putting up ads.

Not that I really think I can sell out for an significant amount of coin, but I want to play around a bit with the consumer-side of adsense and some of it's competitors, so I'm trying a couple things for a few months and I'll see how they pan out. I'll share results (if any) here at that time.

The first thing is putting an ad block on my blog. I'm using text ad links and as you can see (at right, under 'sponsors') they have yet to populate the feed. We'll see whether anything comes of it. Proceeds from these ads, if any, will go to my yearly contribution to the EFF. Ads won't be a big part of the blog and the blog will continue to deliver the miniscule value that it does by entertaining readers via my pedantic banter about games, kids, and my cat, etc. It'll also serve as the yardstick for the other thing I'm doing.

The second thing I'm trying is a little more interesting, IMHO. Inspired by this Seth Godin post, I created another blog, with a very narrow focus. It'll get one post a day, and that's it. You can find it at www.gamebizvideo.com. Proceeds from the ads on this site (again, should there be any), will be used to market the blog itself. I want to see whether niche content + shoestring bootstrapping can work. Again, I'll share results here.

That is all, we now return you to regularly scheduled programming.

Sunday, April 29, 2007

Technology is to politics as chocolate is to peanut butter

And if you don't think so, I think you'd change your mind after attending this conference:

Personal Democracy Forum – Technology Is Changing Politics.

Check out a partial speaker list:

Tom Friedman, Arianna Huffington, Jay Rosen, Kim Malone, Robert Scoble, Jeff Jarvis, Cheryl Contee, Eli Pariser, Sara Horowitz, Josh Marshall, Ruby Sinreich, Craig Newmark, Joe Trippi, Becki Donatelli, Andrew Keen, Ellen Miller, Chris Rabb, David All, Todd Ziegler, Allison Fine, Clay Shirky, Liza Sabater, Brian Dear, Ben Rattray, Seth Godin, Steve Urquhart, Mindy Finn, Mike Turk, Zack Exley, Walter Fields and Robert Greenwald.

Thanks to Seth for the link.

Wednesday, March 28, 2007

The downside of anonymity in the blogosphere

Creating Passionate Users is a fantastic blog. A real gem, and definitely on the short list on my blogroll.

Which is why its extra disappointing that Kathy Sierra, the blog's owner, was recently threatened by some anonymous posters on another blog (warning: that link is disturbing to read). Threatened to the point where she feels forced to hide, forced to cancel speaking engagements, etc.

If she decides to quit blogging, the world will be poorer for it.

It saddens me that mysogynist trolls like this still exist in this day and age. I guess I'm not surprised, but it's a sad reminder.

The anonymity afforded by the internet just fuels it further of course, and it's got me thinking about anonymity some.

Two subjects get confused in many of the posts on this topic come up: Free speech and anonymity.

Free speech is a good thing. People should be allowed to share ideas, but as Kathy points out, death threats are not protected speech, nor should they be.

There are reasons to allow for and protect anonymity: press sources, whistleblowers, etc.

Its the combination of the two that disturbs me. It seems teh price of free speech should at the least be assignment of your name to your statements, and that you be held accountable for your words.

I've been pretty lucky in that most posts on this blog have been reasonable, but there have been a few examples where someone disagreed with a point, told me I was wrong, etc, without making an argument, and without identifying themselves.

"'cuz I said so" doesn't count for much when I don't know who "I" is.

Not sure I have any constructive suggestions here. I'm just saddened by it all, is all.

Sunday, February 18, 2007

Long time no update

Sorry blogosphere, I've been busy. Work, kids, wife, getting ready for GDC, etc.

I also have to admit that I've sunk an ungodly amount of time into Saint's Row on the 360 lately. Just an hour or two a day but it adds up! Anyhow, here's an update on that and a number of other games I've had some time with.

Saints Row:

  • Saint's Row is good, if you like the GTA-3 style sandbox games.
  • I thought the missions/story/writing/etc was pretty good. No one's winning a pulitzer, but hey, it's as good as other high end game titles out there.
  • I'm all for 'games for grownups', and with the language and content to suit it - where it helps the story. There were a few (not many) places where it was so over the top that it detracted from the story and felt more... adolescent. The escort missions (where you drive around a call girl and her client, trying to avoid the paparazzi while they get their freak on) were just over the top. Didn't add to it.
  • A couple of the aside-from-story activities (eg. Hitman, Chop Shop) felt totally like a needle in a haystack. Even more true for the music cd's and tag locations all over the city. There was little in the way of a feedback mechanism to let the player know they were on the right track. For example, Hitman should have let you ask passers-by (by shaking them down, bribing them, etc) if they'd seen someone, letting you do the time-based equivalent of a sonar ping; "he was here 3 minutes ago".
  • I finished the story long ago. The amount of work to mop up all the onesy-twosey 10 point acheivements is pretty high - so why won't I put it down?

Lost Planet:

  • Played it through to end of first boss. Maybe that isn't enough to judge it but...
  • ...I can't beleive people are rating this game as high as they are.
  • Writing is attrocious. I know some of it is 'lost in translation', but even that's not the whole problem. THe story right out of the gate is full of holes, and then they plug those holes with cliches. Ugh. It's laughable.
  • It's pretty. OK, that's good.
  • The enemy AI is crap. Boss fights (well, the first one anyway) feel very 1990's.

Crackdown:

  • Haven't played it yet, but I *have* it. Maybe tommorrow.

Pacman, Ms Pacman:

  • I'm assuming you know these games. If you are an acheivment-chaser, these are pretty easy to bang through to get them all. I have 200/200 on Ms P, and 170/200 on Mr P. Getting all four ghosts with all four powerups on Mr P is pretty hard.

Root Beer Tapper:

  • I haven't given this one much of a chance yet, but I'm curious how well I can get used to the controller. Tapper in the arcade was always a button-up/button-down dependant game, where the button was effectively replaced by a keg-tap-lever type of controller. The button might have been better mapped to one of the analog controllers?

OK. Back to GDC planning. I'm doing 3 sessions there. More on that in the next day or two...