It's an interesting read, but also interesting to think about the conventions discussed here and how second-nature they are to most people. As Raph mentions, when using speech bubbles for in-game chat in SWG, they ended up using many of the same conventions.
It's probably a good idea in general for any game, or for any product for that matter, to think about assumed conventions relevant to their product's interface. There are times that going against convention may be the right thing to do, but you should be aware you are doing it.
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