Showing posts with label CharlesStross. Show all posts
Showing posts with label CharlesStross. Show all posts

Sunday, September 4, 2011

Book Review: Rule 34

After I reviewed Charles Stross' Halting State, I gave it a mediocre review for the story, but strong praise for the picture it painted of the possible futures of virtual worlds, augmented reality, and many other facets of gaming.

With Rule 34, Stross has improved his storytelling, while still having a keep eye for possibilities of technology in the not-so-distant future.

Like Halting State, Rule 34 follows an ill-equipped detective investigating a series of crimes and getting in over their head. Instead of a bank heist, this time it's a series of bizarre murders involving bizarre fetishes (thus the title, Rule 34, as explained in number 3 here). As detective stories go, it's not bad, and I think better than Halting State was. Be warned, for those that mind, that there are some racy bits, so not for the kiddies.

Again though, where Stross shines is on his take of the future of 3D printing, custom fabbing/making, DRM, Internet memes, with a good measure of the Big Brother police state (something pretty common amongst UK-based sci-fi writers these days it seems).

This is my favorite piece of fiction so far this year, after Super Sad True Love Story. New Neal Stephenson coming out in a couple weeks though, so we'll see if Stross gets bumped from the podium...

Friday, May 15, 2009

Login keynote transcript

Charles Stross has posted his keynote transcript from his Login keynote on his blog. 


It's alook at the next 30 years of gaming, from the eyes of a sci-fi author/futurist. [Though maybe its 20 years? He makes numerous references to the world of 2030, and since we're 2009...]

Stross has spent a lot of time thinking about this. His book Halting State (I blogged about it here) is, IMHO, one of the top 5 reads for anyone interested in thinking about the future of games. The keynote is also a good read. Like any of these things, there are numerous points I disagree with, but anything that makes you think is worth reading to get those few choice morsels.

Amongst the bits I disagree with, the end of computing power improvement - though I loved the airline industry metaphor, and the dismissing of some hairy problems (e.g. that whole virtual keyboard thing), just to name a couple examples. Also, he says near-term futurism is hard to do because of your claims coming back to bite you, but then quickly bails on making any claims about the next five years. 

On the other hand, there are some things he absolutely nails. The augmented reality stuff is already showing signs of life in the real world, and how that blurs the lines between where a game ends and the real world begins. What the market looks like when games are competing with Winnebagos and Golf for 60-somethings share-of-wallet. American market for games being dwarfed by that of places like China and India over time.

Give it a read!

Wednesday, December 12, 2007

Halting State's Sharpening Focus

I purchased Charles Stross' Halting State a while back but only got to reading it while on vacation last week.

It's a fun read. Not a great read, but a fun one, and one that should be required reading for those in our industry.

The book is a story of a couple reluctant heros that get wrapped up in an investigation of bank heist that unravels into a story of international espionage, etc, etc. On that basis alone, it's kind of a 'B' read. It's not a superb story as far as heist or spy stories, and doesn't have the page-turning action sequences of, say, Neal Stephenson's Snowcrash, though there are parts that almost get there.

However, what makes the book interesting, and makes Snowcrash a good point of comparison, is that the bank heist takes place in a virtual world, with a band of rogue players cleaning out a bank and then selling off the items for millions via online auctions. The heros' sleuthing takes place in both the real and virtual worlds.

Where the book succeeds, as Raph Koster pointed out a while ago, is in how well it nails all the details and issues around virtual worlds. To quote Raph:

Among the stuff that pops up, “namechecked” so to speak: PvP sploits. God mode. ORLY. Zombie flash mobs. Leveraging ARGs for real work. Impositional game design. VC bubble shenanigans. Cross-world avatar portability. Cons and cosplay. Discworld. LARPing. 4th edition D&D. Second Life. Mirror worlds.

... add to that Augmented Reality, cross-platform gaming, serious games, using VW's to launder money, etc, etc. Stross shows that he really gets it, and as great science fiction should, projects the possible implications that stem from the 'science'.

The thing that struck me most was this: If Stephenson's Snowcrash drew us a picture of the metaverse (and excited a bunch of people enough to run out and start VRML companies :-), then Stross, some fifteen years later, uses his book as a lense to sharpen that picture for us.

Highly recommended. Go Get it!