Good interview on Braid
Jon did a good interview with IGN on Braid:
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Jon did a good interview with IGN on Braid:
Posted 3:11 PM Labels: Braid, IndieGames, JonBlow
3 comments:
Sigh. I don't know why considering how much everyone is going gaga over Braid, but it does absolutely nothing for me. It's a fairly pretty platformer with some gimicky time-effects. Meh.
I feel like I have no soul or something.
Dude, you can't have played it, or played it much.
It *looks* like a platformer, but it's really a puzzle game. The time-effects are more than that. The way time behaves changes per level, and so solving levels grows increasingly complicated and turns into a real brain-bender.
It's about as much of a platformer as Portal is a FPS.
Hmmm... it's true, I haven't actually played it. I shall withhold more judgment until I do so.
We shall see :)
(comparing it to Portal is very good selling factor... hehe)
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