Showing posts with label Publishing. Show all posts
Showing posts with label Publishing. Show all posts

Monday, October 29, 2012

Some good - but insufficient - ebook publisher suggestions

As an industry with more history than most other forms of media, the pain book publishing is going through in trying to transition to digital is quite fascinating to follow and something we can all learn from.

As we've seen with music, film, and games, publishers are not only trying to assert rights that protect existing business models (e.g. trying to curb piracy) but also are pouncing on opportunities to gain rights that previously they didn't have, or had lost (e.g. rights for end users to resell books; rights for libraries to lend books, etc).

BoingBoing last week linked to an interesting piece by Joanna Cabot, calling for a return to common sense. It's a good piece, and a good starting point for discussion, but insufficient on it's own.

The TL;DR version is that she calls for three things:
- If granting rights that are really more akin to rental/lease than ownership, then say so explicitly and don't call it "buying"
- Understand that books are purchased by households, not neccesarily individuals, and sharing among household members shouldn't be a crime.
- Understand that individuals want and need to move books between devices, so don't make it difficult to do so.

In short, she's calling for e-books to allow for the same things that paper books do. If I rent a book I'm expected to return it, and if I buy it, I can do with it what I want. If I buy it or borrow it, I can share it with other members of my household, etc. She is saying that e-books should not allow us to do LESS than their paper counterparts. I agree.

However, it's not enough to stop there. e-books should allow for far more. They should allow for quoting, sharing, promoting. They should allow for commenting and conversing with authors, critics and other fans. They should allow for augmenting metadata about the book, its settings or its author. Some of this stuff has more to do with the e-book's usage in other services (e.g. imagine virtual book club social network groups), and some about opening the format to others (e.g. metadata).

Some of this is publishers not getting that these things can ultimately sell more books than their piracy-paranoid policies are saving in lost sales. Part of it is them rightly being scared that ultimately their role in the ecosystem may be less needed than before.

I think that if conversations in publisher board rooms are focused around "how do we ensure they pay?" instead of "how do we make the e-version of this book the most engaging and valuable, and how do we make it reach the most people?", those publishers are going to lose. The forward thinking ones asking the latter question, they are at least thinking in the right direction.




Thursday, February 23, 2012

Welcome to the future of e-commerce

From a BoingBoing post on a bookseller's experience with Amazon bots competing with one another to game prices, when they run into bot-authored print-on-demand books (that are auto-compilations of wikipedia articles and the like):


let me tell you about another book, “Computer Game Bot Turing Test”. It's one of over 100,000 “books” “written” by a Markov chain running over random Wikipedia articles, bundled up and sold online for a ridiculous price. The publisher, Betascript, is notorious for this kind of thing. 
It gets better. There are whole species of other bots that infest the Amazon Marketplace, pretending to have used copies of books, fighting epic price wars no one ever sees. 
So with “Turing Test” we have a delightful futuristic absurdity: a computer program, pretending to be human, hawking a book about computers pretending to be human, while other computer programs pretend to have used copies of it. A book that was never actually written, much less printed and read.
The internet has everything.

Indeed it does.


Wednesday, November 30, 2011

Book Review: Churchill

Churchill by historian Paul Johnson is a biography of Winston Churchill that is a short, easy introduction to those wanting an overview of his life and accomplishments. It is far from an objective look, being high on praise and low on critique of the man. If you can look past the bias, it's an easy entertaining read.

I was familiar with the highlights of Churchill's time leading Britain during the second World War, but not of the rest of his career. Nor did I know much about his many accomplishments.

A few interesting bits:

  • Early in his career, Churchill seemed equal parts opportunist and bad-ass. Having only mediocre educational achievement, he sought to make a name for himself in the military. He sought out (through influence of his family) opportunities to throw himself into any fight in which the military was involved. As a result, he earned 8 medals while fighting in Cuba, India, Sudan, South Africa and then leading a battalion on the western front during WWI. By opportunist, I refer to the fact that he doubled as a correspondent through most of this time, earning money by writing columns and giving speeches about his military exploits.
  • He was a prolific writer, publishing over 15 million words in numerous books and articles. His work on the second world war won him the Nobel Prize in literature.
  • He showed some savvy as to the publishing business as well. e.g. Post WWII, he struck a deal with his successor as Prime Minister to give him exclusive access to all military documents and exclusive use of them under some set of conditions. This put him at a huge advantage over other historians, and given that  Roosevelt, Mussolini, and Hitler were all dead, he was the only western leader left to publish his account.
A good short read, but best taken with a grain of salt, given the author's bias.

