Showing posts with label AugmentedReality. Show all posts
Showing posts with label AugmentedReality. Show all posts

Sunday, March 3, 2013

"Augmediated" reality

This article from a 30+ year veteran of wearing computer-augmented vision systems offers a number of provocative ideas about ARs potential.

It covers a number of interesting uses (Always-on recording , alternate spectrum views (thermal imaging), spectra-mediated views (HDR or other ways of still seeing in shadow even w glaring light)), as well as some of the problems of such systems (camera mis-alignment, etc)

Good read.

Wednesday, May 2, 2012

Book Review: Rainbows End

It's sometimes said, only half-jokingly, that Neal Stephenson's Snowcrash had such an effect on people that a fair number of them ran off and started VRML-related startups. There is some truth about it's influence. For example, J Allard often cited it as an influence when laying the initial plans for Xbox 360 & Xbox live. Snow Crash's influence had little to do with the book's plot, and far more to do with the compelling vision that Stephenson painted of the Metaverse

What Snowcrash was Virtual Reality, Rainbows End may be to Augmented Reality. I flagged it a while back to read (it was written in 2006!!), but decided to pop it to the top of the stack given renewed excitement around AR.

Vigne paints a truly compelling picture of the tech's possibilities. Some may be father fetched than others, but this doesn't matter. I found it to be intellectually stimulating on the subject of AR and it's possibilities for entertainment, informational and geographic navigation, advertising, education, and tons more.

It's a must read for anyone in tech for that reason alone. If you need more reasons though, how that the book also has...

Octogenarian hackers, mech-powered ARGs, terrorist librarians, crowd-sourcing riots, fan-fic universes, persona-hijacking, "War Against Computing",  materials-hacking shop classes, and at least one waskally wabbit, all involved in giant embroglio that comes to a page-turning crescendo.

Great book, highly recommended for anyone interested in AR's potential, or those that enjoyed Snow Crash or Diamond Age or others of that nature.

Rainbows End

Wednesday, December 28, 2011

Book Review: Paintwork

Paintwork was a quick fun read. It's a collection of three loosely related novellas stories, all of which are science fiction with an augmented reality premise.

The first story, for which the book is named, follows a near-future graffiti artist who tags corporate AR billboards with his own custom QR codes, overwriting advertising with custom AR artwork. All is fine until someone starts tagging his works within minutes of his doing so, making him wonder if it's an inside job from within the graffiti community.

The second story, called Paparazzi, is a story about gaming culture and celebrity, with a unique take on gold-farming, and some AR stuff thrown in for good measure. It had an interesting twist at the end that made it's premise quite unique, but I found it the weakest of the three stories.

The third story, Havana Augmented, was a real gem. The story centers on some Cuba-based gamer/hacker types who, without legitimate access to technology or game content, hack their own black-market access to leading MMOs. In the process, they innovate in ways the game authors never imagined, open Cuba to investment capital interests, and go on to wage augmented-reality virtual war in the streets of Havana. I loved the vivid picture the author painted and where he ended up taking the story.

This is great near-term sci-fi, with thought provoking near-future pictures of what some of these technologies may bring, combined with action-packed stories with surprising twists.

Paintwork

Thursday, July 28, 2011

Book Review: SVK

I've been real busy lately, so posts have been lacking and book reviews are backlogged a bit as well. I did, however, want to post about SVK, a really cool comic book release I got my hands on recently.


SVK is an attractively and minimalistically-styled, dark sci-fi comic by Warren Ellis & D'Israeli, about unchecked government control, with an augmented reality theme.

The story centers on a gun-for-hire, hired to clean up a problem for a government security agency. While doing so, he uncovers the roots of what the real problem is and what they are trying to hide. The story is good but by no means unique.

The thing that really sets SVK apart, however, is that it comes with a credit-card sized UV-flashlight, which you shine on the comic to reveal the augmented reality world that the protagonist is seeing. See the pics below.

To add icing to an already delicious cake, the directives at the start of the book, the fictional ads directed at the reader, and the fact that the UV light is make to look like a secret SVK device, all conspire to poke at the 4th wall a bit, making the reader a secret agent of the future, if only for a for an hour.




Wednesday, April 6, 2011

Suwappu! Awesome augmented-reality toy concept

Back in January, one of the trends I called out for 2011 (see #5) was that we'd see more of gaming virtual and physical worlds meeting.


Latest thing to come across my radar (via BoingBoing) is Suwappu, a design concept by London design firms Berg and Dentsu (London office).




Some thoughts on the concept:
- I *LOVE* the idea of using AR to do/modify the facial expressions.
- The twitter feeds seem weak - especially the prius ads, ugh - though I'd like to see each Suwappu character have their own twitter feed, or a series of them depending on mood/context. Like networked tamagochi.
- Facial expressions might be hard due to latency (faces drifting on bodies). Maybe has to wait for higher-power smartphones, or ship it with a little smartphone tripod (note: I wrote this before the video was finished playing, turns out they used one too) so it remains stationary. Work the fiction such that the tripod/phone is a "doorway" for kids.


It may be design concept now, but seems a natural fit for someone to pick up on. A very feasible leap from things like UBFunKeys (which I spoke about back in 2007).