Showing posts with label Scrabble. Show all posts
Showing posts with label Scrabble. Show all posts

Friday, April 24, 2009

New infectious Scrabble ads

The new series of Scrabble ads from Mattel are awesome. They are aiming to reinvigorate the brand, and are certainly enough to get a heads up from people that might not otherwise get it.


Ultimately though, it'll take more than ads to get people to play. Interesting variants to the rule might help (speed scrabble, or themed games might make for good party debates "spelunk is NOT a dirty word!")

Tuesday, July 29, 2008

Scrabble/Scrabulous Scrap Specifics

GamePolitics has a scan of the court docs up.

For those curious about the details, here's a summary:

Case is over trademark and copyright infrigement (not patent infringement as some have stated)

Trademark in that the Scrabulous name rides the coattails of the Scrabble name brand (trademarked several times since 1954, and in 2002 wrt video game versions).

Copyright in that, the rules were copyrighted in 1948, the board design was copyrighted in 1948, the OSPDictionary was copyrighted in 1978, and included things like. These copyrights include things like:

- The board is similar in size, color, multipliers (indeed, the doubles and triples in Scrabulous are color coded and the player assumes what they are worth)
- The tilecount (total and per-letter) is identical
- letter point values are similar.

There's an interesting element to this in that the docs seem to outline a strategy to take what I guess were tactics RJ Software used to obfuscate the copyright infringement, and then uses them as the lynch rope. For example, the fact that there are no rules published for Scrabulous, that the multipliers on the board don't reference the x2 or x3 values, etc. How do people know how to play? Well, it must be assumed they know how to play Scrabble.

"Lawyers" for 63 points!

Well, they finally did it, Scrabulous is down. The following message gives a hint:

"Scrabulous is disabled for US and Canadian users until further notice. If you would like to stay informed about developments in this matter, please click here."

US & Canada is of course the territory covered by Hasbro's copyright on the Scrabble game. EA licensed that property and launched Scrabble for Facebook earlier this month. My guess is that someone had a "pull it down by end of July, please" notice and well, it's the end of the month.

LATimes has more detail here.

Mattel, who has Scrabble rights for rest of world, is suing the Scrabulous developers in India (where they hail from) and has launched their own game for folks in their territories.

They will of course win, and we'll be stuck with two versions of scrabble for different regions, and an inability to play with friends overseas.

Hasbro, Mattel and EA win. RJ Software loses. However, there are other casualties. The end user loses, and Facebook loses. However small a stain on their service this might be, it's still a loss: A social network app that bifurcates the members of the network. It's unfortunate there couldn't be a more win-for-all solution that came out of this.

Monday, April 7, 2008

Note to IP holders: My friendships matter, your boundaries don't.

I've blogged plenty about the ongoing Scrabulous debacle (e.g. here, here, and here), but have to comment on the latest.

RealNetworks (who hold the PC rights to Scrabble for outside US & Canada) have released Scrabble for Facebook, but only for users outside US & Canada).

Let's ignore for a second that Scrabulous is still available on Facebook, and has the momentum of being the incumbent.

There's a really good example here of how the IP issue is going to poison the property's chance of success.

There have already been examples of online games where players were unhappy about being unable to play on the same overseas servers as friends. This however, is much worse. Here we are talking about a social network and applications that are looking to complement (and leverage) existing connections between people. Connections that previously haven't had to worry about distinctions like what country they may reside in.

If EA (the US rights-holder) ships Scrabble for US & Canada Facebook users, and Hasbro manages to shut down Scrabulous, users will be the loser here, having to figure out with whom they can play, out of their friends list.

Hasbro has the opportunity here to offer a superior offering (see my last post on the subject) to the incumbent, and possibly acquire their user-base in the process. Instead, they'll have partners offer two crippled versions because they did their licensing with an antiquated view of the world.

[Update: I was reminded that the rift goes beyond the digital world, as Hasbro has rights in the US, and Mattel in rest of world. Still the point still holds, their IP rights are going to restrict adoption and push users toward another game entirely.]

Ugh. Just seems so broken.

Sunday, January 20, 2008

The Scrabulous Solution: An Open Letter to Mark Zuckerberg

The Scrabulous Solution: An Open Letter to Mark Zuckerberg

Dear Mark,

Following last week’s announcement by Hasbro (and later Mattel, who have the Euro rights) that they were pursuing legal action against two developers in India that made Scrabulous, the Internet has been abuzz with the collective worry that 600k people may lose their beloved Facebook pastime.

It would be a shame for all those involved if Scrabulous were to go away. With over six hundred thousand people registered, Scrabulous is one of Facebook’s most popular applications. The outcome of the situation will affect the satisfaction of Facebook’s customers. It will have impact on perception of Facebook as a viable development platform, and on Facebook’s relationship with its developers (indifferent beneficiary, or protective and nurturing parent?). Facebook’s actions here will also send a message to owners of consumer brands and IP owners about Facebook’s respect for their concerns, and many of these companies could well be future advertisers or partners.

Facebook’s actions here will also be highly visible. The Hasbro threat to the makers of scrabulous was widely written about and even covered on national television.

