"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein
Wednesday, June 28, 2006
Games are like Flowers
In a recent post, Robin comments:
"Being a commercial developer has taken some of the joy out of seeing other developers talk. Even with the gigantic, mesmerizing mass that is Spore, all I can think about is the game’s design challenges, how it will play, and how much the team has left to do.
I have to disagree. I find that to make them even more awesome. I had the same impression working at Intel. The more I learned about what it took to get a piece of silicon out the door, the more amazed I was by the final product. I think physicist Richard Feynman summed it up very well:
Richard Feynman - Ode on a Flower
2 comments:
I'm reminded of a term from Godel, Escher, Bach: An Eternal Golden Braid - reductholism. You can break something down and by gasping the interactions between the reduced elements the holistic feel becomes clearly self-evident, rather than merely inferred.
>It's like I'm a mother who is watching her kid play on a shiny, new jungle gym
Now THIS simile I can understand!
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