"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Thursday, May 28, 2009
Edery hangs out his shingle
Wednesday, May 27, 2009
Nice resume. Now about your lack of startups...
Good article in favor of buy-vs-build and how it’s getting mixed with hiring-vs-acquiring. Gist of the article is the merger of the following three quotes:
1) “Like everything else in technology, the cost of starting a startup has decreased dramatically. Now it's so low that it has disappeared into the noise.” PLUS
2) “When companies buy startups, they're effectively fusing recruiting and product development.” EQUALS
3) “companies that acquire technology will gradually learn to go after earlier stage startups. They won't necessarily buy them outright. The solution may be some hybrid of investment and acquisition”
- If an ever increasing number of undergrads start their own companies, how long before it's just *expected*? Part of the min requirements? It wasn't so long ago that "I wrote and shipped an indie game" or "I ran a fan site for an MMO" was an attention-getter on a resume. Today, standard fare. Maybe one day you can't even apply for that MBA program without at least 1 startup under your belt.
- If it becomes something that everyone is doing, then the min bar will be starting a SUCCESSFUL startup. Of course, those people may not want to be hired or acquired at all. Makes for a nice feedback loop there.
Good Brenda Brathwaite article on Escapist
Another “Games have arrived” moment
Overheard on NPR news this morning (not an exact quote -going from memory):
[following a lord of the rings audio snippet]'What does a Lord of the Rings Virtual World have to do with shovel-ready construction projects and government bailout money? More than you think. One company who’s software is used for building fantasy worlds in video games and movies, also makes software used in real life construction projects'.
The company being discussed was Autodesk.
Umm, hello? They’ve been making Autocad since… well I remember installing it on stacks of 5 ¼” disks and requiring a math co-processor!
Sunday, May 24, 2009
New Assumptions for Designing for the Social Web
Olfactory peripherals: This smells a bit familiar...
Friday, May 22, 2009
Game Programming Gems 8 Call for Abstracts
Abstracts for Game Programming Gems 8 are now being accepted at http://gameprogramminggems.com/subform.html. The eighth of this popular series, as with previous versions, aims to gather and share the latest gems from the game development community. Game Programming Gems 8 will include sections on General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, Audio, and a special segment on General Purpose Programming on GPUs for Game Developers. Join us in advancing the state of art in Game Development!
Book Review: Ten Foot
Sheldon Thorpe is a lonely, cynical boy. Hoping to lift his spirits, his mother sends him to Camp Arrowhead, in the mountains of North Carolina. One night a strange boy enters Sheldon’s cabin and takes his pocketknife, his most prized possession. Sheldon chases him into a mysterious fog at the edge of camp and enters the war-torn world of Arrowhead, where the demon-bear Karr-Tan and his minions conspire to enslave all of the tribes. With the help of an escaped slave girl, a platoon of combat-hardened holy men, and a shiny magic staff, Sheldon embarks on an epic quest to find the orphan boy prophesied to become the giant warrior, Ten Foot. Only Ten Foot can defeat Karr-Tan, bringing peace to the land. And he alone can show Sheldon the way home.Go check it out!
Tuesday, May 19, 2009
The used games stew simmers on
Friday, May 15, 2009
Login keynote transcript
Wednesday, May 13, 2009
Dataviz musings