Monday, October 10, 2011

On publishers 'clearing out the attic'

James Bridle has an other excellent piece up about the evolution of text - or I should say the evolving value of text while text itself needn't evolve into other media. It's a good read if you are interested in text as a medium and/or a business.

Toward the tail end, he discusses the challenges to publishers bringing online their back catalogs of text - and how they must do things to add context to the work in today's connected world:

 As publishers spin up their digital and print-on-demand backlists, more and more is published with less and less context. These efforts amount to land-grabs and rights-squatting, without adding value. Works without TOCs, indexes, author bios, footnotes. Placing work in context is one of publishers’ primary tasks, stretching out to commissioning introductions, assembling background material, supporting biographies and critical studies. Design belongs here too: good book design, appropriate book design, as important now as it has ever been.

It struck me that this can easily apply to all those game publishers looking to sift through their back catalogs and re-publisher works onto new platforms and business models. Something to think about.

Wednesday, November 24, 2010

Great talk on future of publishing (+ a great speaking tip)

Craig Mod, who wrote a couple really awesome pieces on the future of book publishing on the iPad, and whom I linked to in a couple previous posts, and who I recently coincidentally ended up driving across the Mexican desert with (a long story), has a video up of talk he gave at a conference called 'the Do Lectures'.


First off, it's a great talk about the future of publishing, ebooks, and how the Internet is democratizing and changing publishing itself.

But second, if you are a fan of presentation techniques, watch it through to the end. Craig wraps the talk by calling out about ten of the audience members by name and giving them specific challenges on what THEY should be doing. From the talk, I'm going to assume that many of them he just met in the previous day or two at the conference, and (a) he makes his point that ANYONE can be a publisher, and (b) it absolutely connects that he's taken his audience seriously, so much that he can call them out by name and state what they are working on. So powerful!



Monday, September 6, 2010

Great analysis of a Kickstartr-funded project

Craig Mod (whom I recently had the pleasure of traversing the Mexican desert with - but that's another story) posted a great write up of his (successful) efforts to use Kickstartr to raise money to fund a print run of his book.


The analysis he does of Kickstartr funding tier levels, time periods, etc, make it well worth the read. I've ordered a copy of the book. It looks beautiful. Cloth-bound in a silk-screened cover.

It's as equally applicable to game-funding efforts as it is to book publishing. (i.e. Indies reading this should be thinking 'collectors-edition boxes!'.

Friday, January 2, 2009

Daring Deeds of Desperate Developers

So I just picked up on this story about developer Bob Pelloni, who's staging a 100-day, uh, I guess it's a sort of a cross between a sixties sit-in and a coding binge in order to convince Nintendo to give up a dev kit so he can officially 'release' his game, Bob's Game.

By day 21, as Joystiq puts it, things are getting a little weird.

So first off, my 2c about this case:

It's pretty clear by reading the text on his site that Pelloni is probably a little, er, socially challenged, but more importantly doesn't really understand everything there is to understand about the business side of what he's doing. To say there's no cost to Nintendo isn't true. Any game shipped for a console reflects to some degree on those making that console, so they need to be ok with that and put some effort into getting behind the title (even though Nintendo does notoriously little of that).

Is his game any good? No idea. However, as a developer, he really shouldn't be putting all his eggs in one basket. [He mentions doing an iPhone port among others as his backup plan, but is naive to think that just because you can get the iPhone SDK that you won't run into other 'soft censorship' issues].

But anyhow, that's not the real story here.

At the high level, the thing that's interesting about this is visibility that little guys with a bone to pick can get in today's connected world, and what that means to those that offer a platform for content.

XBLA was hailed as the indie path to the 'console big leagues', but has endured it's share of criticism from small devs,with that criticism getting some attention. Criticism for non-transparency, soft-censorship, royalty rate changes, and lengthy cert processes, to name a few reasons. Beleive me, the posts by outspoken folk like Minter or others complaining about XBLA cert process, rate changes, etc, get the attention of execs. Being perceived as the big guy that tramples the little guy isn't good PR (whether or not it may be good for business).

In the past, only the big guys (like the one at the top of this post) could speak out against The Man and get any attention. Today, anyone with a good story and/or a crafty way to tell it can be a thorn in the side of a publisher or platform owner.

So now you have an issue if you are the big guy: Deal with the bad PR, or deal with the little guy. "Ignore him" is no longer an issue. Ignoring will let you filter out those unable to figure out a unique angle, but the rest become problematic.


