Showing posts with label XboxLiveArcade. Show all posts
Showing posts with label XboxLiveArcade. Show all posts

Monday, December 13, 2010

The boy who cried 'advergame'

So, back in 2006, Microsoft did a deal with Burger King to do 3 BK-branded titles and distribute them with value meals at a nominal fee ($3.99). The fee aside, these were essentially free advertising-subsidized game titles for the console.


The three titles were met with lukewarm acceptance (Sneak King got a 54 on Metacritic, Big Bumpin a 63, Pocket Bike Racers a 54), with a nod of the head to the $3.99 price point.

Then Yaris came out, and was deservedly panned. A 17 on MC, which, well, you have to really try to score that low don't you.

Later, another ad-supported title, Doritos Dash of Destruction, came out and scored a 53, and yes, wasn't a very good game.

Then in the past week, two more Doritos-sponsored games were released on Xbox Live Arcade. "Harms Way", and "Doritos Crash Course". How did they do on meta-critic?

No one has rated either one? Really? Not one critic review? Not one user review? Really?

Is it possible that people have become so soured on sponsored titles that they just assume they are crap?

Here's the thing too. I played Crash Course a while last night... and it's pretty good. Kind of a Trials-HD meets Ninja Warrior using player avatars. Definitely better than a lot of games I've paid $10 for. Proof that the ad-supported model can work on console.

If only people don't assume that they get what they pay for.


Friday, November 23, 2007

Space Giraffe Author Having a Cow

Just read this gamasutra piece about Jeff Minter's latest ranting about XBLA. Last time it was the "soul crushing" approval process (aka Minter learns what shipping on consoles is like), this time it's the threat to abandon game development because he's disappointed in the sales of Space Giraffe, especially that it was outperformed by Frogger.

I have mixed feelings about this.

One the one hand, yes, its disappointing that gamers don't "vote with their money" and reward indie development and original content. I too find it frustrating that Pac man or Frogger outperform some original fare.

On the other hand, its their right. Its also just the reality of how things are, so get over it. Same thing exists with movies, music and books.

I think he'd do well to also point a finger or two at himself. The game is good, but it's hard, it's far from accessible, and the point it tries to make isn't immediately apparent (if your game takes someone as bright as Jon to explain it, then you have a problem).

To borrow Jon's comparison, if you write Ulysses, don't be disappointed if it doesn't sell like Harry Potter.

One other thing that is an important point to note in today's try-n-buy world: People will try the game. So Jeff (or others for that matter) can blame Frogger or other games all they want, but at the end of the day, if you build a game that really is all that, then people will try it, and hopefully buy it. If the trial doesn't hook them, then that's not Frogger's fault, is it?

Monday, July 2, 2007

Obligatory (sparse) WiiWare commentary

If you heard something un-applish within this past week's din of prelaunch iPhone religious euphoria (seriously folks, it's not like burning tablets are scheduled to fly out of shrubs this week or something), that noise might have been Nintendo's beloved son, Reggie Fils Aime, announcing WiiWare, Nintendo's XBLA-like program for 3rd party downloadable games on the Wii.


Plenty of commentary so far (Dave and Ian both have good posts on the subject). Like both of them, I have a lot of questions and would go a step further to say that I think they either havent' thought things through entirely, or are being disingenuous in their promises.

I frankly do not beleive they can approach it in a way that titles are not vetted by Nintendo. They have stated that titles will need to be rated, and AO ratings would not fly, but I don't think that's enough.

Echoing and adding to the list of unanswered questions that David and Ian raised:

  • What of content that might get an M or T rating, but that some groups would find offensive (e.g. Nazis), or for that matter, that some corporate groups would find offensive (would The McDonald Game fly?)
  • If they aren't vetting concepts, then how are they prioritizing dev kits? From what I understand, there's a pent up demand for them, so how is this allocated if they have no idea what a dev is working on (or is this the real gating factor)
  • If they aren't vetting concepts, but have the right to refuse games based on the above factors or other reasons, then might developers sink a couple hundred thousand into a game only to be turned away when showing up to Wiiware wanting to hang out their shingle?

I guess details will become clearer as we near the first release of titles, but I am skeptical to say the least.

Friday, June 15, 2007

Wacka Wacka Redux


Got around to playing Pac Man Championship Edition on Xbox Live Arcade tonight.


It's really quite good. Like most of the reviews are saying, it should have been called something else. Pac Man 2 perhaps. Anyhow, it's good. Check it out.