Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Tuesday, November 27, 2012

My Game Developer Magazine Business Columns

I just realized that a few of my columns for GD Mag's business columns are available online, so I thought I'd put together a list of them here:

[update - added link for December]

December 2012: A retrospective on the year's business trends and on future directions

October 2012: On Crowdfunding and "Emotional Equity"

June 2012: On the Kickstarter Goldrush

April 2012: On the PC vs Console cycle of life, and whether that cycle is broken

March 2012 (requires subscription) - On Copyright

January 2012  (requires subscription) - Some pertinent business books from 2011

November 2011 (requires subscription) - On digital distribution, efficiency, and who should benefit from that efficiency.

June 2011 - (requires subscription) wherefore art thou wikileaks


Sunday, October 25, 2009

Book Review: On Writing

I'm not a big fan of Stephen King's, but some time ago I'd heard good things about his non-fiction work, On Writing. I recently got to it on my Amazon queue, and got through this week.


The book is half autobiography, half instruction manual. The first half of the book recounts tales of his childhood and school years, through to early adulthood and married life, touching on his life as a young writer and the experiences that formed that writer. The latter half is a collection of thoughts on being a professional writer; on the craft and the business.

The autobiographical part was entertaining, and at the same time interesting. In particular it was interesting to hear how some of his books that I'd read (or seen in movie form) were metaphors for parts of his life (e.g. Misery, in which a crazed fan holds an author hostage and forces him to write what she wants, was written while King was addicted to Cocaine. He was 'held hostage' by the addiction, and not in control of what he was writing).

I got much more out of the second part of the book. Even if, like me, you don't plan on writing any fiction, it has plenty to offer anyone who puts pen to paper to convey ideas. Some reminders on basic structure and grammar are there, as are some useful rules of thumb (e.g. "second draft = first draft - 10%").

I also thought it was interesting how he often doesn't know how the story is going to come together, but "puts characters in a predicament and then watch[es] them try to work themselves free". There's a similarity here to how, for me at least, sometimes writing is about getting complex ideas down to try and work them out.

The only downside is that while the book is ten years old (it was published in 2002, but the bulk of it was written before 1999, before an accident delayed it's publishing), but the mindset vis-a-vis publishing is ten or twenty years older than that, and definitely pre-Internet. For that part of it at least, I'd look to more timely authors and thinkers. Cory Doctorow has written numerous pieces on the subject, and Scott McCloud's Reinventing Comics has a lot to offer as well.

Despite this shortcoming, I recommend the book for anyone that does any writing. For those that don't, well, what are you waiting for?

Thursday, June 28, 2007

Hollywood and Games summit panel

Joystiq has a summary of what sounds like a great panel from Hollywood and Games. (Gamasutra coverage here)

My fave quote comes from Ben Mattes (link to his blog on the right) who I bumped into back at MIGS, and who I hadn't seen since I knew him 15 years ago when I was friends with his sister in school. Anyhow, Ben says:

"There's not really room for "writers" in the video game world. We have game and story designers, not writers." Flint backed him up saying, "Your job is to give meaning to the gameplay."

Well put!