And the thing is with little indie guys is that people WANT them to win. One could imagine this case ending with Nintendo saying "we looked at his game and it's CRAP!", to which the Intertubes would reply "shouldn't that be for us to decide? Give him his damn dev kit!".


Now whether fans beyond the hardcore ever speak with their purchasing dollars (i.e. "I'm refusing to buy a DS because they won't help indies like Bob") is another matter, but the possibility is there, and worth thinking about.

It's like the Kryptonite problem of publishing. Fun.

Sunday, September 14, 2008

Google and Games: Yes. Publishing? No.

A few people have pointed to an article that appeared this week on Forbes web site, speculating that Google might get into game publishing.


I think that while Google's definitely making inroads into games, which is the main thrust of the article, the article is a both a little off base on it's predictions, and also mixing up terminology some.

First, the article mentions that it could make inroads into the in-game ads market (citing casual games sites like Pogo & Real's) market using something "similar to Adsense". And also mentions that the company could use it's warchest to acquire development studios to develop titles to display those ads. This line of thinking has a number of flaws:
  • Google's already publicly stated that they intend to do 'adsense for games'
  • Casual games sites like those mentioned, or MSN's which I worked on, while this do some "in-game ads", usually advergames or 'skinned' games, do the bulk of their advertising via interstitial ads as well as ads elsewhere around the games. For those not familiar: think TV commercials vs in-show product placements.
  • Doing either of those, or even in-game ads, doesn't require acquiring a studio. Lots of examples out there today of people using technology solutions to connect ads with other parties' content.
Which brings me to the second and main issue I take with the article: That I don't think believe the content publishing business - where specifically I mean publishing to mean "the business of funding and otherwise aiding the production and bringing to market of content" - is something that fits within Google's DNA. 

Google's a technology company. Technology that aids the connection of people and content, sure. So adsense, yes. Platforms for games (which Lively or Google Earth, etc), sure, I'll buy that too. Game portal? Quite possibly. 

I could see them trying to the shoes of either flash-based game portals (newgrounds, kongregate) or traditional multiformat casual game portals like Real's or MSN's (and maybe supplanting the manual merchadising with an algorithm-driven one - not unlike what happened with Search). I could even see them doing a algo-driven/technology-driven version of what Oberon does - a whitelabel games portal service.

But none of these requires that they retain control over IP, fund content development, etc. So I don't think Publisher is in their future list of roles. 

It's also worth considering that there are parallels in their other businesses: Acquired Blogger and aggregate advertising realestate there, but haven't felt the need to acquire BoingBoing or Kotaku, etc. Acquired YouTube, but aren't producing video programming nor acquiring the Coke'n'Mentos guys. 

What do you think?

Wednesday, May 16, 2007

Hit (or miss) driven businesses

The Freakonomics blog points us to this article on the publishing business. Some choice snippets:

  • [on picking hits] The answer is that no one really knows. “It’s an accidental profession, most of the time,” said William... “If you had the key, you’d be very wealthy. Nobody has the key.”
  • [On enthusiasts for the medium making up the core of the employees in the segment] "The people who go into it don’t do it for the money, which might explain why it’s such a bad business"
  • [on impressions of the business] ...whenever he discusses the industry with people in other industries, “they’re stunned because it’s so unpredictable, because the profit margins are so small, the cycles are so incredibly long, and because of the almost total lack of market research.”
  • “The whole thing is educated guesswork, but guesswork nonetheless. You just try to make sure your upside mistakes make up for your downside mistakes.”

The article, of course, is talking about the BOOK publishing business. However, if you were thinking games, it'd still be right on the money.

Nice to know we're not alone.

Monday, April 16, 2007

Good take on the Guitar Hero Song Pricing Kerfuffle

In case you missed it last week, the internets were abuzz with the griping of many a gamer.

This is of course true of every week, but the target of last week's ire seemed to largely be directed at the pricing/packaging of downloadable song content. (3 songs priced at ~$6.50). The griping being directed (a) at the price of >$2 a song, more expensive that iTunes and they are covers at that, and (b) at the packaging, necesitating the purchase of 3 songs at once.

While I have *no idea* on what the real story is (not involved in that part of Microsoft at all), and while I'm not saying whether the pricing strategy is a good or bad one, I did think that this post by DonkeyXote was a good take on the subject. He's a lawyer who works with our games group (but did not work on GH2 in any way), and his post goes over some of the complexities involved in digital distribution of music, performers rights societies, etc.

I'd label this 'what you have when the round peg of new technology, new mediums, and new business models is smashed into the square hole of antiquated organizations and business models; and what happens when people try to get it to work.