"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Sunday, September 28, 2008
Technological advances in genital simulatation continue...
If only all that creative talent could be used for good.
Thursday, September 25, 2008
Putting my theory to the test
Kotaku points us to Tetris re-made in Little Big Planet.
Wednesday, September 24, 2008
The coming tsunami of IP infringement
Wordscraper... supports user-definable boards and tile weightings. Which means you can do, as I have done, a board and tile set that exactly match those of Scrabble, and VOILA! IP circumvention via User Generated Content!!!
If they were to publish something like a board-sharing service, the developer (or FB?) would be subject to DMCA takedown notices, but now Hasbro/Mattel has a harder job: Vigilantly watch the forums, send repeated DMCA takedown notices, etc. Also, I don’t know if other countries have similar laws.
Monday, September 22, 2008
More on marketing of indie console titles
What is hype? We completely underestimated the marketing effort required for a successful XBLA title. One of the most attractive reasons for us to develop for XBLA was that we wouldn't need a publisher or major marketing, as the game would always be available online and would be able to garner enough sales for us to make up our investment.
This might have been true when we first started developing for XBLA, as there were then fewer than 10 titles available. We, on the other hand, were the 150th title on XBLA, and we were released alongside a very popular remake of a classic arcade game. Going into our release, we had next to no hype and much to our chagrin very little post-release hype.
Researching this more, we realized that this seems to be the bane of all indie developers. Although we found someone to help us with the PR work close to the release date, in retrospect it would have been prudent to show more of the game earlier so consumers would at least recognize the name when they see it on XBLA.
Thursday, September 18, 2008
Portal Prequel coming soon...

And there's people in it, which is a little strange, till you get the back story:
Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, and also take responsibility for many other tasks within the complex and compete with Black Mesa’s superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell… This game is totally free and set to be released somewhere around the end of the month. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of speech with english and french subtitles.
Tuesday, September 16, 2008
Spore DRM-haters create anti-DRM Spore creatures within Spore

There's a been a bunch of people griping about the SecureROM DRM in Spore. Some of those people have now created creatures within Spore to voice their opinions. Crafty, given that the game is built around the sharing of player-generated content.
Sunday, September 14, 2008
Google and Games: Yes. Publishing? No.
- Google's already publicly stated that they intend to do 'adsense for games'.
- Casual games sites like those mentioned, or MSN's which I worked on, while this do some "in-game ads", usually advergames or 'skinned' games, do the bulk of their advertising via interstitial ads as well as ads elsewhere around the games. For those not familiar: think TV commercials vs in-show product placements.
- Doing either of those, or even in-game ads, doesn't require acquiring a studio. Lots of examples out there today of people using technology solutions to connect ads with other parties' content.
Thursday, September 11, 2008
Re-treading the re-tread games argument
- Cut them off. Don't do business with them. Granted, this is cutting off your nose to spite your face, but if you are Rockstar, people will go find your title.
- Give exclusive release periods to retailers that don't sell second hand.
- Give rebates/discounts/etc to retailers that don't sell second hand.
- They need to be educated where the money's going.
- That needs to be PEOPLE, not COMPANIES. i.e. No one cares that some of Spore's proceeds are going to EA. They *might* care that it's going to Will Wright.
- They need to know that the people getting the money appreciate their support.
- They need to know that its part of a relationship they have with those creators.
Wednesday, September 10, 2008
More power Scott... and fans. and fans for the fans.
Thursday, September 4, 2008
The OTHER consoles.
Rhetoric
Wednesday, September 3, 2008
More on retail's evolution

- Look at how many there are! Twenty or so varieties and that's just what I got in frame! It wasn't so long ago that only WoW was doing this and even then it surprised people.
- Look at the variety! Acclaim, Toontown, WoW, Dora, City of Heroes, Club Penguin, Pirates of the Caribbean, Habbo...
- Look at how many I've never heard of! BrainPop.com?
Evolution indeed!
Thoughts on Google Chrome