In my eyes there seem to be three courses of action for Facebook, only two of which are viable, and only one of which is a good idea.

The possible courses of actions are as follows:

1. Step in and help the developers in their legal fight against Hasbro. I believe this to be the non-viable path, or at best sub-optimal. They are quite clearly violating Hasbro’s IP at multiple levels, from look and feel to game rule set, to even the questionable porte-manteau naming. Even if you helped Scrabulous win, this course of action would be bad publicity and costly.

2. Do Nothing. This is a perfectly viable course of action. After all, Hasbro’s not suing Facebook, but rather the devs. However, what’s at stake is bad publicity, the possible loss of one of your most popular third party applications, and with it, the loss of a significant amount of customer engagement.

3. Broker a winning solution for all parties. I believe this is feasible, and is the best course of action. Everyone wins, it’s not significantly expensive, and the possible upside is significant.

So what does this winning solution look like? I’ll first lay out the steps involved, and then the benefits for each party.

First, Facebook acquires Scrabulous. That could mean acquiring the developers in which case you get a couple smart engineers to help implement the steps below, but at minimum, you buy the Scrabulous codebase, the servers running the service today, and the player database.
Secondly, broker a deal with Hasbro (& Mattel) where:

  • Scrabulous will be updated in two phases: (1) rebranding it as “Scrabble” or “Scrabble For Facebook” immediately, and (2) at a later date a “Scrabble Pro” will be added as a premium subscription service (more on this later in this post).
  • Hasbro, with Facebook’s help, develops “Scrabble Pro” as part of the exercise of getting familiar with the Scrabulous codebase, server administration, etc.
  • Hasbro takes possession of the codebase and manages the servers, following the launch of the Pro version of the game. At this point, Facebook is hands-off.
  • The subscription business (say a 5% uptake out of what by then may be a 1M userbase, at say $25/yr, would make this a $1.25M/yr business at minimum) goes to Hasbro. Optionally, Facebook could have some recoupable amount out of this to recoup engineering costs in helping with the transfer of code and the interim running of the service, but this seems like a nit.

What is the ‘pro’ version of Scrabble and why would users choose to pay the subscription fee? Hasbro would have a better idea what would resonate with their players, but here are some ideas:

  • Richer stats tracking (how many bingos and with whom? Pie charts of wins/losses. Avg score per game, etc.
  • Scrabble variants (alternative dictionaries, Clabbers, speed-scrabble, etc)
  • Better chat functionality
  • Tournament private tables/lobbies
  • Leaderboards
  • Etc

OK, so why is this final scenario on which I’ve elaborated the “win-win-win-win” solution? Let’s recap:

  • The developers of Scrabulous get to cash out and/or get employed by Facebook, and are no longer threatened with Hasbro legal action.
  • Hasbro acquires one of Facebook’s most successful apps, has a head start on creating a successful subscription games service within Facebook, and acquires a community of 600,000 users.
  • Facebook gets Hasbro as a partner, keeps its customers happy, doesn’t lose one of its top apps, and gets a proof point for a business model that other developers and IP holders may choose to follow. The corporate image avoids egg on the face and is seen as helping out the little guy.
  • Scrabulous players don’t lose their beloved game, and have a chance to add new features and variants by upgrading.

What’s to lose?

Regards,

Kim “Scrabulous Fan” Pallister

Tuesday, January 15, 2008

I'll play "litigation" for a bingo!

As Raph points out, Hasbro has finally threatened the creators of the immensely popular Scrabble knock off for Facebook, Scrabulous, with legal action.

Hasbro is generally pretty protective of the Scrabble IP, so I'm surprised this took so long.

Saturday, September 1, 2007

Tidbits from around the blogosphere...

Pressed for time (long weekend or no!), here are a few things that caught my eye this week:

  • Google Earth has a flight sim easter egg. Like many, I thought "Steve.... what are you up to?", but he claims "nuffin!". (My first thought is that this is just like any other Christensen effect thing - Those that sell flight sims (like MS) just have to stay far enough ahead of free to justify the money.
  • This story of the boorish behavior of one exec director of the "video game expo" at PAX (VGE seems to want to compete with them and was attending to poach talent and gather intel) is very funny. Good luck with your event there buddy.
  • Ubisoft seems to be dipping their toe in the water with free, ad-supported full PC games. A few of the casual folks have been trying their hand at this, but this is the first I've seen it for full retail titles like Far Cry. Curious to see how it turns out (i.e. if you see more games showing up --> it went well!)
  • There's been some fallout about the ESRB changing the rating on Manhunt 2 (from AO to M) and their not wanting to disclose what changed in the game or the rating of it. Sounds like the ESRB is rapidly turning into the MPAA. Now more than ever, I want to see this film.
  • The 'shrimponomics' post on Freakonomics is required reading. First, read this one. Now answer the question, and only then (spoiler) read this one. The exercise, now that you've completed shrimponomics, is to think about how this applies to your company (i.e. in my case, game-o-nomics, console-o-nomics, and Redmond-o-nomics :-)
  • Maven and her friends: The state of AI on a host of classic games (connect-4, Scrabble...)