"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Thursday, November 17, 2005
Multi-threading article
Adam Lake has an article that just popped up on Gamastura on game engine multi-threading basics. I know a little about the background since it was started while I was at Intel (nice to see the gears of the Intel & CMP machines still mesh with lightning speed) and expect it will be a good read, though I haven't given it a read yet.
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