My name is Ali, I'm your friendly pirate today.
As I'm prone to posting references to business models in other industries, I cannot help posting this link to a cool story on NPR about the business of Somali pirates.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
As I'm prone to posting references to business models in other industries, I cannot help posting this link to a cool story on NPR about the business of Somali pirates.
Posted
7:25 AM
0
comments
Labels:
BusinessModels,
Piracy,
Pirates
BoingBoing's linking to a cool story about how the makers of the Warhammer MMO are going to be erecting statues of the top players in the game world to honor their accomplishments.
Very cool indeed.
The thought exercise for the reader is this: if games did more gestures like this for customers, wouldn't that be a more-carrot-less-stick approach to the piracy problem? (Not unlike the personalized game idea I discussed a while back).
Posted
9:51 PM
3
comments
Labels:
MMO,
Personalization,
Piracy,
Warhammer
The Internet is a conundrum of opposites!
Posted
10:34 PM
1 comments
Labels:
BrandonSheffield,
CliffHarris,
Crytek,
DRM,
Id,
Nokia,
Piracy,
RIAA,
ToddHollenshead
Awesome post up by Positech Games' Cliff Harris, in which he, when trying to figure out why people pirate his games, decided to ASK THEM, via his blog.
The comments back were detailed, thoughtful and enlightening. Cliff also outlines a plan to take action based on the feedback received. Put another check in the 'DRM does more harm than good' column:
1) No more DRMIt's a cool read for a bunch of reasons. Check it out.I only used DRM for one game (Democracy 2) and it's trivial. It's a one-time only internet code lookup for the full version. I've read enough otherwise honest people complain about DRM to see that its probably hurting more than it help's. I had planned on using the same system for Kudos 2, but I've changed my mind on that. I have also removed it from Democracy 2 today. I now use no DRM at all."
Posted
11:42 PM
0
comments
Labels:
Blogging,
CliffHarris,
CustomerFeedback,
DRM,
Piracy,
PositechGames
For those unfamiliar with this great little enterprise, here's how it works: You bring the kids in, they pick a type of bear, various accoutrements, and go through a ritual where the bear is 'brought to life' by filling him with stuffing and inserting a heart. Before inserting the heart, your kids rub it on their head to make it smart, on their muscles to make it strong, etc.
Anyhow, the result is that they get a bear that is 'unique', and are given a birth certificate for the bear with the name they give him.
Posted
2:03 PM
44
comments
Labels:
BusinessModels,
GameDesign,
GameDevelopment,
MusicIndustry,
Personalization,
Piracy