Showing posts with label BatmanArkhamAsylum. Show all posts
Showing posts with label BatmanArkhamAsylum. Show all posts
Monday, February 15, 2010
At CES, I got a chance to briefly play Heavy Rain, the much-anticipated PS3 title I've blogged about before (as far back as 4 years ago!).
The section I played reminded me of some of the 'detective' portions of Batman: Arkham Asylum, mixed with a Shenmue style big-world RPG. From what I gather, the clues assembled during these portions are sorted through in a 'Minority Report' style environment for the character, making a modernized version of the Impossible Mission solver (you youngsters may need to look that one up). The game looked very polished but in the section I played, not very remarkable beyond it's prettiness.
Today though, I got pointed this clip: Heavy Rain Video Game, Japanese Special Presentation Doc on GameTrailers and wow. I have to say I'm impressed even after four years of waiting.
I don't know if it's going to succeed where games like Shenmue fell short, but thank goodness someone's trying. Go Quantic Dream!
Sunday, October 11, 2009
Book Review: Batman Arkham Asylum
I went on a bit of a Batman kick lately, playing the game, watching the latest movie, and so when a coworker offered to loan me the Batman: Arkham Asylum - A Serious House on Serious Earthgraphic novel set in the same mythical psychiatric hospital in which the game takes place.
It's pretty good, but not great. I've occasionally heard it referenced in the same vein as Watchmen, but I don't beleive it's nearly of the same caliber. I think people mainly like it because it's different. Instead of the usual omnipotent batman driven by his inner demons, we get a vulnerable batman, whose inner demons have him questioning whether he's any better than any of those he's spent his life putting behind bars.
The 15-th anniversary edition is nice in that it has some 'liner notes' on the project's history, the original final draft of the script before it's illustration, etc, which form a nice peek behind the curtain on how a project like this comes together.
It is different, it's clever, and its very pretty in it's layout, typography and of course artwork, but I don't consider it a must-read unless you are a die-hard fan of Batman.
Posted
10:33 AM
0
comments
Labels:
BatmanArkhamAsylum,
BookReview,
Comics
Monday, September 14, 2009
Game Review: Batman Arkham Asylum
Short-n-sweet thoughts on B:AA.
It's brilliant. It's this year's Bioshock. It's probably the best comics license game ever made, and among the best of any license-based games (Jedi Knight comes to mind). It's certainly a game of the year nominee if not the hands-down winner.
Grand Text Auto summarizes it brilliantly as a game that is...
built from the gameplay up, asking what it is like to be The Bat. It’s about being a predator, swiftly moving through the darkness, instilling fear before destroying your prey. It’s about being a fist-fighter, able to level anyone who dares attack you. It’s about being The World’s Greatest Detective, using gadgets and gizmos to aid you. These are core mechanics, not bolted-on aspects to a 3D brawler or platformer. [] From that point on, everything Batman: Arkham Asylum does is flawless: the voice acting, the cape not just being a questionable sartorial choice, but as an object that defines Batman, the excellent pacing
My initial impression of the game, from just a few minutes, was that it was so.... polished.
If I have a minor complaint, its that the 'detective' element of the game really is spoon fed to you, guiding you down a story on rails. It would have been cool if you had to piece together what to do next, though I could also see that leading to frustration and breaking the nicely paced. story. Damn if you do, etc.
Anyhow. It's a must play game, IMHO.
Posted
9:55 AM
0
comments
Labels:
BatmanArkhamAsylum,
Comics,
GameReviews,
licensing
Subscribe to:
Comments (Atom)
