The (repeatedly false) reports of the death of PC Games
Over the past five years, I've read what have to amount to hundreds of articles, blog posts, analyst reports, etc, on the future of PC games, declaring them either dead, or alive and well.
The reality, of course, lies somewhere in between, or that they are both true, depending how you look at it.
This article by Rob Fahey on GamesIndustry.Biz, is the best article I've read on the subject in a long time. Rather than go for the sensationalist tactic of taking one side or the other, he paints a more accurate, nuanced view of reality:
For once, this isn't the cyclical question of whether consoles will kill the PC market - a question asked so often, and answered with such an emphatic negative, that it finally seems to have fallen out of the industry's discourse, and good riddance. Rather, it is a genuine desire, both on the creative and financial sides of the business, to understand just what shape PC gaming is going to take in the coming years.
For a long time, it was simple to categorise PC games as "hardcore", with console titles seen as more casual. It wasn't a division that was entirely accurate, but it was close enough to the mark to be useful - for a while, at least.
That's simply no longer the case. While the PC still plays host to some of the most hardcore gaming genres, such as massively multiplayer games, realistic flight simulators and real-time strategy titles, a huge new market of ultra-casual games has also opened up on the platform.
It's a good read, especially for those that aren't close enough to the business to get a sense of both side of the story.
1 comment:
It's as I've been saying for ages, PC gaming isn't dying, it's evolving.
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